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Improve the default texture quality settings
- Use the highest texture quality. - Use 8× anisotropic filtering by default. Any machine made in the last 10 years (and then some) should be able to handle this :) It's possible to get even better rendering by using 16× anisotropic filtering, but this may have a noticeable cost on older integrated graphics.
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2 changed files with 6 additions and 6 deletions
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@ -1023,10 +1023,10 @@ void R_Register( void )
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r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
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"0", CVAR_ARCHIVE | CVAR_LATCH );
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"1", CVAR_ARCHIVE | CVAR_LATCH );
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r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
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r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "8", CVAR_ARCHIVE | CVAR_LATCH );
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r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
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r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
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ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
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ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
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@ -1187,10 +1187,10 @@ void R_Register( void )
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r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_direct_state_access = ri.Cvar_Get("r_ext_direct_state_access", "1", CVAR_ARCHIVE | CVAR_LATCH);
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
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r_ext_texture_filter_anisotropic = ri.Cvar_Get( "r_ext_texture_filter_anisotropic",
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"0", CVAR_ARCHIVE | CVAR_LATCH );
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"1", CVAR_ARCHIVE | CVAR_LATCH );
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r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "2", CVAR_ARCHIVE | CVAR_LATCH );
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r_ext_max_anisotropy = ri.Cvar_Get( "r_ext_max_anisotropy", "8", CVAR_ARCHIVE | CVAR_LATCH );
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r_picmip = ri.Cvar_Get ("r_picmip", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_picmip = ri.Cvar_Get ("r_picmip", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_roundImagesDown = ri.Cvar_Get ("r_roundImagesDown", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
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r_colorMipLevels = ri.Cvar_Get ("r_colorMipLevels", "0", CVAR_LATCH );
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ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
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ri.Cvar_CheckRange( r_picmip, 0, 16, qtrue );
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