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whoops, left a bit of debugging enabled
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@ -1614,7 +1614,7 @@ const void *RB_PostProcess(const void *data)
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FBO_BlitFromTexture(tr.sunShadowDepthImage[3], NULL, NULL, NULL, dstBox, NULL, NULL, 0);
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}
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if (1 && r_shadows->integer == 4)
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if (0 && r_shadows->integer == 4)
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{
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ivec4_t dstBox;
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VectorSet4(dstBox, 512 + 0, glConfig.vidHeight - 128, 128, 128);
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