* (bug #5283) Changes to the Makefile to make building standalone games

easier (JBravo)
This commit is contained in:
Tim Angus 2011-10-27 21:39:05 +00:00
parent fd986dae06
commit 7d570e693d
1 changed files with 172 additions and 158 deletions

330
Makefile
View File

@ -174,6 +174,18 @@ ifndef USE_OLD_VM64
USE_OLD_VM64=0
endif
ifndef EXENAME
EXENAME=ioquake3
endif
ifndef DEDEXENAME
DEDEXENAME=ioq3ded
endif
ifndef BASENAME
BASENAME=baseq3
endif
#############################################################################
BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
@ -807,28 +819,28 @@ ifndef SHLIBNAME
endif
ifneq ($(BUILD_SERVER),0)
TARGETS += $(B)/ioq3ded$(FULLBINEXT)
TARGETS += $(B)/$(DEDEXENAME)$(FULLBINEXT)
endif
ifneq ($(BUILD_CLIENT),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
TARGETS += $(B)/ioquake3$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME)
endif
else
TARGETS += $(B)/ioquake3$(FULLBINEXT)
TARGETS += $(B)/$(EXENAME)$(FULLBINEXT)
ifneq ($(BUILD_CLIENT_SMP),0)
TARGETS += $(B)/ioquake3-smp$(FULLBINEXT)
TARGETS += $(B)/$(EXENAME)-smp$(FULLBINEXT)
endif
endif
endif
ifneq ($(BUILD_GAME_SO),0)
TARGETS += \
$(B)/baseq3/cgame$(SHLIBNAME) \
$(B)/baseq3/qagame$(SHLIBNAME) \
$(B)/baseq3/ui$(SHLIBNAME)
$(B)/$(BASENAME)/cgame$(SHLIBNAME) \
$(B)/$(BASENAME)/qagame$(SHLIBNAME) \
$(B)/$(BASENAME)/ui$(SHLIBNAME)
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/missionpack/cgame$(SHLIBNAME) \
@ -840,9 +852,9 @@ endif
ifneq ($(BUILD_GAME_QVM),0)
ifneq ($(CROSS_COMPILING),1)
TARGETS += \
$(B)/baseq3/vm/cgame.qvm \
$(B)/baseq3/vm/qagame.qvm \
$(B)/baseq3/vm/ui.qvm
$(B)/$(BASENAME)/vm/cgame.qvm \
$(B)/$(BASENAME)/vm/qagame.qvm \
$(B)/$(BASENAME)/vm/ui.qvm
ifneq ($(BUILD_MISSIONPACK),0)
TARGETS += \
$(B)/missionpack/vm/qagame.qvm \
@ -1053,7 +1065,9 @@ release:
# an informational message, then start building
targets: makedirs
@echo ""
@echo "Building ioquake3 in $(B):"
@echo "Building $(EXENAME) in $(B):"
@echo " EXENAME: $(EXENAME)"
@echo " BASENAME: $(BASENAME)"
@echo " PLATFORM: $(PLATFORM)"
@echo " ARCH: $(ARCH)"
@echo " VERSION: $(VERSION)"
@ -1118,12 +1132,12 @@ makedirs:
@if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi
@if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi
@if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi
@if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi
@if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi
@if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi
@if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi
@if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi
@if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi
@if [ ! -d $(B)/$(BASENAME) ];then $(MKDIR) $(B)/$(BASENAME);fi
@if [ ! -d $(B)/$(BASENAME)/cgame ];then $(MKDIR) $(B)/$(BASENAME)/cgame;fi
@if [ ! -d $(B)/$(BASENAME)/game ];then $(MKDIR) $(B)/$(BASENAME)/game;fi
