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* Replace the ugliness in qgl.h with SDL_opengl.h
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3 changed files with 12 additions and 124 deletions
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@ -8,7 +8,6 @@
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/* #define const */
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/* #define const */
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#define CHAR_IS_UNSIGNED
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#define CHAR_IS_UNSIGNED
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#define HAVE_STDDEF_H
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#define HAVE_STDDEF_H
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#define HAVE_STDLIB_H
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#undef NEED_BSD_STRINGS
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#undef NEED_BSD_STRINGS
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#undef NEED_SYS_TYPES_H
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#undef NEED_SYS_TYPES_H
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#undef NEED_FAR_POINTERS /* Watcom uses flat 32-bit addressing */
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#undef NEED_FAR_POINTERS /* Watcom uses flat 32-bit addressing */
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@ -26,125 +26,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifndef __QGL_H__
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#ifndef __QGL_H__
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#define __QGL_H__
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#define __QGL_H__
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#if defined( _WIN32 )
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#include "SDL_opengl.h"
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#if _MSC_VER
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extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
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#pragma warning (disable: 4201)
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extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
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#pragma warning (disable: 4214)
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extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
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#pragma warning (disable: 4514)
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#pragma warning (disable: 4032)
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#pragma warning (disable: 4201)
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#pragma warning (disable: 4214)
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#endif
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#include <windows.h>
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extern PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
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#include <GL/gl.h>
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extern PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
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#include <GL/glext.h>
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#elif defined(MACOS_X)
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#ifndef GL_EXT_abgr
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#include <OpenGL/glext.h>
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#endif
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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//===========================================================================
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// <Timbo> I hate this section so much
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/*
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** multitexture extension definitions
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*/
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#if !defined(__sun)
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#define GL_ACTIVE_TEXTURE_ARB 0x84E0
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#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
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#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
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#define GL_TEXTURE0_ARB 0x84C0
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#define GL_TEXTURE1_ARB 0x84C1
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#define GL_TEXTURE2_ARB 0x84C2
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#define GL_TEXTURE3_ARB 0x84C3
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#else
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// FIXME GL_MAX_TEXTURE_UNITS_ARB?
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#define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2
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#endif /* defined(__sun) */
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// anisotropic filtering constants
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
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// define for skyboxes without black seams on non SDL-versions.
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#if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE)
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#define GL_CLAMP_TO_EDGE 0x812F
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#endif
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// S3TC compression constants
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#define GL_RGB_S3TC 0x83A0
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#define GL_RGB4_S3TC 0x83A1
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#if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) )
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
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typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
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typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target);
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typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
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#endif
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//===========================================================================
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// extensions will be function pointers on all platforms
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extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
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extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
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extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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extern void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
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extern void ( APIENTRY * qglUnlockArraysEXT) ( void );
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//===========================================================================
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//===========================================================================
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@ -62,12 +62,12 @@ static SDL_Surface *screen = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
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PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
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void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
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PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
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void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
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void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
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PFNGLLOCKARRAYSEXTPROC qglLockArraysEXT;
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void ( APIENTRY * qglUnlockArraysEXT) ( void );
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PFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT;
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/*
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/*
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===============
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===============
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if ( qglActiveTextureARB )
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if ( qglActiveTextureARB )
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{
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{
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GLint glint = 0;
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GLint glint = 0;
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qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
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qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
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glConfig.maxActiveTextures = (int) glint;
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glConfig.maxActiveTextures = (int) glint;
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if ( glConfig.maxActiveTextures > 1 )
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if ( glConfig.maxActiveTextures > 1 )
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{
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{
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