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Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
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13 changed files with 167 additions and 240 deletions
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@ -44,7 +44,7 @@ typedef struct voipServerPacket_s
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int len;
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int sender;
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int flags;
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byte data[1024];
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byte data[4000];
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} voipServerPacket_t;
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#endif
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@ -299,6 +299,7 @@ extern int serverBansCount;
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#ifdef USE_VOIP
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extern cvar_t *sv_voip;
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extern cvar_t *sv_voipProtocol;
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#endif
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