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Make Window_Paint check if w is NULL before dereference
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1 changed files with 7 additions and 2 deletions
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@ -609,18 +609,23 @@ void Fade(int *flags, float *f, float clamp, int *nextTime, int offsetTime, qboo
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void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) {
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//float bordersize = 0;
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vec4_t color = {0};
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rectDef_t fillRect = w->rect;
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rectDef_t fillRect;
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if ( w == NULL ) {
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return;
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}
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if (debugMode) {
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color[0] = color[1] = color[2] = color[3] = 1;
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DC->drawRect(w->rect.x, w->rect.y, w->rect.w, w->rect.h, 1, color);
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}
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if (w == NULL || (w->style == 0 && w->border == 0)) {
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if (w->style == 0 && w->border == 0) {
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return;
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}
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fillRect = w->rect;
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if (w->border != 0) {
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fillRect.x += w->borderSize;
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fillRect.y += w->borderSize;
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