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- fix typo in previous commit to net_ip.c
- Make servers send heartbeats to master servers in ipv4 as well as ipv6 if master server has both protocols
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parent
78254a626f
commit
948f7a6015
2 changed files with 58 additions and 23 deletions
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@ -285,7 +285,7 @@ static qboolean Sys_StringToSockaddr(const char *s, struct sockaddr *sadr, int s
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if(family == AF_UNSPEC)
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{
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// Decide here and now which protocol family to use
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if((net_enabled->integer & NET_PRIOV6)
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if(net_enabled->integer & NET_PRIOV6)
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{
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if(net_enabled->integer & NET_ENABLEV6)
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search = SearchAddrInfo(res, AF_INET6);
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@ -234,56 +234,91 @@ but not on every player enter or exit.
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#define HEARTBEAT_MSEC 300*1000
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#define HEARTBEAT_GAME "QuakeArena-1"
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void SV_MasterHeartbeat( void ) {
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static netadr_t adr[MAX_MASTER_SERVERS];
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static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
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int i;
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int res;
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int netenabled;
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netenabled = Cvar_VariableIntegerValue("net_enabled");
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// "dedicated 1" is for lan play, "dedicated 2" is for inet public play
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if ( !com_dedicated || com_dedicated->integer != 2 ) {
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if (!com_dedicated || com_dedicated->integer != 2 || !(netenabled & (NET_ENABLEV4 | NET_ENABLEV6)))
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return; // only dedicated servers send heartbeats
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}
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// if not time yet, don't send anything
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if ( svs.time < svs.nextHeartbeatTime ) {
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if ( svs.time < svs.nextHeartbeatTime )
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return;
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}
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svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
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// send to group masters
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for ( i = 0 ; i < MAX_MASTER_SERVERS ; i++ ) {
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if ( !sv_master[i]->string[0] ) {
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for (i = 0; i < MAX_MASTER_SERVERS; i++)
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{
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if(!sv_master[i]->string[0])
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continue;
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}
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// see if we haven't already resolved the name
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// resolving usually causes hitches on win95, so only
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// do it when needed
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if ( sv_master[i]->modified ) {
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if(sv_master[i]->modified || (adr[i][0].type == NA_BAD && adr[i][1].type == NA_BAD))
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{
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sv_master[i]->modified = qfalse;
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Com_Printf( "Resolving %s\n", sv_master[i]->string );
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res = NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC );
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if ( !res ) {
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if(netenabled & NET_ENABLEV4)
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{
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Com_Printf("Resolving %s (IPv4)\n", sv_master[i]->string);
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res = NET_StringToAdr(sv_master[i]->string, &adr[i][0], NA_IP);
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if(res == 2)
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{
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// if no port was specified, use the default master port
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adr[i][0].port = BigShort(PORT_MASTER);
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}
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if(res)
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Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i][0]));
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else
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Com_Printf( "%s has no IPv4 address.\n", sv_master[i]->string);
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}
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if(netenabled & NET_ENABLEV6)
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{
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Com_Printf("Resolving %s (IPv6)\n", sv_master[i]->string);
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res = NET_StringToAdr(sv_master[i]->string, &adr[i][1], NA_IP6);
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if(res == 2)
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{
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// if no port was specified, use the default master port
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adr[i][1].port = BigShort(PORT_MASTER);
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}
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if(res)
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Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i][1]));
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else
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Com_Printf( "%s has no IPv6 address.\n", sv_master[i]->string);
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}
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if(adr[i][0].type == NA_BAD && adr[i][1].type == NA_BAD)
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{
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// if the address failed to resolve, clear it
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// so we don't take repeated dns hits
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Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string );
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Cvar_Set( sv_master[i]->name, "" );
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Com_Printf("Couldn't resolve address: %s\n", sv_master[i]->string);
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Cvar_Set(sv_master[i]->name, "");
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sv_master[i]->modified = qfalse;
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continue;
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}
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if ( res == 2 ) {
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// if no port was specified, use the default master port
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adr[i].port = BigShort( PORT_MASTER );
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}
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Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i]));
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}
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Com_Printf ("Sending heartbeat to %s\n", sv_master[i]->string );
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// this command should be changed if the server info / status format
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// ever incompatably changes
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NET_OutOfBandPrint( NS_SERVER, adr[i], "heartbeat %s\n", HEARTBEAT_GAME );
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if(adr[i][0].type != NA_BAD)
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NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_GAME );
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if(adr[i][1].type != NA_BAD)
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NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_GAME );
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}
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}
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