diff --git a/code/cgame/cg_effects.c b/code/cgame/cg_effects.c index 99f64995..9b2d0f7a 100644 --- a/code/cgame/cg_effects.c +++ b/code/cgame/cg_effects.c @@ -640,7 +640,7 @@ void CG_GibPlayer( vec3_t playerOrigin ) { /* ================== -CG_LaunchGib +CG_LaunchExplode ================== */ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { @@ -673,7 +673,7 @@ void CG_LaunchExplode( vec3_t origin, vec3_t velocity, qhandle_t hModel ) { #define EXP_JUMP 150 /* =================== -CG_GibPlayer +CG_BigExplode Generated a bunch of gibs launching out from the bodies location =================== diff --git a/code/cgame/cg_localents.c b/code/cgame/cg_localents.c index 8a85621e..be61ce31 100644 --- a/code/cgame/cg_localents.c +++ b/code/cgame/cg_localents.c @@ -74,7 +74,7 @@ void CG_FreeLocalEntity( localEntity_t *le ) { =================== CG_AllocLocalEntity -Will allways succeed, even if it requires freeing an old active entity +Will always succeed, even if it requires freeing an old active entity =================== */ localEntity_t *CG_AllocLocalEntity( void ) { diff --git a/code/cgame/cg_players.c b/code/cgame/cg_players.c index 425a2faa..59f52320 100644 --- a/code/cgame/cg_players.c +++ b/code/cgame/cg_players.c @@ -83,7 +83,7 @@ CLIENT INFO ====================== CG_ParseAnimationFile -Read a configuration file containing animation coutns and rates +Read a configuration file containing animation counts and rates models/players/visor/animation.cfg, etc ====================== */ diff --git a/code/cgame/cg_playerstate.c b/code/cgame/cg_playerstate.c index 4954b330..c696a91f 100644 --- a/code/cgame/cg_playerstate.c +++ b/code/cgame/cg_playerstate.c @@ -385,7 +385,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops ) { #endif pushReward(sfx, cgs.media.medalGauntlet, ps->persistant[PERS_GAUNTLET_FRAG_COUNT]); reward = qtrue; - //Com_Printf("guantlet frag\n"); + //Com_Printf("gauntlet frag\n"); } if (ps->persistant[PERS_DEFEND_COUNT] != ops->persistant[PERS_DEFEND_COUNT]) { pushReward(cgs.media.defendSound, cgs.media.medalDefend, ps->persistant[PERS_DEFEND_COUNT]); diff --git a/code/cgame/cg_view.c b/code/cgame/cg_view.c index 0fc763a9..1131841f 100644 --- a/code/cgame/cg_view.c +++ b/code/cgame/cg_view.c @@ -269,7 +269,7 @@ static void CG_OffsetThirdPersonView( void ) { VectorCopy( trace.endpos, view ); view[2] += (1.0 - trace.fraction) * 32; // try another trace to this position, because a tunnel may have the ceiling - // close enogh that this is poking out + // close enough that this is poking out CG_Trace( &trace, cg.refdef.vieworg, mins, maxs, view, cg.predictedPlayerState.clientNum, MASK_SOLID ); VectorCopy( trace.endpos, view ); diff --git a/code/cgame/cg_weapons.c b/code/cgame/cg_weapons.c index 64452411..a2b83252 100644 --- a/code/cgame/cg_weapons.c +++ b/code/cgame/cg_weapons.c @@ -460,7 +460,7 @@ static void CG_NailTrail( centity_t *ent, const weaponInfo_t *wi ) { /* ========================== -CG_NailTrail +CG_PlasmaTrail ========================== */ static void CG_PlasmaTrail( centity_t *cent, const weaponInfo_t *wi ) { diff --git a/code/client/snd_mix.c b/code/client/snd_mix.c index 38bd0aae..f4fa01a4 100644 --- a/code/client/snd_mix.c +++ b/code/client/snd_mix.c @@ -711,6 +711,10 @@ void S_PaintChannels( int endtime ) { ltime = s_paintedtime; sc = ch->thesfx; + if (sc->soundData==NULL || sc->soundLength==0) { + continue; + } + sampleOffset = ltime - ch->startSample; count = end - ltime; if ( sampleOffset + count > sc->soundLength ) { diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index f0a5f4f2..36f5deb7 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -841,7 +841,7 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio /* ================= -S_AL_NewLoopMaster +S_AL_SaveLoopPos Remove given source as loop master if it is the master and hand off master status to another source in this case. ================= */ diff --git a/code/game/ai_main.c