- Include Rend2 renderer in MacOSX bundle

- Include OpenGL1 and Rend2 renderers in MacOSX UB
This commit is contained in:
Zack Middleton 2012-12-09 00:25:47 +00:00
parent b356dac903
commit 8e28ff954c
2 changed files with 13 additions and 2 deletions

View file

@ -33,6 +33,16 @@ MPACK_OBJ="
build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
"
RENDER_OBJ="
build/release-darwin-ppc/renderer_opengl1_smp_ppc.dylib
build/release-darwin-i386/renderer_opengl1_smp_i386.dylib
build/release-darwin-ppc/renderer_opengl1_ppc.dylib
build/release-darwin-i386/renderer_opengl1_i386.dylib
build/release-darwin-ppc/renderer_rend2_smp_ppc.dylib
build/release-darwin-i386/renderer_rend2_smp_i386.dylib
build/release-darwin-ppc/renderer_rend2_ppc.dylib
build/release-darwin-i386/renderer_rend2_i386.dylib
"
cd `dirname $0`
if [ ! -f Makefile ]; then
@ -175,6 +185,7 @@ echo "
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/

View file

@ -8,7 +8,6 @@ ICNS=misc/quake3.icns
DESTDIR=build/release-darwin-x86_64
BASEDIR=baseq3
MPACKDIR=missionpack
RENDERDIR=build/release-darwin-x86_64
BIN_OBJ="
build/release-darwin-x86_64/ioquake3.x86_64
@ -26,10 +25,11 @@ MPACK_OBJ="
build/release-darwin-x86_64/$MPACKDIR/uix86_64.dylib
build/release-darwin-x86_64/$MPACKDIR/qagamex86_64.dylib
"
RENDER_OBJ="
build/release-darwin-x86_64/renderer_opengl1_smp_x86_64.dylib
build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib
build/release-darwin-x86_64/renderer_rend2_smp_x86_64.dylib
build/release-darwin-x86_64/renderer_rend2_x86_64.dylib
"
cd `dirname $0`