@if [ ! -d $(B)/$(BASENAME)/ui ];then $(MKDIR) $(B)/$(BASENAME)/ui;fi
@if [ ! -d $(B)/$(BASENAME)/qcommon ];then $(MKDIR) $(B)/$(BASENAME)/qcommon;fi
@if [ ! -d $(B)/$(BASENAME)/vm ];then $(MKDIR) $(B)/$(BASENAME)/vm;fi
@if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi
@if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi
@if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi
@ -1667,7 +1681,7 @@ Q3POBJ_SMP += \
$(B)/renderersmp/sdl_glimp.o
ifneq ($(USE_RENDERER_DLOPEN),0)
$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) \
@ -1683,13 +1697,13 @@ $(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ_SMP)
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ_SMP) \
$(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS)
else
$(B)/ioquake3$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) \
$(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS)
$(B)/ioquake3-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(B)/$(EXENAME)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
-o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) \
@ -1884,7 +1898,7 @@ ifeq ($(PLATFORM),darwin)
$(B)/ded/sys_osx.o
endif
$(B)/ioq3ded$(FULLBINEXT): $(Q3DOBJ)
$(B)/$(DEDEXENAME)$(FULLBINEXT): $(Q3DOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
@ -1895,41 +1909,41 @@ $(B)/ioq3ded$(FULLBINEXT): $(Q3DOBJ)
#############################################################################
Q3CGOBJ_ = \
$(B)/baseq3/cgame/cg_main.o \
$(B)/baseq3/cgame/bg_misc.o \
$(B)/baseq3/cgame/bg_pmove.o \
$(B)/baseq3/cgame/bg_slidemove.o \
$(B)/baseq3/cgame/bg_lib.o \
$(B)/baseq3/cgame/cg_consolecmds.o \
$(B)/baseq3/cgame/cg_draw.o \
$(B)/baseq3/cgame/cg_drawtools.o \
$(B)/baseq3/cgame/cg_effects.o \
$(B)/baseq3/cgame/cg_ents.o \
$(B)/baseq3/cgame/cg_event.o \
$(B)/baseq3/cgame/cg_info.o \
$(B)/baseq3/cgame/cg_localents.o \
$(B)/baseq3/cgame/cg_marks.o \
$(B)/baseq3/cgame/cg_particles.o \
$(B)/baseq3/cgame/cg_players.o \
$(B)/baseq3/cgame/cg_playerstate.o \
$(B)/baseq3/cgame/cg_predict.o \
$(B)/baseq3/cgame/cg_scoreboard.o \
$(B)/baseq3/cgame/cg_servercmds.o \
$(B)/baseq3/cgame/cg_snapshot.o \
$(B)/baseq3/cgame/cg_view.o \
$(B)/baseq3/cgame/cg_weapons.o \
$(B)/$(BASENAME)/cgame/cg_main.o \
$(B)/$(BASENAME)/cgame/bg_misc.o \
$(B)/$(BASENAME)/cgame/bg_pmove.o \
$(B)/$(BASENAME)/cgame/bg_slidemove.o \
$(B)/$(BASENAME)/cgame/bg_lib.o \
$(B)/$(BASENAME)/cgame/cg_consolecmds.o \
$(B)/$(BASENAME)/cgame/cg_draw.o \
$(B)/$(BASENAME)/cgame/cg_drawtools.o \
$(B)/$(BASENAME)/cgame/cg_effects.o \
$(B)/$(BASENAME)/cgame/cg_ents.o \
$(B)/$(BASENAME)/cgame/cg_event.o \
$(B)/$(BASENAME)/cgame/cg_info.o \
$(B)/$(BASENAME)/cgame/cg_localents.o \
$(B)/$(BASENAME)/cgame/cg_marks.o \
$(B)/$(BASENAME)/cgame/cg_particles.o \
$(B)/$(BASENAME)/cgame/cg_players.o \
