From 7d570e693d353b5c9210c7dff01c6938d30e25c3 Mon Sep 17 00:00:00 2001 From: Tim Angus Date: Thu, 27 Oct 2011 21:39:05 +0000 Subject: [PATCH] * (bug #5283) Changes to the Makefile to make building standalone games easier (JBravo) --- Makefile | 330 +++++++++++++++++++++++++++++-------------------------- 1 file changed, 172 insertions(+), 158 deletions(-) diff --git a/Makefile b/Makefile index 99781045..c84940f2 100644 --- a/Makefile +++ b/Makefile @@ -174,6 +174,18 @@ ifndef USE_OLD_VM64 USE_OLD_VM64=0 endif +ifndef EXENAME +EXENAME=ioquake3 +endif + +ifndef DEDEXENAME +DEDEXENAME=ioq3ded +endif + +ifndef BASENAME +BASENAME=baseq3 +endif + ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) @@ -807,28 +819,28 @@ ifndef SHLIBNAME endif ifneq ($(BUILD_SERVER),0) - TARGETS += $(B)/ioq3ded$(FULLBINEXT) + TARGETS += $(B)/$(DEDEXENAME)$(FULLBINEXT) endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) - TARGETS += $(B)/ioquake3$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) + TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) ifneq ($(BUILD_CLIENT_SMP),0) TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME) endif else - TARGETS += $(B)/ioquake3$(FULLBINEXT) + TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) ifneq ($(BUILD_CLIENT_SMP),0) - TARGETS += $(B)/ioquake3-smp$(FULLBINEXT) + TARGETS += $(B)/$(EXENAME)-smp$(FULLBINEXT) endif endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ - $(B)/baseq3/cgame$(SHLIBNAME) \ - $(B)/baseq3/qagame$(SHLIBNAME) \ - $(B)/baseq3/ui$(SHLIBNAME) + $(B)/$(BASENAME)/cgame$(SHLIBNAME) \ + $(B)/$(BASENAME)/qagame$(SHLIBNAME) \ + $(B)/$(BASENAME)/ui$(SHLIBNAME) ifneq ($(BUILD_MISSIONPACK),0) TARGETS += \ $(B)/missionpack/cgame$(SHLIBNAME) \ @@ -840,9 +852,9 @@ endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ - $(B)/baseq3/vm/cgame.qvm \ - $(B)/baseq3/vm/qagame.qvm \ - $(B)/baseq3/vm/ui.qvm + $(B)/$(BASENAME)/vm/cgame.qvm \ + $(B)/$(BASENAME)/vm/qagame.qvm \ + $(B)/$(BASENAME)/vm/ui.qvm ifneq ($(BUILD_MISSIONPACK),0) TARGETS += \ $(B)/missionpack/vm/qagame.qvm \ @@ -1053,7 +1065,9 @@ release: # an informational message, then start building targets: makedirs @echo "" - @echo "Building ioquake3 in $(B):" + @echo "Building $(EXENAME) in $(B):" + @echo " EXENAME: $(EXENAME)" + @echo " BASENAME: $(BASENAME)" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @@ -1118,12 +1132,12 @@ makedirs: @if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi @if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi - @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi - @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi - @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi - @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi - @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi + @if [ ! -d $(B)/$(BASENAME) ];then $(MKDIR) $(B)/$(BASENAME);fi + @if [ ! -d $(B)/$(BASENAME)/cgame ];then $(MKDIR) $(B)/$(BASENAME)/cgame;fi + @if [ ! -d $(B)/$(BASENAME)/game ];then $(MKDIR) $(B)/$(BASENAME)/game;fi + @if [ ! -d $(B)/$(BASENAME)/ui ];then $(MKDIR) $(B)/$(BASENAME)/ui;fi + @if [ ! -d $(B)/$(BASENAME)/qcommon ];then $(MKDIR) $(B)/$(BASENAME)/qcommon;fi + @if [ ! -d $(B)/$(BASENAME)/vm ];then $(MKDIR) $(B)/$(BASENAME)/vm;fi @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi @@ -1667,7 +1681,7 @@ Q3POBJ_SMP += \ $(B)/renderersmp/sdl_glimp.o ifneq ($(USE_RENDERER_DLOPEN),0) -$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) +$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) \ @@ -1683,13 +1697,13 @@ $(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ_SMP) $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ_SMP) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) else -$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN) +$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) -$(B)/ioquake3-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) +$(B)/$(EXENAME)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) \ @@ -1884,7 +1898,7 @@ ifeq ($(PLATFORM),darwin) $(B)/ded/sys_osx.o endif -$(B)/ioq3ded$(FULLBINEXT): $(Q3DOBJ) +$(B)/$(DEDEXENAME)$(FULLBINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) @@ -1895,41 +1909,41 @@ $(B)/ioq3ded$(FULLBINEXT): $(Q3DOBJ) ############################################################################# Q3CGOBJ_ = \ - $(B)/baseq3/cgame/cg_main.o \ - $(B)/baseq3/cgame/bg_misc.o \ - $(B)/baseq3/cgame/bg_pmove.o \ - $(B)/baseq3/cgame/bg_slidemove.o \ - $(B)/baseq3/cgame/bg_lib.o \ - $(B)/baseq3/cgame/cg_consolecmds.o \ - $(B)/baseq3/cgame/cg_draw.o \ - $(B)/baseq3/cgame/cg_drawtools.o \ - $(B)/baseq3/cgame/cg_effects.o \ - $(B)/baseq3/cgame/cg_ents.o \ - $(B)/baseq3/cgame/cg_event.o \ - $(B)/baseq3/cgame/cg_info.o \ - $(B)/baseq3/cgame/cg_localents.o \ - $(B)/baseq3/cgame/cg_marks.o \ - $(B)/baseq3/cgame/cg_particles.o \ - $(B)/baseq3/cgame/cg_players.o \ - $(B)/baseq3/cgame/cg_playerstate.o \ - $(B)/baseq3/cgame/cg_predict.o \ - $(B)/baseq3/cgame/cg_scoreboard.o \ - $(B)/baseq3/cgame/cg_servercmds.o \ - $(B)/baseq3/cgame/cg_snapshot.o \ - $(B)/baseq3/cgame/cg_view.o \ - $(B)/baseq3/cgame/cg_weapons.o \ + $(B)/$(BASENAME)/cgame/cg_main.o \ + $(B)/$(BASENAME)/cgame/bg_misc.o \ + $(B)/$(BASENAME)/cgame/bg_pmove.o \ + $(B)/$(BASENAME)/cgame/bg_slidemove.o \ + $(B)/$(BASENAME)/cgame/bg_lib.o \ + $(B)/$(BASENAME)/cgame/cg_consolecmds.o \ + $(B)/$(BASENAME)/cgame/cg_draw.o \ + $(B)/$(BASENAME)/cgame/cg_drawtools.o \ + $(B)/$(BASENAME)/cgame/cg_effects.o \ + $(B)/$(BASENAME)/cgame/cg_ents.o \ + $(B)/$(BASENAME)/cgame/cg_event.o \ + $(B)/$(BASENAME)/cgame/cg_info.o \ + $(B)/$(BASENAME)/cgame/cg_localents.o \ + $(B)/$(BASENAME)/cgame/cg_marks.o \ + $(B)/$(BASENAME)/cgame/cg_particles.o \ + $(B)/$(BASENAME)/cgame/cg_players.o \ + $(B)/$(BASENAME)/cgame/cg_playerstate.o \ + $(B)/$(BASENAME)/cgame/cg_predict.o \ + $(B)/$(BASENAME)/cgame/cg_scoreboard.o \ + $(B)/$(BASENAME)/cgame/cg_servercmds.o \ + $(B)/$(BASENAME)/cgame/cg_snapshot.o \ + $(B)/$(BASENAME)/cgame/cg_view.o \ + $(B)/$(BASENAME)/cgame/cg_weapons.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o + $(B)/$(BASENAME)/qcommon/q_math.o \ + $(B)/$(BASENAME)/qcommon/q_shared.o -Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o +Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASENAME)/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) -$(B)/baseq3/cgame$(SHLIBNAME): $(Q3CGOBJ) +$(B)/$(BASENAME)/cgame$(SHLIBNAME): $(Q3CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) -$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) +$(B)/$(BASENAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm @@ -1985,49 +1999,49 @@ $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ############################################################################# Q3GOBJ_ = \ - $(B)/baseq3/game/g_main.o \ - $(B)/baseq3/game/ai_chat.o \ - $(B)/baseq3/game/ai_cmd.o \ - $(B)/baseq3/game/ai_dmnet.o \ - $(B)/baseq3/game/ai_dmq3.o \ - $(B)/baseq3/game/ai_main.o \ - $(B)/baseq3/game/ai_team.o \ - $(B)/baseq3/game/ai_vcmd.o \ - $(B)/baseq3/game/bg_misc.o \ - $(B)/baseq3/game/bg_pmove.o \ - $(B)/baseq3/game/bg_slidemove.o \ - $(B)/baseq3/game/bg_lib.o \ - $(B)/baseq3/game/g_active.o \ - $(B)/baseq3/game/g_arenas.o \ - $(B)/baseq3/game/g_bot.o \ - $(B)/baseq3/game/g_client.o \ - $(B)/baseq3/game/g_cmds.o \ - $(B)/baseq3/game/g_combat.o \ - $(B)/baseq3/game/g_items.o \ - $(B)/baseq3/game/g_mem.o \ - $(B)/baseq3/game/g_misc.o \ - $(B)/baseq3/game/g_missile.o \ - $(B)/baseq3/game/g_mover.o \ - $(B)/baseq3/game/g_session.o \ - $(B)/baseq3/game/g_spawn.o \ - $(B)/baseq3/game/g_svcmds.o \ - $(B)/baseq3/game/g_target.o \ - $(B)/baseq3/game/g_team.o \ - $(B)/baseq3/game/g_trigger.o \ - $(B)/baseq3/game/g_utils.o \ - $(B)/baseq3/game/g_weapon.o \ + $(B)/$(BASENAME)/game/g_main.o \ + $(B)/$(BASENAME)/game/ai_chat.o \ + $(B)/$(BASENAME)/game/ai_cmd.o \ + $(B)/$(BASENAME)/game/ai_dmnet.o \ + $(B)/$(BASENAME)/game/ai_dmq3.o \ + $(B)/$(BASENAME)/game/ai_main.o \ + $(B)/$(BASENAME)/game/ai_team.o \ + $(B)/$(BASENAME)/game/ai_vcmd.o \ + $(B)/$(BASENAME)/game/bg_misc.o \ + $(B)/$(BASENAME)/game/bg_pmove.o \ + $(B)/$(BASENAME)/game/bg_slidemove.o \ + $(B)/$(BASENAME)/game/bg_lib.o \ + $(B)/$(BASENAME)/game/g_active.o \ + $(B)/$(BASENAME)/game/g_arenas.o \ + $(B)/$(BASENAME)/game/g_bot.o \ + $(B)/$(BASENAME)/game/g_client.o \ + $(B)/$(BASENAME)/game/g_cmds.o \ + $(B)/$(BASENAME)/game/g_combat.o \ + $(B)/$(BASENAME)/game/g_items.o \ + $(B)/$(BASENAME)/game/g_mem.o \ + $(B)/$(BASENAME)/game/g_misc.o \ + $(B)/$(BASENAME)/game/g_missile.o \ + $(B)/$(BASENAME)/game/g_mover.o \ + $(B)/$(BASENAME)/game/g_session.o \ + $(B)/$(BASENAME)/game/g_spawn.o \ + $(B)/$(BASENAME)/game/g_svcmds.o \ + $(B)/$(BASENAME)/game/g_target.o \ + $(B)/$(BASENAME)/game/g_team.o \ + $(B)/$(BASENAME)/game/g_trigger.o \ + $(B)/$(BASENAME)/game/g_utils.o \ + $(B)/$(BASENAME)/game/g_weapon.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o + $(B)/$(BASENAME)/qcommon/q_math.o \ + $(B)/$(BASENAME)/qcommon/q_shared.o -Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o +Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASENAME)/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) -$(B)/baseq3/qagame$(SHLIBNAME): $(Q3GOBJ) +$(B)/$(BASENAME)/qagame$(SHLIBNAME): $(Q3GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) -$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) +$(B)/$(BASENAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm @@ -2089,59 +2103,59 @@ $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ############################################################################# Q3UIOBJ_ = \ - $(B)/baseq3/ui/ui_main.o \ - $(B)/baseq3/ui/bg_misc.o \ - $(B)/baseq3/ui/bg_lib.o \ - $(B)/baseq3/ui/ui_addbots.o \ - $(B)/baseq3/ui/ui_atoms.o \ - $(B)/baseq3/ui/ui_cdkey.o \ - $(B)/baseq3/ui/ui_cinematics.o \ - $(B)/baseq3/ui/ui_confirm.o \ - $(B)/baseq3/ui/ui_connect.o \ - $(B)/baseq3/ui/ui_controls2.o \ - $(B)/baseq3/ui/ui_credits.o \ - $(B)/baseq3/ui/ui_demo2.o \ - $(B)/baseq3/ui/ui_display.o \ - $(B)/baseq3/ui/ui_gameinfo.o \ - $(B)/baseq3/ui/ui_ingame.o \ - $(B)/baseq3/ui/ui_loadconfig.o \ - $(B)/baseq3/ui/ui_menu.o \ - $(B)/baseq3/ui/ui_mfield.o \ - $(B)/baseq3/ui/ui_mods.o \ - $(B)/baseq3/ui/ui_network.o \ - $(B)/baseq3/ui/ui_options.o \ - $(B)/baseq3/ui/ui_playermodel.o \ - $(B)/baseq3/ui/ui_players.o \ - $(B)/baseq3/ui/ui_playersettings.o \ - $(B)/baseq3/ui/ui_preferences.o \ - $(B)/baseq3/ui/ui_qmenu.o \ - $(B)/baseq3/ui/ui_removebots.o \ - $(B)/baseq3/ui/ui_saveconfig.o \ - $(B)/baseq3/ui/ui_serverinfo.o \ - $(B)/baseq3/ui/ui_servers2.o \ - $(B)/baseq3/ui/ui_setup.o \ - $(B)/baseq3/ui/ui_sound.o \ - $(B)/baseq3/ui/ui_sparena.o \ - $(B)/baseq3/ui/ui_specifyserver.o \ - $(B)/baseq3/ui/ui_splevel.o \ - $(B)/baseq3/ui/ui_sppostgame.o \ - $(B)/baseq3/ui/ui_spskill.o \ - $(B)/baseq3/ui/ui_startserver.o \ - $(B)/baseq3/ui/ui_team.o \ - $(B)/baseq3/ui/ui_teamorders.o \ - $(B)/baseq3/ui/ui_video.o \ + $(B)/$(BASENAME)/ui/ui_main.o \ + $(B)/$(BASENAME)/ui/bg_misc.o \ + $(B)/$(BASENAME)/ui/bg_lib.o \ + $(B)/$(BASENAME)/ui/ui_addbots.o \ + $(B)/$(BASENAME)/ui/ui_atoms.o \ + $(B)/$(BASENAME)/ui/ui_cdkey.o \ + $(B)/$(BASENAME)/ui/ui_cinematics.o \ + $(B)/$(BASENAME)/ui/ui_confirm.o \ + $(B)/$(BASENAME)/ui/ui_connect.o \ + $(B)/$(BASENAME)/ui/ui_controls2.o \ + $(B)/$(BASENAME)/ui/ui_credits.o \ + $(B)/$(BASENAME)/ui/ui_demo2.o \ + $(B)/$(BASENAME)/ui/ui_display.o \ + $(B)/$(BASENAME)/ui/ui_gameinfo.o \ + $(B)/$(BASENAME)/ui/ui_ingame.o \ + $(B)/$(BASENAME)/ui/ui_loadconfig.o \ + $(B)/$(BASENAME)/ui/ui_menu.o \ + $(B)/$(BASENAME)/ui/ui_mfield.o \ + $(B)/$(BASENAME)/ui/ui_mods.o \ + $(B)/$(BASENAME)/ui/ui_network.o \ + $(B)/$(BASENAME)/ui/ui_options.o \ + $(B)/$(BASENAME)/ui/ui_playermodel.o \ + $(B)/$(BASENAME)/ui/ui_players.o \ + $(B)/$(BASENAME)/ui/ui_playersettings.o \ + $(B)/$(BASENAME)/ui/ui_preferences.o \ + $(B)/$(BASENAME)/ui/ui_qmenu.o \ + $(B)/$(BASENAME)/ui/ui_removebots.o \ + $(B)/$(BASENAME)/ui/ui_saveconfig.o \ + $(B)/$(BASENAME)/ui/ui_serverinfo.o \ + $(B)/$(BASENAME)/ui/ui_servers2.o \ + $(B)/$(BASENAME)/ui/ui_setup.o \ + $(B)/$(BASENAME)/ui/ui_sound.o \ + $(B)/$(BASENAME)/ui/ui_sparena.o \ + $(B)/$(BASENAME)/ui/ui_specifyserver.o \ + $(B)/$(BASENAME)/ui/ui_splevel.o \ + $(B)/$(BASENAME)/ui/ui_sppostgame.o \ + $(B)/$(BASENAME)/ui/ui_spskill.o \ + $(B)/$(BASENAME)/ui/ui_startserver.o \ + $(B)/$(BASENAME)/ui/ui_team.o \ + $(B)/$(BASENAME)/ui/ui_teamorders.o \ + $(B)/$(BASENAME)/ui/ui_video.o \ \ - $(B)/baseq3/qcommon/q_math.o \ - $(B)/baseq3/qcommon/q_shared.o + $(B)/$(BASENAME)/qcommon/q_math.o \ + $(B)/$(BASENAME)/qcommon/q_shared.o Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) -$(B)/baseq3/ui$(SHLIBNAME): $(Q3UIOBJ) +$(B)/$(BASENAME)/ui$(SHLIBNAME): $(Q3UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) -$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) +$(B)/$(BASENAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm @@ -2276,16 +2290,16 @@ endif ## GAME MODULE RULES ############################################################################# -$(B)/baseq3/cgame/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(BASENAME)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) -$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c +$(B)/$(BASENAME)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) -$(B)/baseq3/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(BASENAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) +$(B)/$(BASENAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/missionpack/cgame/bg_%.o: $(GDIR)/bg_%.c @@ -2301,10 +2315,10 @@ $(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) -$(B)/baseq3/game/%.o: $(GDIR)/%.c +$(B)/$(BASENAME)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) -$(B)/baseq3/game/%.asm: $(GDIR)/%.c $(Q3LCC) +$(B)/$(BASENAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) $(B)/missionpack/game/%.o: $(GDIR)/%.c @@ -2314,16 +2328,16 @@ $(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC_MISSIONPACK) -$(B)/baseq3/ui/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(BASENAME)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) -$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c +$(B)/$(BASENAME)/ui/%.o: $(Q3UIDIR)/%.c $(DO_UI_CC) -$(B)/baseq3/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(BASENAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) +$(B)/$(BASENAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/missionpack/ui/bg_%.o: $(GDIR)/bg_%.c @@ -2339,10 +2353,10 @@ $(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) -$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c +$(B)/$(BASENAME)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) +$(B)/$(BASENAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) $(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c @@ -2363,16 +2377,16 @@ TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) copyfiles: release - @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi + @if [ ! -d $(COPYDIR)/$(BASENAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi ifneq ($(BUILD_GAME_SO),0) - -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 + -$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASENAME) ifneq ($(BUILD_MISSIONPACK),0) -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack endif endif ifneq ($(BUILD_CLIENT),0) - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3$(FULLBINEXT) $(COPYBINDIR)/ioquake3$(FULLBINEXT) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(EXENAME)$(FULLBINEXT) $(COPYBINDIR)/$(EXENAME)$(FULLBINEXT) ifneq ($(USE_RENDERER_DLOPEN),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME) endif @@ -2383,23 +2397,23 @@ ifneq ($(BUILD_CLIENT_SMP),0) ifneq ($(USE_RENDERER_DLOPEN),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME) else - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3-smp$(FULLBINEXT) $(COPYBINDIR)/ioquake3-smp$(FULLBINEXT) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(EXENAME)-smp$(FULLBINEXT) $(COPYBINDIR)/$(EXENAME)-smp$(FULLBINEXT) endif endif ifneq ($(BUILD_SERVER),0) - @if [ -f $(BR)/ioq3ded$(FULLBINEXT) ]; then \ - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioq3ded$(FULLBINEXT) $(COPYBINDIR)/ioq3ded$(FULLBINEXT); \ + @if [ -f $(BR)/$(DEDEXENAME)$(FULLBINEXT) ]; then \ + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(DEDEXENAME)$(FULLBINEXT) $(COPYBINDIR)/$(DEDEXENAME)$(FULLBINEXT); \ fi endif ifneq ($(BUILD_GAME_SO),0) - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/cgame$(SHLIBNAME) \ - $(COPYDIR)/baseq3/. - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/qagame$(SHLIBNAME) \ - $(COPYDIR)/baseq3/. - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/ui$(SHLIBNAME) \ - $(COPYDIR)/baseq3/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/cgame$(SHLIBNAME) \ + $(COPYDIR)/$(BASENAME)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/qagame$(SHLIBNAME) \ + $(COPYDIR)/$(BASENAME)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/ui$(SHLIBNAME) \ + $(COPYDIR)/$(BASENAME)/. ifneq ($(BUILD_MISSIONPACK),0) -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/cgame$(SHLIBNAME) \ @@ -2461,10 +2475,10 @@ else endif dist: - rm -rf ioquake3-$(VERSION) - svn export . ioquake3-$(VERSION) - tar --owner=root --group=root --force-local -cjf ioquake3-$(VERSION).tar.bz2 ioquake3-$(VERSION) - rm -rf ioquake3-$(VERSION) + rm -rf $(EXENAME)-$(VERSION) + svn export . $(EXENAME)-$(VERSION) + tar --owner=root --group=root --force-local -cjf $(EXENAME)-$(VERSION).tar.bz2 $(EXENAME)-$(VERSION) + rm -rf $(EXENAME)-$(VERSION) ############################################################################# # DEPENDENCIES