- Fix memory leak in DMA sound after S_Shutdown()

- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
This commit is contained in:
Thilo Schulz 2011-06-17 23:29:19 +00:00
parent f921cddc2b
commit a5f31084d4
10 changed files with 34 additions and 23 deletions

View file

@ -85,7 +85,7 @@ void CL_FlushMemory( void ) {
void CL_StartHunkUsers( qboolean rendererOnly ) {
}
void CL_Snd_Restart(void)
void CL_Snd_Shutdown(void)
{
}