$(B)/$(BASENAME)/cgame/cg_playerstate.o \
$(B)/$(BASENAME)/cgame/cg_predict.o \
$(B)/$(BASENAME)/cgame/cg_scoreboard.o \
$(B)/$(BASENAME)/cgame/cg_servercmds.o \
$(B)/$(BASENAME)/cgame/cg_snapshot.o \
$(B)/$(BASENAME)/cgame/cg_view.o \
$(B)/$(BASENAME)/cgame/cg_weapons.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
$(B)/$(BASENAME)/qcommon/q_math.o \
$(B)/$(BASENAME)/qcommon/q_shared.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASENAME)/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm)
$(B)/baseq3/cgame$(SHLIBNAME): $(Q3CGOBJ)
$(B)/$(BASENAME)/cgame$(SHLIBNAME): $(Q3CGOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(B)/$(BASENAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@ -1985,49 +1999,49 @@ $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
#############################################################################
Q3GOBJ_ = \
$(B)/baseq3/game/g_main.o \
$(B)/baseq3/game/ai_chat.o \
$(B)/baseq3/game/ai_cmd.o \
$(B)/baseq3/game/ai_dmnet.o \
$(B)/baseq3/game/ai_dmq3.o \
$(B)/baseq3/game/ai_main.o \
$(B)/baseq3/game/ai_team.o \
$(B)/baseq3/game/ai_vcmd.o \
$(B)/baseq3/game/bg_misc.o \
$(B)/baseq3/game/bg_pmove.o \
$(B)/baseq3/game/bg_slidemove.o \
$(B)/baseq3/game/bg_lib.o \
$(B)/baseq3/game/g_active.o \
$(B)/baseq3/game/g_arenas.o \
$(B)/baseq3/game/g_bot.o \
$(B)/baseq3/game/g_client.o \
$(B)/baseq3/game/g_cmds.o \
$(B)/baseq3/game/g_combat.o \
$(B)/baseq3/game/g_items.o \
$(B)/baseq3/game/g_mem.o \
$(B)/baseq3/game/g_misc.o \
$(B)/baseq3/game/g_missile.o \
$(B)/baseq3/game/g_mover.o \
$(B)/baseq3/game/g_session.o \
$(B)/baseq3/game/g_spawn.o \
$(B)/baseq3/game/g_svcmds.o \
$(B)/baseq3/game/g_target.o \
$(B)/baseq3/game/g_team.o \
$(B)/baseq3/game/g_trigger.o \
$(B)/baseq3/game/g_utils.o \
$(B)/baseq3/game/g_weapon.o \
$(B)/$(BASENAME)/game/g_main.o \
$(B)/$(BASENAME)/game/ai_chat.o \
$(B)/$(BASENAME)/game/ai_cmd.o \
$(B)/$(BASENAME)/game/ai_dmnet.o \
$(B)/$(BASENAME)/game/ai_dmq3.o \
$(B)/$(BASENAME)/game/ai_main.o \
$(B)/$(BASENAME)/game/ai_team.o \
$(B)/$(BASENAME)/game/ai_vcmd.o \
$(B)/$(BASENAME)/game/bg_misc.o \
$(B)/$(BASENAME)/game/bg_pmove.o \
$(B)/$(BASENAME)/game/bg_slidemove.o \
$(B)/$(BASENAME)/game/bg_lib.o \
$(B)/$(BASENAME)/game/g_active.o \
$(B)/$(BASENAME)/game/g_arenas.o \
$(B)/$(BASENAME)/game/g_bot.o \
$(B)/$(BASENAME)/game/g_client.o \
$(B)/$(BASENAME)/game/g_cmds.o \
$(B)/$(BASENAME)/game/g_combat.o \
$(B)/$(BASENAME)/game/g_items.o \
$(B)/$(BASENAME)/game/g_mem.o \
$(B)/$(BASENAME)/game/g_misc.o \
$(B)/$(BASENAME)/game/g_missile.o \
$(B)/$(BASENAME)/game/g_mover.o \
$(B)/$(BASENAME)/game/g_session.o \
$(B)/$(BASENAME)/game/g_spawn.o \
$(B)/$(BASENAME)/game/g_svcmds.o \
$(B)/$(BASENAME)/game/g_target.o \
$(B)/$(BASENAME)/game/g_team.o \
$(B)/$(BASENAME)/game/g_trigger.o \
$(B)/$(BASENAME)/game/g_utils.o \
