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OpenGL2: Make R_FreeSurfaceGridMeshData() static.
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2 changed files with 1 additions and 2 deletions
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@ -432,7 +432,7 @@ void R_CreateSurfaceGridMesh(srfBspSurface_t *grid, int width, int height,
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R_FreeSurfaceGridMesh
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R_FreeSurfaceGridMesh
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=================
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=================
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*/
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*/
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void R_FreeSurfaceGridMeshData( srfBspSurface_t *grid ) {
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static void R_FreeSurfaceGridMeshData( srfBspSurface_t *grid ) {
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ri.Free(grid->widthLodError);
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ri.Free(grid->widthLodError);
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ri.Free(grid->heightLodError);
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ri.Free(grid->heightLodError);
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ri.Free(grid->indexes);
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ri.Free(grid->indexes);
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@ -2153,7 +2153,6 @@ void R_SubdividePatchToGrid( srfBspSurface_t *grid, int width, int height,
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
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srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE] );
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void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
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void R_GridInsertColumn( srfBspSurface_t *grid, int column, int row, vec3_t point, float loderror );
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void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
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void R_GridInsertRow( srfBspSurface_t *grid, int row, int column, vec3_t point, float loderror );
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void R_FreeSurfaceGridMesh( srfBspSurface_t *grid );
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/*
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/*
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============================================================
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============================================================
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