mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background.
This commit is contained in:
parent
91e8fed743
commit
898f1ed2f7
1 changed files with 135 additions and 74 deletions
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@ -122,12 +122,15 @@ typedef struct alSfx_s
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{
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char filename[MAX_QPATH];
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ALuint buffer; // OpenAL buffer
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snd_info_t info; // information for this sound like rate, sample count..
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qboolean isDefault; // Couldn't be loaded - use default FX
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qboolean inMemory; // Sound is stored in memory
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qboolean isLocked; // Sound is locked (can not be unloaded)
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int lastUsedTime; // Time last used
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int loopCnt; // number of loops using this sfx
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int loopActiveCnt; // number of playing loops using this sfx
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int masterLoopSrc; // All other sources looping this buffer are synced to this master src
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} alSfx_t;
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@ -199,6 +202,7 @@ static sfxHandle_t S_AL_BufferFind(const char *filename)
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// Clear and copy the filename over
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ptr = &knownSfx[sfx];
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memset(ptr, 0, sizeof(*ptr));
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ptr->masterLoopSrc = -1;
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strcpy(ptr->filename, filename);
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}
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@ -288,25 +292,26 @@ S_AL_BufferLoad
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static void S_AL_BufferLoad(sfxHandle_t sfx)
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{
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ALenum error;
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ALuint format;
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void *data;
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snd_info_t info;
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ALuint format;
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alSfx_t *curSfx = &knownSfx[sfx];
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// Nothing?
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if(knownSfx[sfx].filename[0] == '\0')
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if(curSfx->filename[0] == '\0')
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return;
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// Player SFX
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if(knownSfx[sfx].filename[0] == '*')
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if(curSfx->filename[0] == '*')
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return;
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// Already done?
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if((knownSfx[sfx].inMemory) || (knownSfx[sfx].isDefault))
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if((curSfx->inMemory) || (curSfx->isDefault))
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return;
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// Try to load
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data = S_CodecLoad(knownSfx[sfx].filename, &info);
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data = S_CodecLoad(curSfx->filename, &info);
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if(!data)
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{
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S_AL_BufferUseDefault(sfx);
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@ -317,13 +322,13 @@ static void S_AL_BufferLoad(sfxHandle_t sfx)
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// Create a buffer
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S_AL_ClearError( qfalse );
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qalGenBuffers(1, &knownSfx[sfx].buffer);
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qalGenBuffers(1, &curSfx->buffer);
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if((error = qalGetError()) != AL_NO_ERROR)
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{
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S_AL_BufferUseDefault(sfx);
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Z_Free(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't create a sound buffer for %s - %s\n",
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knownSfx[sfx].filename, S_AL_ErrorMsg(error));
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curSfx->filename, S_AL_ErrorMsg(error));
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return;
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}
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@ -333,10 +338,10 @@ static void S_AL_BufferLoad(sfxHandle_t sfx)
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// We have no data to buffer, so buffer silence
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byte dummyData[ 2 ] = { 0 };
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qalBufferData(knownSfx[sfx].buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050);
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qalBufferData(curSfx->buffer, AL_FORMAT_MONO16, (void *)dummyData, 2, 22050);
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}
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else
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qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate);
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qalBufferData(curSfx->buffer, format, data, info.size, info.rate);
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error = qalGetError();
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@ -347,12 +352,12 @@ static void S_AL_BufferLoad(sfxHandle_t sfx)
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{
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S_AL_BufferUseDefault(sfx);
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Z_Free(data);
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Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", knownSfx[sfx].filename);
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Com_Printf( S_COLOR_RED "ERROR: Out of memory loading %s\n", curSfx->filename);
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return;
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}
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// Try load it again
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qalBufferData(knownSfx[sfx].buffer, format, data, info.size, info.rate);
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qalBufferData(curSfx->buffer, format, data, info.size, info.rate);
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error = qalGetError();
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}
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@ -362,15 +367,17 @@ static void S_AL_BufferLoad(sfxHandle_t sfx)
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S_AL_BufferUseDefault(sfx);
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Z_Free(data);
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Com_Printf( S_COLOR_RED "ERROR: Can't fill sound buffer for %s - %s\n",
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knownSfx[sfx].filename, S_AL_ErrorMsg(error));
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curSfx->filename, S_AL_ErrorMsg(error));
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return;
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}
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curSfx->info = info;
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// Free the memory
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Z_Free(data);
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// Woo!
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knownSfx[sfx].inMemory = qtrue;
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curSfx->inMemory = qtrue;
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}
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/*
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@ -477,23 +484,27 @@ ALuint S_AL_BufferGet(sfxHandle_t sfx)
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typedef struct src_s
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{
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ALuint alSource; // OpenAL source object
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sfxHandle_t sfx; // Sound effect in use
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ALuint alSource; // OpenAL source object
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sfxHandle_t sfx; // Sound effect in use
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int lastUsedTime; // Last time used
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int lastUsedTime; // Last time used
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alSrcPriority_t priority; // Priority
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int entity; // Owning entity (-1 if none)
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int channel; // Associated channel (-1 if none)
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int entity; // Owning entity (-1 if none)
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int channel; // Associated channel (-1 if none)
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int isActive; // Is this source currently in use?