$(B)/$(BASENAME)/game/g_weapon.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
$(B)/$(BASENAME)/qcommon/q_math.o \
$(B)/$(BASENAME)/qcommon/q_shared.o
Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASENAME)/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm)
$(B)/baseq3/qagame$(SHLIBNAME): $(Q3GOBJ)
$(B)/$(BASENAME)/qagame$(SHLIBNAME): $(Q3GOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(B)/$(BASENAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
@ -2089,59 +2103,59 @@ $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
#############################################################################
Q3UIOBJ_ = \
$(B)/baseq3/ui/ui_main.o \
$(B)/baseq3/ui/bg_misc.o \
$(B)/baseq3/ui/bg_lib.o \
$(B)/baseq3/ui/ui_addbots.o \
$(B)/baseq3/ui/ui_atoms.o \
$(B)/baseq3/ui/ui_cdkey.o \
$(B)/baseq3/ui/ui_cinematics.o \
$(B)/baseq3/ui/ui_confirm.o \
$(B)/baseq3/ui/ui_connect.o \
$(B)/baseq3/ui/ui_controls2.o \
$(B)/baseq3/ui/ui_credits.o \
$(B)/baseq3/ui/ui_demo2.o \
$(B)/baseq3/ui/ui_display.o \
$(B)/baseq3/ui/ui_gameinfo.o \
$(B)/baseq3/ui/ui_ingame.o \
$(B)/baseq3/ui/ui_loadconfig.o \
$(B)/baseq3/ui/ui_menu.o \
$(B)/baseq3/ui/ui_mfield.o \
$(B)/baseq3/ui/ui_mods.o \
$(B)/baseq3/ui/ui_network.o \
$(B)/baseq3/ui/ui_options.o \
$(B)/baseq3/ui/ui_playermodel.o \
$(B)/baseq3/ui/ui_players.o \
$(B)/baseq3/ui/ui_playersettings.o \
$(B)/baseq3/ui/ui_preferences.o \
$(B)/baseq3/ui/ui_qmenu.o \
$(B)/baseq3/ui/ui_removebots.o \
$(B)/baseq3/ui/ui_saveconfig.o \
$(B)/baseq3/ui/ui_serverinfo.o \
$(B)/baseq3/ui/ui_servers2.o \
$(B)/baseq3/ui/ui_setup.o \
$(B)/baseq3/ui/ui_sound.o \
$(B)/baseq3/ui/ui_sparena.o \
$(B)/baseq3/ui/ui_specifyserver.o \
$(B)/baseq3/ui/ui_splevel.o \
$(B)/baseq3/ui/ui_sppostgame.o \
$(B)/baseq3/ui/ui_spskill.o \
$(B)/baseq3/ui/ui_startserver.o \
$(B)/baseq3/ui/ui_team.o \
$(B)/baseq3/ui/ui_teamorders.o \
$(B)/baseq3/ui/ui_video.o \
$(B)/$(BASENAME)/ui/ui_main.o \
$(B)/$(BASENAME)/ui/bg_misc.o \
$(B)/$(BASENAME)/ui/bg_lib.o \
$(B)/$(BASENAME)/ui/ui_addbots.o \
$(B)/$(BASENAME)/ui/ui_atoms.o \
$(B)/$(BASENAME)/ui/ui_cdkey.o \
$(B)/$(BASENAME)/ui/ui_cinematics.o \
$(B)/$(BASENAME)/ui/ui_confirm.o \
$(B)/$(BASENAME)/ui/ui_connect.o \
$(B)/$(BASENAME)/ui/ui_controls2.o \
$(B)/$(BASENAME)/ui/ui_credits.o \
$(B)/$(BASENAME)/ui/ui_demo2.o \
$(B)/$(BASENAME)/ui/ui_display.o \
$(B)/$(BASENAME)/ui/ui_gameinfo.o \
$(B)/$(BASENAME)/ui/ui_ingame.o \
$(B)/$(BASENAME)/ui/ui_loadconfig.o \
$(B)/$(BASENAME)/ui/ui_menu.o \
$(B)/$(BASENAME)/ui/ui_mfield.o \
$(B)/$(BASENAME)/ui/ui_mods.o \
$(B)/$(BASENAME)/ui/ui_network.o \
$(B)/$(BASENAME)/ui/ui_options.o \
$(B)/$(BASENAME)/ui/ui_playermodel.o \
$(B)/$(BASENAME)/ui/ui_players.o \
$(B)/$(BASENAME)/ui/ui_playersettings.o \
$(B)/$(BASENAME)/ui/ui_preferences.o \
$(B)/$(BASENAME)/ui/ui_qmenu.o \
$(B)/$(BASENAME)/ui/ui_removebots.o \
$(B)/$(BASENAME)/ui/ui_saveconfig.o \