b/code/game/ai_main.c index bbf5fd57..9b3d7220 100644 --- a/code/game/ai_main.c +++ b/code/game/ai_main.c @@ -1280,7 +1280,7 @@ int BotAIShutdownClient(int client, qboolean restart) { } trap_BotFreeMoveState(bs->ms); - //free the goal state` + //free the goal state trap_BotFreeGoalState(bs->gs); //free the chat file trap_BotFreeChatState(bs->cs); diff --git a/code/game/bg_pmove.c b/code/game/bg_pmove.c index 4dd5d38a..976a78ed 100644 --- a/code/game/bg_pmove.c +++ b/code/game/bg_pmove.c @@ -1790,7 +1790,7 @@ static void PM_DropTimers( void ) { PM_UpdateViewAngles This can be used as another entry point when only the viewangles -are being updated isntead of a full move +are being updated instead of a full move ================ */ void PM_UpdateViewAngles( playerState_t *ps, const usercmd_t *cmd ) { diff --git a/code/game/g_client.c b/code/game/g_client.c index ee88fac5..d1dcbc3c 100644 --- a/code/game/g_client.c +++ b/code/game/g_client.c @@ -630,7 +630,7 @@ static void ForceClientSkin( gclient_t *client, char *model, const char *skin ) /* =========== -ClientCheckName +ClientCleanName ============ */ static void ClientCleanName(const char *in, char *out, int outSize) diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c index aaa1f8f6..fe2a53c1 100644 --- a/code/game/g_cmds.c +++ b/code/game/g_cmds.c @@ -476,7 +476,7 @@ void Cmd_Kill_f( gentity_t *ent ) { /* ================= -BroadCastTeamChange +BroadcastTeamChange Let everyone know about a team change ================= @@ -1348,7 +1348,7 @@ void Cmd_CallVote_f( gentity_t *ent ) { trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) ); - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.voteTime = level.time; level.voteYes = 1; level.voteNo = 0; @@ -1513,7 +1513,7 @@ void Cmd_CallTeamVote_f( gentity_t *ent ) { trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) ); } - // start the voting, the caller autoamtically votes yes + // start the voting, the caller automatically votes yes level.teamVoteTime[cs_offset] = level.time; level.teamVoteYes[cs_offset] = 1; level.teamVoteNo[cs_offset] = 0; diff --git a/code/game/g_combat.c b/code/game/g_combat.c index 2fbd3170..b981c581 100644 --- a/code/game/g_combat.c +++ b/code/game/g_combat.c @@ -778,7 +778,7 @@ int G_InvulnerabilityEffect( gentity_t *targ, vec3_t dir, vec3_t point, vec3_t i #endif /* ============ -T_Damage +G_Damage targ entity that is being damaged inflictor entity that is causing the damage diff --git a/code/game/g_items.c b/code/game/g_items.c index f6d84cf7..3e36e382 100644 --- a/code/game/g_items.c +++ b/code/game/g_items.c @@ -660,7 +660,7 @@ void FinishSpawningItem( gentity_t *ent ) { ent->r.contents = CONTENTS_TRIGGER; ent->touch = Touch_Item; - // useing an item causes it to respawn + // using an item causes it to respawn ent->use = Use_Item; if ( ent->spawnflags & 1 ) { diff --git a/code/qcommon/common.c b/code/qcommon/common.c index 3c8c25d0..36cb4ce6 100644 --- a/code/qcommon/common.c +++ b/code/qcommon/common.c @@ -1519,7 +1519,7 @@ void Hunk_SmallLog( void) { /* ================= -Com_InitZoneMemory +Com_InitHunkZoneMemory ================= */ void Com_InitHunkMemory( void ) { @@ -3539,7 +3539,7 @@ void Field_AutoComplete( field_t *field ) ================== Com_RandomBytes -fills string array with len radom bytes, peferably from the OS randomizer +fills string array with len random bytes, preferably from the OS randomizer ================== */ void Com_RandomBytes( byte *string, int len ) diff --git a/code/qcommon/files.c b/code/qcommon/files.c index 1e66cff2..eb51faa9 100644 --- a/code/qcommon/files.c +++ b/code/qcommon/files.c @@ -1326,6 +1326,7 @@ long FS_FOpenFileReadDir(const char *filename, searchpath_t *search, fileHandle_ return FS_fplength(filep); } + *file = 0; return -1; } diff --git a/code/qcommon/q_shared.h b/code/qcommon/q_shared.h index 48647f1d..64247a89 100644 --- a/code/qcommon/q_shared.h +++ b/code/qcommon/q_shared.h @@ -562,7 +562,7 @@ typedef