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int isLocked; // This is locked (un-allocatable)
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int isLooping; // Is this a looping effect (attached to an entity)
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int isTracking; // Is this object tracking its owner
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qboolean isActive; // Is this source currently in use?
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qboolean isPlaying; // Is this source currently playing, or stopped?
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qboolean isLocked; // This is locked (un-allocatable)
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qboolean isLooping; // Is this a looping effect (attached to an entity)
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qboolean isTracking; // Is this object tracking its owner
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float curGain; // gain employed if source is within maxdistance.
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float scaleGain; // Last gain value for this source. 0 if muted.
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qboolean local; // Is this local (relative to the cam)
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float curGain; // gain employed if source is within maxdistance.
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float scaleGain; // Last gain value for this source. 0 if muted.
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float lastTimePos; // On stopped loops, last time position in s
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int lastSampleTime; // Time when this was stopped
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qboolean local; // Is this local (relative to the cam)
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} src_t;
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#ifdef MACOS_X
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@ -510,7 +521,7 @@ typedef struct sentity_s
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{
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vec3_t origin;
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int srcAllocated; // If a src_t has been allocated to this entity
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qboolean srcAllocated; // If a src_t has been allocated to this entity
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int srcIndex;
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qboolean loopAddedThisFrame;
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@ -703,6 +714,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
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curSource->entity = entity;
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curSource->channel = channel;
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curSource->isActive = qtrue;
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curSource->isPlaying = qfalse;
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curSource->isLocked = qfalse;
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curSource->isLooping = qfalse;
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curSource->isTracking = qfalse;
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@ -738,36 +750,62 @@ Remove given source as loop master if it is the master and hand off master statu
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=================
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*/
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static void S_AL_NewLoopMaster(src_t *rmSource)
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static void S_AL_NewLoopMaster(src_t *rmSource, qboolean iskilled)
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{
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int index;
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src_t *curSource;
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src_t *curSource = NULL;
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alSfx_t *curSfx;
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// Only ambient sources get synced anyways.
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if(rmSource->priority != SRCPRI_AMBIENT)
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return;
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curSfx = &knownSfx[rmSource->sfx];
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curSfx->loopCnt--;
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curSfx->loopActiveCnt--;
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if(iskilled)
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curSfx->loopCnt--;
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if(rmSource == &srcList[curSfx->masterLoopSrc] && curSfx->loopCnt)
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if(curSfx->loopCnt)
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{
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// Only if rmSource was the master and there is still another loop playing will we
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// need to find a new master.
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for(index = 0; index < srcCount; index++)
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if(rmSource == &srcList[curSfx->masterLoopSrc])
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{
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curSource = &srcList[index];
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int firstInactive = -1;
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// Only if rmSource was the master and if there are still playing loops for
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// this sound will we need to find a new master.
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if(curSource->sfx == rmSource->sfx && curSource != rmSource &&
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curSource->isActive && curSource->isLooping && curSource->priority == SRCPRI_AMBIENT)
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if(iskilled || curSfx->loopActiveCnt)
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{
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curSfx->masterLoopSrc = index;
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return;
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for(index = 0; index < srcCount; index++)
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{
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curSource = &srcList[index];
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if(curSource->sfx == rmSource->sfx && curSource != rmSource &&
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curSource->isActive && curSource->isLooping)
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{
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if(curSource->isPlaying)
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{
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curSfx->masterLoopSrc = index;
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break;
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}
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else if(firstInactive < 0)
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firstInactive = index;
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}
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}
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}
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if(!curSfx->loopActiveCnt)
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{
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if(firstInactive < 0)
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curSource = rmSource;
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else
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curSource = &srcList[firstInactive];
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// this was the last not stopped source, save last sample position + time
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qalGetSourcef(rmSource->alSource, AL_SEC_OFFSET, &curSource->lastTimePos);
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curSource->lastSampleTime = Sys_Milliseconds();
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}
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}
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}
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else
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curSfx->masterLoopSrc = -1;
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}
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/*
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@ -783,10 +821,6 @@ static void S_AL_SrcKill(srcHandle_t src)
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if(curSource->isLocked)
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return;
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// Stop it if it's playing
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if(curSource->isActive)
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qalSourceStop(curSource->alSource);
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// Remove the entity association and loop master status
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if(curSource->isLooping)
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{
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@ -802,9 +836,14 @@ static void S_AL_SrcKill(srcHandle_t src)
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curEnt->startLoopingSound = qfalse;
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}
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S_AL_NewLoopMaster(curSource);
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S_AL_NewLoopMaster(curSource, qtrue);
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}
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// Stop it if it's playing
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if(curSource->isActive)
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qalSourceStop(curSource->alSource);
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curSource->isPlaying = qfalse;
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// Remove the buffer
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qalSourcei(curSource->alSource, AL_BUFFER, 0);
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@ -998,6 +1037,7 @@ void S_AL_StartLocalSound(sfxHandle_t sfx, int channel)
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S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, -1, channel, qtrue);
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// Start it playing
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srcList[src].isPlaying = qtrue;
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qalSourcePlay(srcList[src].alSource);
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}
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@ -1049,6 +1089,7 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
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S_AL_ScaleGain(&srcList[src], sorigin);
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// Start it playing
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srcList[src].isPlaying = qtrue;
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qalSourcePlay(srcList[src].alSource);
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}
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@ -1103,7 +1144,7 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
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sent->loopPriority = priority;
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sent->loopSfx = sfx;
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// If this is not set then the looping sound is removed
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// If this is not set then the looping sound is stopped.