$(B)/$(BASENAME)/ui/ui_serverinfo.o \
$(B)/$(BASENAME)/ui/ui_servers2.o \
$(B)/$(BASENAME)/ui/ui_setup.o \
$(B)/$(BASENAME)/ui/ui_sound.o \
$(B)/$(BASENAME)/ui/ui_sparena.o \
$(B)/$(BASENAME)/ui/ui_specifyserver.o \
$(B)/$(BASENAME)/ui/ui_splevel.o \
$(B)/$(BASENAME)/ui/ui_sppostgame.o \
$(B)/$(BASENAME)/ui/ui_spskill.o \
$(B)/$(BASENAME)/ui/ui_startserver.o \
$(B)/$(BASENAME)/ui/ui_team.o \
$(B)/$(BASENAME)/ui/ui_teamorders.o \
$(B)/$(BASENAME)/ui/ui_video.o \
\
$(B)/baseq3/qcommon/q_math.o \
$(B)/baseq3/qcommon/q_shared.o
$(B)/$(BASENAME)/qcommon/q_math.o \
$(B)/$(BASENAME)/qcommon/q_shared.o
Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm)
$(B)/baseq3/ui$(SHLIBNAME): $(Q3UIOBJ)
$(B)/$(BASENAME)/ui$(SHLIBNAME): $(Q3UIOBJ)
$(echo_cmd) "LD $@"
$(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(B)/$(BASENAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
$(echo_cmd) "Q3ASM $@"
$(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
@ -2276,16 +2290,16 @@ endif
## GAME MODULE RULES
#############################################################################
$(B)/baseq3/cgame/bg_%.o: $(GDIR)/bg_%.c
$(B)/$(BASENAME)/cgame/bg_%.o: $(GDIR)/bg_%.c
$(DO_CGAME_CC)
$(B)/baseq3/cgame/%.o: $(CGDIR)/%.c
$(B)/$(BASENAME)/cgame/%.o: $(CGDIR)/%.c
$(DO_CGAME_CC)
$(B)/baseq3/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(B)/$(BASENAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(B)/$(BASENAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC)
$(B)/missionpack/cgame/bg_%.o: $(GDIR)/bg_%.c
@ -2301,10 +2315,10 @@ $(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
$(DO_CGAME_Q3LCC_MISSIONPACK)
$(B)/baseq3/game/%.o: $(GDIR)/%.c
$(B)/$(BASENAME)/game/%.o: $(GDIR)/%.c
$(DO_GAME_CC)
$(B)/baseq3/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(B)/$(BASENAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC)
$(B)/missionpack/game/%.o: $(GDIR)/%.c
@ -2314,16 +2328,16 @@ $(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC)
$(DO_GAME_Q3LCC_MISSIONPACK)
$(B)/baseq3/ui/bg_%.o: $(GDIR)/bg_%.c
$(B)/$(BASENAME)/ui/bg_%.o: $(GDIR)/bg_%.c
$(DO_UI_CC)
$(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c
$(B)/$(BASENAME)/ui/%.o: $(Q3UIDIR)/%.c
$(DO_UI_CC)
$(B)/baseq3/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(B)/$(BASENAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
$(B)/$(BASENAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC)
$(B)/missionpack/ui/bg_%.o: $(GDIR)/bg_%.c
@ -2339,10 +2353,10 @@ $(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
$(DO_UI_Q3LCC_MISSIONPACK)
$(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c
$(B)/$(BASENAME)/qcommon/%.o: $(CMDIR)/%.c
$(DO_SHLIB_CC)
$(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(B)/$(BASENAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
$(DO_Q3LCC)
$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c