struct { #define Byte4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) #define SnapVector(v) {v[0]=((int)(v[0]));v[1]=((int)(v[1]));v[2]=((int)(v[2]));} -// just in case you do't want to use the macros +// just in case you don't want to use the macros vec_t _DotProduct( const vec3_t v1, const vec3_t v2 ); void _VectorSubtract( const vec3_t veca, const vec3_t vecb, vec3_t out ); void _VectorAdd( const vec3_t veca, const vec3_t vecb, vec3_t out ); diff --git a/code/renderercommon/tr_types.h b/code/renderercommon/tr_types.h index 70596434..dd55e2e7 100644 --- a/code/renderercommon/tr_types.h +++ b/code/renderercommon/tr_types.h @@ -53,6 +53,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define RF_SHADOW_PLANE 0x0100 // use refEntity->shadowPlane #define RF_WRAP_FRAMES 0x0200 // mod the model frames by the maxframes to allow continuous + // animation without needing to know the frame count // refdef flags #define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen diff --git a/code/renderergl1/tr_bsp.c b/code/renderergl1/tr_bsp.c index 7ca4d977..64f6a565 100644 --- a/code/renderergl1/tr_bsp.c +++ b/code/renderergl1/tr_bsp.c @@ -1550,7 +1550,7 @@ static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) { } count = l->filelen / sizeof(*fogs); - // create fog strucutres for them + // create fog structures for them s_worldData.numfogs = count + 1; s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low); out = s_worldData.fogs + 1; @@ -1776,7 +1776,7 @@ qboolean R_GetEntityToken( char *buffer, int size ) { s = COM_Parse( &s_worldData.entityParsePoint ); Q_strncpyz( buffer, s, size ); - if ( !s_worldData.entityParsePoint || !s[0] ) { + if ( !s_worldData.entityParsePoint && !s[0] ) { s_worldData.entityParsePoint = s_worldData.entityString; return qfalse; } else { diff --git a/code/renderergl1/tr_shader.c b/code/renderergl1/tr_shader.c index 877c6191..de3a45c4 100644 --- a/code/renderergl1/tr_shader.c +++ b/code/renderergl1/tr_shader.c @@ -690,7 +690,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].imageAnimationSpeed = atof( token ); @@ -728,7 +728,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); @@ -1476,7 +1476,7 @@ static qboolean ParseShader( char **text ) continue; } // sun parms - else if ( !Q_stricmp( token, "q3map_sun" ) ) { + else if ( !Q_stricmp( token, "q3map_sun" ) || !Q_stricmp( token, "q3map_sunExt" ) ) { float a, b; token = COM_ParseExt( text, qfalse ); @@ -1503,6 +1503,9 @@ static qboolean ParseShader( char **text ) tr.sunDirection[0] = cos( a ) * cos( b ); tr.sunDirection[1] = sin( a ) * cos( b ); tr.sunDirection[2] = sin( b ); + + SkipRestOfLine( text ); + continue; } else if ( !Q_stricmp( token, "deformVertexes" ) ) { ParseDeform( text ); diff --git a/code/renderergl2/glsl/lightall_fp.glsl b/code/renderergl2/glsl/lightall_fp.glsl index c74d6844..0f50a038 100644 --- a/code/renderergl2/glsl/lightall_fp.glsl +++ b/code/renderergl2/glsl/lightall_fp.glsl @@ -44,6 +44,12 @@ uniform vec4 u_NormalScale; uniform vec4 u_SpecularScale; #endif +#if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) +#if defined(USE_CUBEMAP) +uniform vec4 u_CubeMapInfo; +#endif +#endif + varying vec4 var_TexCoords; varying vec4 var_Color; @@ -323,19 +329,20 @@ mat3 cotangent_frame( vec3 N, vec3 p, vec2 uv ) void main() { + vec3 viewDir; vec3 L, N, E, H; float NL, NH, NE, EH; #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT) #if defined(USE_VERT_TANGENT_SPACE) mat3 tangentToWorld = mat3(var_Tangent.xyz, var_Bitangent.xyz, var_Normal.xyz); - E = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w); + viewDir = vec3(var_Normal.w, var_Tangent.w, var_Bitangent.w); #else mat3 tangentToWorld = cotangent_frame(var_Normal, -var_ViewDir, var_TexCoords.xy); - E = var_ViewDir; + viewDir = var_ViewDir; #endif - E = normalize(E); + E = normalize(viewDir); L = var_LightDir.xyz; #if defined(USE_DELUXEMAP) @@ -497,6 +504,10 @@ void main() vec3 R = reflect(E, N); + // parallax