Add weapon barrel to gauntlet/mg/bfg items in baseq3 too

This commit is contained in:
Zack Middleton 2014-12-10 19:20:03 -06:00
parent b0561e5fb4
commit 65121c62c9
1 changed files with 0 additions and 2 deletions

View File

@ -349,7 +349,6 @@ static void CG_Item( centity_t *cent ) {
// add to refresh list // add to refresh list
trap_R_AddRefEntityToScene(&ent); trap_R_AddRefEntityToScene(&ent);
#ifdef MISSIONPACK
if ( item->giType == IT_WEAPON && wi && wi->barrelModel ) { if ( item->giType == IT_WEAPON && wi && wi->barrelModel ) {
refEntity_t barrel; refEntity_t barrel;
vec3_t angles; vec3_t angles;
@ -373,7 +372,6 @@ static void CG_Item( centity_t *cent ) {
trap_R_AddRefEntityToScene( &barrel ); trap_R_AddRefEntityToScene( &barrel );
} }
#endif
// accompanying rings / spheres for powerups // accompanying rings / spheres for powerups
if ( !cg_simpleItems.integer ) if ( !cg_simpleItems.integer )