@ -2363,16 +2377,16 @@ TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
copyfiles: release
@if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
@if [ ! -d $(COPYDIR)/$(BASENAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi
ifneq ($(BUILD_GAME_SO),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3
-$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASENAME)
ifneq ($(BUILD_MISSIONPACK),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
endif
endif
ifneq ($(BUILD_CLIENT),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3$(FULLBINEXT) $(COPYBINDIR)/ioquake3$(FULLBINEXT)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(EXENAME)$(FULLBINEXT) $(COPYBINDIR)/$(EXENAME)$(FULLBINEXT)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME)
endif
@ -2383,23 +2397,23 @@ ifneq ($(BUILD_CLIENT_SMP),0)
ifneq ($(USE_RENDERER_DLOPEN),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME)
else
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioquake3-smp$(FULLBINEXT) $(COPYBINDIR)/ioquake3-smp$(FULLBINEXT)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(EXENAME)-smp$(FULLBINEXT) $(COPYBINDIR)/$(EXENAME)-smp$(FULLBINEXT)
endif
endif
ifneq ($(BUILD_SERVER),0)
@if [ -f $(BR)/ioq3ded$(FULLBINEXT) ]; then \
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/ioq3ded$(FULLBINEXT) $(COPYBINDIR)/ioq3ded$(FULLBINEXT); \
@if [ -f $(BR)/$(DEDEXENAME)$(FULLBINEXT) ]; then \
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(DEDEXENAME)$(FULLBINEXT) $(COPYBINDIR)/$(DEDEXENAME)$(FULLBINEXT); \
fi
endif
ifneq ($(BUILD_GAME_SO),0)
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/cgame$(SHLIBNAME) \
$(COPYDIR)/baseq3/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/qagame$(SHLIBNAME) \
$(COPYDIR)/baseq3/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/baseq3/ui$(SHLIBNAME) \
$(COPYDIR)/baseq3/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/cgame$(SHLIBNAME) \
$(COPYDIR)/$(BASENAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/qagame$(SHLIBNAME) \
$(COPYDIR)/$(BASENAME)/.
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/ui$(SHLIBNAME) \
$(COPYDIR)/$(BASENAME)/.
ifneq ($(BUILD_MISSIONPACK),0)
-$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack
$(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/cgame$(SHLIBNAME) \
@ -2461,10 +2475,10 @@ else
endif
dist:
rm -rf ioquake3-$(VERSION)
svn export . ioquake3-$(VERSION)
tar --owner=root --group=root --force-local -cjf ioquake3-$(VERSION).tar.bz2 ioquake3-$(VERSION)
rm -rf ioquake3-$(VERSION)
rm -rf $(EXENAME)-$(VERSION)
svn export . $(EXENAME)-$(VERSION)
tar --owner=root --group=root --force-local -cjf $(EXENAME)-$(VERSION).tar.bz2 $(EXENAME)-$(VERSION)
rm -rf $(EXENAME)-$(VERSION)
#############################################################################
# DEPENDENCIES