corrected cubemap (cheaper trick) + // from http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ + R += u_CubeMapInfo.xyz + u_CubeMapInfo.w * viewDir; + vec3 cubeLightColor = textureCubeLod(u_CubeMap, R, 7.0 - gloss * 7.0).rgb * u_EnableTextures.w; #if defined(USE_LIGHTMAP) diff --git a/code/renderergl2/tr_bsp.c b/code/renderergl2/tr_bsp.c index d9fdb4ab..63824284 100644 --- a/code/renderergl2/tr_bsp.c +++ b/code/renderergl2/tr_bsp.c @@ -600,8 +600,6 @@ static void R_LoadVisibility( lump_t *l ) { byte *buf; len = ( s_worldData.numClusters + 63 ) & ~63; - s_worldData.novis = ri.Hunk_Alloc( len, h_low ); - Com_Memset( s_worldData.novis, 0xff, len ); len = l->filelen; if ( !len ) { @@ -2722,7 +2720,7 @@ qboolean R_GetEntityToken( char *buffer, int size ) { s = COM_Parse( &s_worldData.entityParsePoint ); Q_strncpyz( buffer, s, size ); - if ( !s_worldData.entityParsePoint || !s[0] ) { + if ( !s_worldData.entityParsePoint && !s[0] ) { s_worldData.entityParsePoint = s_worldData.entityString; return qfalse; } else { @@ -2749,7 +2747,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp return qfalse; } if ( com_token[0] != '{' ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {",com_token ); + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {\n",com_token ); + return qfalse; } // go through all the key / value pairs @@ -2758,7 +2757,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp // parse key if ( !R_GetEntityToken( keyname, sizeof( keyname ) ) ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" ); + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace\n" ); + return qfalse; } if ( keyname[0] == '}' ) { @@ -2767,18 +2767,18 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp // parse value if ( !R_GetEntityToken( com_token, sizeof( com_token ) ) ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace\n" ); + return qfalse; } if ( com_token[0] == '}' ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data\n" ); + return qfalse; } if ( *numSpawnVars == MAX_SPAWN_VARS ) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS\n" ); + return qfalse; } keyLength = strlen(keyname) + 1; @@ -2786,8 +2786,8 @@ qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSp if (numSpawnVarChars + keyLength + tokenLength > maxSpawnVarChars) { - ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS" ); - break; + ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS\n" ); + return qfalse; } strcpy(spawnVarChars + numSpawnVarChars, keyname); diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c index c4a30b60..33dd0497 100644 --- a/code/renderergl2/tr_glsl.c +++ b/code/renderergl2/tr_glsl.c @@ -142,7 +142,9 @@ static uniformInfo_t uniformsInfo[] = { "u_PrimaryLightOrigin", GLSL_VEC4 }, { "u_PrimaryLightColor", GLSL_VEC3 }, { "u_PrimaryLightAmbient", GLSL_VEC3 }, - { "u_PrimaryLightRadius", GLSL_FLOAT } + { "u_PrimaryLightRadius", GLSL_FLOAT }, + + { "u_CubeMapInfo", GLSL_VEC4 }, }; diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h index e1c7f173..da1cdd3f 100644 --- a/code/renderergl2/tr_local.h +++ b/code/renderergl2/tr_local.h @@ -698,6 +698,8 @@ typedef enum UNIFORM_PRIMARYLIGHTAMBIENT, UNIFORM_PRIMARYLIGHTRADIUS, + UNIFORM_CUBEMAPINFO, + UNIFORM_COUNT } uniform_t; @@ -1179,8 +1181,6 @@ typedef struct { int clusterBytes; const byte *vis; // may be passed in by CM_LoadMap to save space - byte *novis; // clusterBytes of 0xff - char *entityString; char *entityParsePoint; } world_t; diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c index df1f8e60..d37dbc35 100644 --- a/code/renderergl2/tr_main.c +++ b/code/renderergl2/tr_main.c @@ -2863,7 +2863,8 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene ) vec3_t ambient, directed, lightDir; R_LightForPoint(tr.refdef.vieworg, ambient, directed, lightDir); tr.refdef.colorScale = 766.0f / (directed[0] + directed[1] + directed[2] + 1.0f); - if (directed[0] + directed[1] + directed[2] == 0) + // only print message for first side + if (directed[0] + directed[1] + directed[2] == 0 && cubemapSide == 0) { ri.Printf(PRINT_ALL, "cubemap %d (%f, %f, %f) is outside the lightgrid!