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sent->loopAddedThisFrame = qtrue;
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curSource = &srcList[src];
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@ -1234,18 +1275,19 @@ void S_AL_SrcUpdate( void )
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{
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sentity_t *sent = &entityList[ entityNum ];
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// If a looping effect hasn't been touched this frame, kill it
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// If a looping effect hasn't been touched this frame, pause it
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if(sent->loopAddedThisFrame)
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{
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// The sound has changed without an intervening removal
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if(curSource->isActive && !sent->startLoopingSound &&
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curSource->sfx != sent->loopSfx)
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{
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S_AL_NewLoopMaster(curSource, qtrue);
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curSource->isPlaying = qfalse;
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qalSourceStop(curSource->alSource);
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qalSourcei(curSource->alSource, AL_BUFFER, 0);
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sent->startLoopingSound = qtrue;
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S_AL_NewLoopMaster(curSource);
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}
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// The sound hasn't been started yet
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@ -1255,31 +1297,50 @@ void S_AL_SrcUpdate( void )
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entityNum, -1, curSource->local);
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curSource->isLooping = qtrue;
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if(curSource->priority == SRCPRI_AMBIENT)
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{
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alSfx_t *curSfx = &knownSfx[curSource->sfx];
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knownSfx[curSource->sfx].loopCnt++;
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sent->startLoopingSound = qfalse;
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}
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if(!curSource->isPlaying)
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{
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alSfx_t *curSfx = &knownSfx[curSource->sfx];
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// If there are other ambient looping sources with the same sound,
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// make sure the sound of these sources are in sync.
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// If there are other looping sources with the same sound,
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// make sure the sound of these sources are in sync.
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if(curSfx->loopCnt)
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{
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int offset;
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// we already have a master loop playing, get buffer position.
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qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset);
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qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset);
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}
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else
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curSfx->masterLoopSrc = i; // This is now the new master source.
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if(curSfx->loopActiveCnt)
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{
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int offset;
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curSfx->loopCnt++;
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// we already have a master loop playing, get buffer position.
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qalGetSourcei(srcList[curSfx->masterLoopSrc].alSource, AL_SAMPLE_OFFSET, &offset);
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qalSourcei(curSource->alSource, AL_SAMPLE_OFFSET, offset);
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}
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else if(curSfx->loopCnt && curSfx->masterLoopSrc >= 0)
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{
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float secofs;
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src_t *master = &srcList[curSfx->masterLoopSrc];
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// This loop sound used to be played, but all sources are stopped. Use last sample position/time
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// to calculate offset so the player thinks the sources continued playing while they were inaudible.
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secofs = master->lastTimePos + (Sys_Milliseconds() - master->lastSampleTime) / 1000.0f;
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secofs = fmodf(secofs, curSfx->info.samples / curSfx->info.rate);
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qalSourcef(curSource->alSource, AL_SEC_OFFSET, secofs);
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// I be the master now
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curSfx->masterLoopSrc = i;
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}
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else
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curSfx->masterLoopSrc = i;
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curSfx->loopActiveCnt++;
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qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
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curSource->isPlaying = qtrue;
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qalSourcePlay(curSource->alSource);
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sent->startLoopingSound = qfalse;
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}
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// Update locality
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@ -1294,12 +1355,12 @@ void S_AL_SrcUpdate( void )
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qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
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}
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// qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain);
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}
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else
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else if(curSource->isPlaying)
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{
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// qalSourcef(curSource->alSource, AL_GAIN, 0.0f);
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S_AL_SrcKill(i);
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S_AL_NewLoopMaster(curSource, qfalse);
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qalSourcePause(curSource->alSource);
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curSource->isPlaying = qfalse;
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}
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continue;
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