From a4c09236b1cb7fe5ccd70126b6f872f51c84fdb6 Mon Sep 17 00:00:00 2001 From: SmileTheory Date: Thu, 13 Jul 2017 12:10:09 -0700 Subject: [PATCH] OpenGL2: Remove GLSL_ValidateProgram(). https://stackoverflow.com/questions/39761456/why-does-glvalidateprogram-fail-when-no-vao-is-bound --- code/renderergl2/tr_glsl.c | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c index 9f01f22a..70ad8165 100644 --- a/code/renderergl2/tr_glsl.c +++ b/code/renderergl2/tr_glsl.c @@ -487,20 +487,6 @@ static void GLSL_LinkProgram(GLuint program) } } -static void GLSL_ValidateProgram(GLuint program) -{ - GLint validated; - - qglValidateProgram(program); - - qglGetProgramiv(program, GL_VALIDATE_STATUS, &validated); - if(!validated) - { - GLSL_PrintLog(program, GLSL_PRINTLOG_PROGRAM_INFO, qfalse); - ri.Error(ERR_DROP, "shaders failed to validate"); - } -} - static void GLSL_ShowProgramUniforms(GLuint program) { int i, count, size; @@ -695,7 +681,6 @@ void GLSL_InitUniforms(shaderProgram_t *program) void GLSL_FinishGPUShader(shaderProgram_t *program) { - GLSL_ValidateProgram(program->program); GLSL_ShowProgramUniforms(program->program); GL_CheckErrors(); }