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out seems to be unnecessarily large for one byte per pixel
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9c2ce77d98
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7b47c6cf36
1 changed files with 3 additions and 3 deletions
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@ -436,12 +436,12 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
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// make a 256x256 image buffer, once it is full, register it, clean it and keep going
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// until all glyphs are rendered
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out = ri.Malloc(1024*1024);
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out = ri.Malloc(256*256);
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if (out == NULL) {
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ri.Printf(PRINT_WARNING, "RE_RegisterFont: ri.Malloc failure during output image creation.\n");
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return;
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}
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Com_Memset(out, 0, 1024*1024);
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Com_Memset(out, 0, 256*256);
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maxHeight = 0;
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@ -500,7 +500,7 @@ void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
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Q_strncpyz(font->glyphs[j].shaderName, name, sizeof(font->glyphs[j].shaderName));
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}
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lastStart = i;
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Com_Memset(out, 0, 1024*1024);
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Com_Memset(out, 0, 256*256);
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xOut = 0;
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yOut = 0;
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ri.Free(imageBuff);
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