diff --git a/code/renderergl1/tr_model_iqm.c b/code/renderergl1/tr_model_iqm.c index fc0e5810..59444a93 100644 --- a/code/renderergl1/tr_model_iqm.c +++ b/code/renderergl1/tr_model_iqm.c @@ -1302,19 +1302,20 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { float *nrmMat = &influenceNrmMat[9*i]; int j; float blendWeights[4]; - int numWeights; - for ( numWeights = 0; numWeights < 4; numWeights++ ) { - if ( data->blendWeightsType == IQM_FLOAT ) - blendWeights[numWeights] = data->influenceBlendWeights.f[4*influence + numWeights]; - else - blendWeights[numWeights] = (float)data->influenceBlendWeights.b[4*influence + numWeights] / 255.0f; - - if ( blendWeights[numWeights] <= 0.0f ) - break; + if ( data->blendWeightsType == IQM_FLOAT ) { + blendWeights[0] = data->influenceBlendWeights.f[4*influence + 0]; + blendWeights[1] = data->influenceBlendWeights.f[4*influence + 1]; + blendWeights[2] = data->influenceBlendWeights.f[4*influence + 2]; + blendWeights[3] = data->influenceBlendWeights.f[4*influence + 3]; + } else { + blendWeights[0] = (float)data->influenceBlendWeights.b[4*influence + 0] / 255.0f; + blendWeights[1] = (float)data->influenceBlendWeights.b[4*influence + 1] / 255.0f; + blendWeights[2] = (float)data->influenceBlendWeights.b[4*influence + 2] / 255.0f; + blendWeights[3] = (float)data->influenceBlendWeights.b[4*influence + 3] / 255.0f; } - if ( numWeights == 0 ) { + if ( blendWeights[0] <= 0.0f ) { // no blend joint, use identity matrix. vtxMat[0] = identityMatrix[0]; vtxMat[1] = identityMatrix[1]; @@ -1344,7 +1345,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { vtxMat[10] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 10]; vtxMat[11] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 11]; - for( j = 1; j < numWeights; j++ ) { + for( j = 1; j < 3; j++ ) { + if ( blendWeights[j] <= 0.0f ) { + break; + } + vtxMat[0] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 0]; vtxMat[1] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 1]; vtxMat[2] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 2]; diff --git a/code/renderergl2/tr_model_iqm.c b/code/renderergl2/tr_model_iqm.c index 649c4dc4..eff80312 100644 --- a/code/renderergl2/tr_model_iqm.c +++ b/code/renderergl2/tr_model_iqm.c @@ -1484,19 +1484,20 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { float *nrmMat = &influenceNrmMat[9*i]; int j; float blendWeights[4]; - int numWeights; - for ( numWeights = 0; numWeights < 4; numWeights++ ) { - if ( data->blendWeightsType == IQM_FLOAT ) - blendWeights[numWeights] = data->influenceBlendWeights.f[4*influence + numWeights]; - else - blendWeights[numWeights] = (float)data->influenceBlendWeights.b[4*influence + numWeights] / 255.0f; - - if ( blendWeights[numWeights] <= 0.0f ) - break; + if ( data->blendWeightsType == IQM_FLOAT ) { + blendWeights[0] = data->influenceBlendWeights.f[4*influence + 0]; + blendWeights[1] = data->influenceBlendWeights.f[4*influence + 1]; + blendWeights[2] = data->influenceBlendWeights.f[4*influence + 2]; + blendWeights[3] = data->influenceBlendWeights.f[4*influence + 3]; + } else { + blendWeights[0] = (float)data->influenceBlendWeights.b[4*influence + 0] / 255.0f; + blendWeights[1] = (float)data->influenceBlendWeights.b[4*influence + 1] / 255.0f; + blendWeights[2] = (float)data->influenceBlendWeights.b[4*influence + 2] / 255.0f; + blendWeights[3] = (float)data->influenceBlendWeights.b[4*influence + 3] / 255.0f; } - if ( numWeights == 0 ) { + if ( blendWeights[0] <= 0.0f ) { // no blend joint, use identity matrix. vtxMat[0] = identityMatrix[0]; vtxMat[1] = identityMatrix[1]; @@ -1526,7 +1527,11 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) { vtxMat[10] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 10]; vtxMat[11] = blendWeights[0] * poseMats[12 * data->influenceBlendIndexes[4*influence + 0] + 11]; - for( j = 1; j < numWeights; j++ ) { + for( j = 1; j < 3; j++ ) { + if ( blendWeights[j] <= 0.0f ) { + break; + } + vtxMat[0] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 0]; vtxMat[1] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 1]; vtxMat[2] += blendWeights[j] * poseMats[12 * data->influenceBlendIndexes[4*influence + j] + 2];