Disable blood on HUD when com_blood is 0.

This commit is contained in:
Zack Middleton 2011-11-18 21:36:59 +00:00
parent 3ecd92ed91
commit 88e9d66633

View file

@ -556,6 +556,10 @@ static void CG_DamageBlendBlob( void ) {
int maxTime;
refEntity_t ent;
if (!cg_blood.integer) {
return;
}
if ( !cg.damageValue ) {
return;
}