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https://github.com/ioquake/ioq3.git
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avoid setting cvars by name each frame
This commit is contained in:
parent
9b1a3387cb
commit
6f9b34ef75
5 changed files with 22 additions and 13 deletions
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@ -321,8 +321,6 @@ void CL_CaptureVoip(void)
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dontCapture = qtrue; // not connected to a server.
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dontCapture = qtrue; // not connected to a server.
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else if (!cl_connectedToVoipServer)
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else if (!cl_connectedToVoipServer)
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dontCapture = qtrue; // server doesn't support VoIP.
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dontCapture = qtrue; // server doesn't support VoIP.
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else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
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dontCapture = qtrue; // single player game.
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else if (clc.demoplaying)
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else if (clc.demoplaying)
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dontCapture = qtrue; // playing back a demo.
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dontCapture = qtrue; // playing back a demo.
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else if ( cl_voip->integer == 0 )
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else if ( cl_voip->integer == 0 )
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@ -366,7 +366,11 @@ void CL_SystemInfoChanged( void ) {
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// in the future, (val) will be a protocol version string, so only
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// in the future, (val) will be a protocol version string, so only
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// accept explicitly 1, not generally non-zero.
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// accept explicitly 1, not generally non-zero.
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s = Info_ValueForKey( systemInfo, "sv_voip" );
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s = Info_ValueForKey( systemInfo, "sv_voip" );
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cl_connectedToVoipServer = (atoi( s ) == 1);
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if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
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cl_connectedToVoipServer = qfalse;
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else
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cl_connectedToVoipServer = (atoi( s ) == 1);
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#endif
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#endif
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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s = Info_ValueForKey( systemInfo, "sv_cheats" );
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@ -364,8 +364,6 @@ void SCR_DrawVoipMeter( void ) {
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return; // not connected to a server.
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return; // not connected to a server.
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else if (!cl_connectedToVoipServer)
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else if (!cl_connectedToVoipServer)
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return; // server doesn't support VoIP.
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return; // server doesn't support VoIP.
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else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive"))
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return; // single player game.
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else if (clc.demoplaying)
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else if (clc.demoplaying)
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return; // playing back a demo.
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return; // playing back a demo.
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else if (!cl_voip->integer)
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else if (!cl_voip->integer)
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@ -577,8 +575,10 @@ void SCR_UpdateScreen( void ) {
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// that case.
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// that case.
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if( uivm || com_dedicated->integer )
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if( uivm || com_dedicated->integer )
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{
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{
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// XXX
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extern cvar_t* r_anaglyphMode;
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// if running in stereo, we need to draw the frame twice
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// if running in stereo, we need to draw the frame twice
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if ( cls.glconfig.stereoEnabled || Cvar_VariableIntegerValue("r_anaglyphMode")) {
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if ( cls.glconfig.stereoEnabled || r_anaglyphMode->integer) {
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SCR_DrawScreenField( STEREO_LEFT );
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SCR_DrawScreenField( STEREO_LEFT );
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SCR_DrawScreenField( STEREO_RIGHT );
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SCR_DrawScreenField( STEREO_RIGHT );
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} else {
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} else {
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@ -917,6 +917,14 @@ static void IN_ProcessEvents( void )
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vidRestartTime = Sys_Milliseconds() + 1000;
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vidRestartTime = Sys_Milliseconds() + 1000;
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}
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}
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break;
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break;
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case SDL_ACTIVEEVENT:
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if (e.active.state & SDL_APPINPUTFOCUS) {
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Cvar_SetValue( "com_unfocused", !e.active.gain);
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}
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if (e.active.state & SDL_APPACTIVE) {
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Cvar_SetValue( "com_minimized", !e.active.gain);
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}
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break;
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default:
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default:
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break;
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break;
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@ -972,6 +980,8 @@ IN_Init
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*/
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*/
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void IN_Init( void )
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void IN_Init( void )
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{
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{
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int appState;
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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if( !SDL_WasInit( SDL_INIT_VIDEO ) )
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{
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{
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Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" );
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Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" );
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@ -1009,6 +1019,10 @@ void IN_Init( void )
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mouseAvailable = qfalse;
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mouseAvailable = qfalse;
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}
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}
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appState = SDL_GetAppState( );
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Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) );
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Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
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IN_InitJoystick( );
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IN_InitJoystick( );
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Com_DPrintf( "------------------------------------\n" );
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Com_DPrintf( "------------------------------------\n" );
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}
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}
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@ -561,13 +561,6 @@ int main( int argc, char **argv )
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while( 1 )
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while( 1 )
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{
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{
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#ifndef DEDICATED
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int appState = SDL_GetAppState( );
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Cvar_SetValue( "com_unfocused", !( appState & SDL_APPINPUTFOCUS ) );
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Cvar_SetValue( "com_minimized", !( appState & SDL_APPACTIVE ) );
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#endif
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IN_Frame( );
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IN_Frame( );
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Com_Frame( );
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Com_Frame( );
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}
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}
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