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Disable blood on HUD when com_blood is 0.
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@ -556,6 +556,10 @@ static void CG_DamageBlendBlob( void ) {
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int maxTime;
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refEntity_t ent;
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if (!cg_blood.integer) {
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return;
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}
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if ( !cg.damageValue ) {
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return;
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}
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