From a575c1c710fbfa8306751371dcaa8502ca15b590 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Tue, 27 Aug 2024 16:33:06 -0500 Subject: [PATCH] OpenGL2: Fix still projecting sun shadows onto nothing Increase the range for clamping the screen shadow depth to 1.0 (nothing drawn). Old epsilon ~0.00000006, new 0.001. This fixes it on another computer. --- code/renderergl2/glsl/shadowmask_fp.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/renderergl2/glsl/shadowmask_fp.glsl b/code/renderergl2/glsl/shadowmask_fp.glsl index 56d480fb..1a562cbf 100644 --- a/code/renderergl2/glsl/shadowmask_fp.glsl +++ b/code/renderergl2/glsl/shadowmask_fp.glsl @@ -103,7 +103,7 @@ void main() vec4 shadowpos = u_ShadowMvp * biasPos; - if ( depth >= 1.0 - DEPTH_MAX_ERROR ) + if ( depth >= 0.999 ) { result = 1.0; }