- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973)

- Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
This commit is contained in:
Thilo Schulz 2011-05-04 15:39:35 +00:00
parent 1062c1b87b
commit 876fd7dcb9
4 changed files with 11 additions and 13 deletions

View file

@ -34,6 +34,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
#define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
#define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
#define HOMEPATH_NAME_UNIX ".foo"
#define HOMEPATH_NAME_WIN "FooBar"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#else
#define PRODUCT_NAME "ioq3"
#define BASEGAME "baseq3"
@ -42,6 +45,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define GAMENAME_FOR_MASTER "Quake3Arena"
#define HEARTBEAT_FOR_MASTER "QuakeArena-1"
#define FLATLINE_FOR_MASTER HEARTBEAT_FOR_MASTER
#define HOMEPATH_NAME_UNIX ".q3a"
#define HOMEPATH_NAME_WIN "Quake3"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#endif
#define BASETA "missionpack"

View file

@ -27,14 +27,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
botlib_export_t *botlib_export;
void SV_GameError( const char *string ) {
Com_Error( ERR_DROP, "%s", string );
}
void SV_GamePrint( const char *string ) {
Com_Printf( "%s", string );
}
// these functions must be used instead of pointer arithmetic, because
// the game allocates gentities with private information after the server shared part
int SV_NumForGentity( sharedEntity_t *ent ) {
@ -300,10 +292,10 @@ The module is making a system call
intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case G_PRINT:
SV_GamePrintf((const char*) VMA(1));
Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case G_ERROR:
SV_GameError((const char*) VMA(1));
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case G_MILLISECONDS:
return Sys_Milliseconds();

View file

@ -63,12 +63,12 @@ char *Sys_DefaultHomePath(void)
if(com_homepath->string[0])
Q_strcat(homePath, sizeof(homePath), com_homepath->string);
else
Q_strcat(homePath, sizeof(homePath), "Quake3");
Q_strcat(homePath, sizeof(homePath), HOMEPATH_NAME_MACOSX);
#else
if(com_homepath->string[0])
Q_strcat(homePath, sizeof(homePath), com_homepath->string);
else
Q_strcat(homePath, sizeof(homePath), ".q3a");
Q_strcat(homePath, sizeof(homePath), HOMEPATH_NAME_UNIX);
#endif
}
}

View file

@ -94,7 +94,7 @@ char *Sys_DefaultHomePath( void )
if(com_homepath->string[0])
Q_strcat(homePath, sizeof(homePath), com_homepath->string);
else
Q_strcat(homePath, sizeof(homePath), "Quake3");
Q_strcat(homePath, sizeof(homePath), HOMEPATH_NAME_WIN);
FreeLibrary(shfolder);
}