\n", cubemapIndex, tr.refdef.vieworg[0], tr.refdef.vieworg[1], tr.refdef.vieworg[2]); } @@ -2910,4 +2911,4 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene ) { RE_EndScene(); } -} \ No newline at end of file +} diff --git a/code/renderergl2/tr_shade.c b/code/renderergl2/tr_shade.c index 349f7e2e..5285e28e 100644 --- a/code/renderergl2/tr_shade.c +++ b/code/renderergl2/tr_shade.c @@ -1378,8 +1378,21 @@ static void RB_IterateStagesGeneric( shaderCommands_t *input ) // testing cube map // if (!(tr.viewParms.flags & VPF_NOCUBEMAPS) && input->cubemapIndex && r_cubeMapping->integer) + { + vec4_t vec; + GL_BindToTMU( tr.cubemaps[input->cubemapIndex - 1], TB_CUBEMAP); + vec[0] = tr.cubemapOrigins[input->cubemapIndex - 1][0] - backEnd.viewParms.or.origin[0]; + vec[1] = tr.cubemapOrigins[input->cubemapIndex - 1][1] - backEnd.viewParms.or.origin[1]; + vec[2] = tr.cubemapOrigins[input->cubemapIndex - 1][2] - backEnd.viewParms.or.origin[2]; + vec[3] = 1.0f; + + VectorScale4(vec, 1.0f / 1000.0f, vec); + + GLSL_SetUniformVec4(sp, UNIFORM_CUBEMAPINFO, vec); + } + // // draw // diff --git a/code/renderergl2/tr_shader.c b/code/renderergl2/tr_shader.c index b90030c0..4f689195 100644 --- a/code/renderergl2/tr_shader.c +++ b/code/renderergl2/tr_shader.c @@ -753,7 +753,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'animMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].imageAnimationSpeed = atof( token ); @@ -794,7 +794,7 @@ static qboolean ParseStage( shaderStage_t *stage, char **text ) token = COM_ParseExt( text, qfalse ); if ( !token[0] ) { - ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMmap' keyword in shader '%s'\n", shader.name ); + ri.Printf( PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name ); return qfalse; } stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic( token, 0, 0, 256, 256, (CIN_loop | CIN_silent | CIN_shader)); diff --git a/code/renderergl2/tr_world.c b/code/renderergl2/tr_world.c index dba15c45..f4edbb03 100644 --- a/code/renderergl2/tr_world.c +++ b/code/renderergl2/tr_world.c @@ -644,7 +644,7 @@ R_ClusterPVS */ static const byte *R_ClusterPVS (int cluster) { if (!tr.world->vis || cluster < 0 || cluster >= tr.world->numClusters ) { - return tr.world->novis; + return NULL; } return tr.world->vis + cluster * tr.world->clusterBytes; @@ -698,29 +698,21 @@ static void R_MarkLeaves (void) { for(i = 0; i < MAX_VISCOUNTS; i++) { - if(tr.visClusters[i] == cluster) + // if the areamask or r_showcluster was modified, invalidate all visclusters + // this caused doors to open into undrawn areas + if (tr.refdef.areamaskModified || r_showcluster->modified) { - //tr.visIndex = i; - break; + tr.visClusters[i] = -2; } - } - - // if r_showcluster was just turned on, remark everything - if(i != MAX_VISCOUNTS && !tr.refdef.areamaskModified && !r_showcluster->modified)// && !r_dynamicBspOcclusionCulling->modified) - { - if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer) + else if(tr.visClusters[i] == cluster) { - ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i); + if(tr.visClusters[i] != tr.visClusters[tr.visIndex] && r_showcluster->integer) + { + ri.Printf(PRINT_ALL, "found cluster:%i area:%i index:%i\n", cluster, leaf->area, i); + } + tr.visIndex = i; + return; } - tr.visIndex = i; - return; - } - - // if the areamask was modified, invalidate all visclusters - // this caused doors to open into undrawn areas - if (tr.refdef.areamaskModified) - { - memset(tr.visClusters, -2, sizeof(tr.visClusters)); } tr.visIndex = (tr.visIndex + 1) % MAX_VISCOUNTS; @@ -734,17 +726,6 @@ static void R_MarkLeaves (void) { } } - // set all nodes to visible if there is no vis - // this caused some levels to simply not render - if (r_novis->integer || !tr.world->vis || tr.visClusters[tr.visIndex] == -1) { - for (i=0 ; i