Make macOS Universal Bundle target 10.6 for x86 and x86_64

SDL 2.0.5 dropped support for macOS 10.5 so target 10.6 instead. The
PPC build uses SDL 2.0.1 so it still targets 10.5. macOS 10.5 (x86,
x86_64) should automatically run the PPC build using Rosetta.

Revert MAN-AT-ARMS' change to SDL 2.0.8 SDL_platform.h that allowed
targeting macOS 10.5 for the sake of PPC. It also incorrectly allowed
x86 and x86_64 to target 10.5 as well. (Also macOS PPC uses separate
headers now.)
This commit is contained in:
Zack Middleton 2018-04-24 17:24:15 -05:00
parent 92935df37b
commit 9a0ee67e04
4 changed files with 77 additions and 20 deletions

View file

@ -83,10 +83,9 @@
/* if not compiling for iOS */
#undef __MACOSX__
#define __MACOSX__ 1
/* modified to 1050 for PPC Build*/
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
# error SDL for Mac OS X only supports deploying on 10.5 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
# error SDL for Mac OS X only supports deploying on 10.6 and above.
#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
#endif /* TARGET_OS_IPHONE */
#endif /* defined(__APPLE__) */

View file

@ -283,7 +283,9 @@ fi
cp code/libs/macosx/*.dylib "${BUILT_PRODUCTS_DIR}/${EXECUTABLE_FOLDER_PATH}"
cp ${ICNSDIR}/${ICNS} "${BUILT_PRODUCTS_DIR}/${UNLOCALIZED_RESOURCES_FOLDER_PATH}/$ICNS" || exit 1;
echo -n ${PKGINFO} > "${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/PkgInfo" || exit 1;
echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
# create Info.Plist
PLIST="<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
@ -310,14 +312,44 @@ echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<key>CGDisableCoalescedUpdates</key>
<true/>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>"
if [ -n "${MACOSX_DEPLOYMENT_TARGET_PPC}" ] || [ -n "${MACOSX_DEPLOYMENT_TARGET_X86}" ] || [ -n "${MACOSX_DEPLOYMENT_TARGET_X86_64}" ]; then
PLIST="${PLIST}
<key>LSMinimumSystemVersionByArchitecture</key>
<dict>"
if [ -n "${MACOSX_DEPLOYMENT_TARGET_PPC}" ]; then
PLIST="${PLIST}
<key>ppc</key>
<string>${MACOSX_DEPLOYMENT_TARGET_PPC}</string>"
fi
if [ -n "${MACOSX_DEPLOYMENT_TARGET_X86}" ]; then
PLIST="${PLIST}
<key>i386</key>
<string>${MACOSX_DEPLOYMENT_TARGET_X86}</string>"
fi
if [ -n "${MACOSX_DEPLOYMENT_TARGET_X86_64}" ]; then
PLIST="${PLIST}
<key>x86_64</key>
<string>${MACOSX_DEPLOYMENT_TARGET_X86_64}</string>"
fi
PLIST="${PLIST}
</dict>"
fi
PLIST="${PLIST}
<key>NSHumanReadableCopyright</key>
<string>QUAKE III ARENA Copyright © 1999-2000 id Software, Inc. All rights reserved.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
" > "${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/Info.plist"
"
echo -e "${PLIST}" > "${BUILT_PRODUCTS_DIR}/${CONTENTS_FOLDER_PATH}/Info.plist"
# action takes care of generating universal binaries if lipo is available
# otherwise, it falls back to using a simple copy, expecting the first item in

View file

@ -37,12 +37,33 @@ if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
PPC_MACOSX_VERSION_MIN="10.5"
fi
# SDL 2.0.5+ (x86, x86_64) only supports MacOSX 10.6 and later
if [ -d /Developer/SDKs/MacOSX10.6.sdk ]; then
X86_64_SDK=/Developer/SDKs/MacOSX10.6.sdk
X86_64_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk"
X86_64_MACOSX_VERSION_MIN="10.6"
X86_SDK=/Developer/SDKs/MacOSX10.6.sdk
X86_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk"
X86_MACOSX_VERSION_MIN="10.6"
else
# Don't try to compile with 10.5 version min
X86_64_SDK=
X86_SDK=
fi
# end SDL 2.0.5
if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then
echo "\
ERROR: This script is for building a Universal Binary. You cannot build
for a different architecture unless you have the proper Mac OS X SDKs
installed. If you just want to to compile for your own system run
'make-macosx.sh' instead of this script."
'make-macosx.sh' instead of this script.
In order to build a binary with maximum compatibility you must
build on Mac OS X 10.6 and have the MacOSX10.5 and MacOSX10.6
SDKs installed from the Xcode install disk Packages folder."
exit 1
fi
@ -51,15 +72,6 @@ echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
echo
if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
echo "\
WARNING: in order to build a binary with maximum compatibility you must
build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
SDKs installed from the Xcode install disk Packages folder."
sleep 3
fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
@ -89,4 +101,7 @@ echo
# use the following shell script to build a universal application bundle
export MACOSX_DEPLOYMENT_TARGET="10.5"
export MACOSX_DEPLOYMENT_TARGET_PPC="$PPC_MACOSX_VERSION_MIN"
export MACOSX_DEPLOYMENT_TARGET_X86="$X86_MACOSX_VERSION_MIN"
export MACOSX_DEPLOYMENT_TARGET_X86_64="$X86_64_MACOSX_VERSION_MIN"
"./make-macosx-app.sh" release

View file

@ -43,10 +43,18 @@ unset ARCH_SDK
unset ARCH_CFLAGS
unset ARCH_MACOSX_VERSION_MIN
# SDL 2.0.1 (ppc) supports MacOSX 10.5
# SDL 2.0.5+ (x86, x86_64) supports MacOSX 10.6 and later
if [ $BUILDARCH = "ppc" ]; then
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
ARCH_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.5.sdk"
fi
ARCH_MACOSX_VERSION_MIN="10.5"
elif [ -d /Developer/SDKs/MacOSX10.6.sdk ]; then
ARCH_SDK=/Developer/SDKs/MacOSX10.6.sdk
ARCH_CFLAGS="-isysroot /Developer/SDKs/MacOSX10.6.sdk"
ARCH_MACOSX_VERSION_MIN="10.6"
else
ARCH_MACOSX_VERSION_MIN="10.7"
fi
@ -71,4 +79,7 @@ NCPU=`sysctl -n hw.ncpu`
# use the following shell script to build an application bundle
export MACOSX_DEPLOYMENT_TARGET="${ARCH_MACOSX_VERSION_MIN}"
export MACOSX_DEPLOYMENT_TARGET_PPC=
export MACOSX_DEPLOYMENT_TARGET_X86=
export MACOSX_DEPLOYMENT_TARGET_X86_64=
"./make-macosx-app.sh" release ${BUILDARCH}