diff --git a/Makefile b/Makefile index c84940f2..e499dcd8 100644 --- a/Makefile +++ b/Makefile @@ -44,6 +44,9 @@ endif ifndef BUILD_GAME_QVM BUILD_GAME_QVM = endif +ifndef BUILD_BASEGAME + BUILD_BASEGAME = +endif ifndef BUILD_MISSIONPACK BUILD_MISSIONPACK= endif @@ -90,6 +93,34 @@ else endif export CROSS_COMPILING +ifndef VERSION +VERSION=1.36 +endif + +ifndef CLIENTBIN +CLIENTBIN=ioquake3 +endif + +ifndef SERVERBIN +SERVERBIN=ioq3ded +endif + +ifndef BASEGAME +BASEGAME=baseq3 +endif + +ifndef BASEGAME_CFLAGS +BASEGAME_CFLAGS= +endif + +ifndef MISSIONPACK +MISSIONPACK=missionpack +endif + +ifndef MISSIONPACK_CFLAGS +MISSIONPACK_CFLAGS=-DMISSIONPACK +endif + ifndef COPYDIR COPYDIR="/usr/local/games/quake3" endif @@ -174,18 +205,6 @@ ifndef USE_OLD_VM64 USE_OLD_VM64=0 endif -ifndef EXENAME -EXENAME=ioquake3 -endif - -ifndef DEDEXENAME -DEDEXENAME=ioq3ded -endif - -ifndef BASENAME -BASENAME=baseq3 -endif - ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) @@ -239,9 +258,7 @@ ifneq ($(BUILD_CLIENT),0) endif endif -# version info -VERSION=1.36 - +# Add svn version info USE_SVN= ifeq ($(wildcard .svn),.svn) SVN_REV=$(shell LANG=C svnversion .) @@ -819,47 +836,51 @@ ifndef SHLIBNAME endif ifneq ($(BUILD_SERVER),0) - TARGETS += $(B)/$(DEDEXENAME)$(FULLBINEXT) + TARGETS += $(B)/$(SERVERBIN)$(FULLBINEXT) endif ifneq ($(BUILD_CLIENT),0) ifneq ($(USE_RENDERER_DLOPEN),0) - TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) $(B)/renderer_opengl1_$(SHLIBNAME) ifneq ($(BUILD_CLIENT_SMP),0) TARGETS += $(B)/renderer_opengl1_smp_$(SHLIBNAME) endif else - TARGETS += $(B)/$(EXENAME)$(FULLBINEXT) + TARGETS += $(B)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(BUILD_CLIENT_SMP),0) - TARGETS += $(B)/$(EXENAME)-smp$(FULLBINEXT) + TARGETS += $(B)/$(CLIENTBIN)-smp$(FULLBINEXT) endif endif endif ifneq ($(BUILD_GAME_SO),0) - TARGETS += \ - $(B)/$(BASENAME)/cgame$(SHLIBNAME) \ - $(B)/$(BASENAME)/qagame$(SHLIBNAME) \ - $(B)/$(BASENAME)/ui$(SHLIBNAME) + ifneq ($(BUILD_BASEGAME),0) + TARGETS += \ + $(B)/$(BASEGAME)/cgame$(SHLIBNAME) \ + $(B)/$(BASEGAME)/qagame$(SHLIBNAME) \ + $(B)/$(BASEGAME)/ui$(SHLIBNAME) + endif ifneq ($(BUILD_MISSIONPACK),0) TARGETS += \ - $(B)/missionpack/cgame$(SHLIBNAME) \ - $(B)/missionpack/qagame$(SHLIBNAME) \ - $(B)/missionpack/ui$(SHLIBNAME) + $(B)/$(MISSIONPACK)/cgame$(SHLIBNAME) \ + $(B)/$(MISSIONPACK)/qagame$(SHLIBNAME) \ + $(B)/$(MISSIONPACK)/ui$(SHLIBNAME) endif endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) - TARGETS += \ - $(B)/$(BASENAME)/vm/cgame.qvm \ - $(B)/$(BASENAME)/vm/qagame.qvm \ - $(B)/$(BASENAME)/vm/ui.qvm + ifneq ($(BUILD_BASEGAME),0) + TARGETS += \ + $(B)/$(BASEGAME)/vm/cgame.qvm \ + $(B)/$(BASEGAME)/vm/qagame.qvm \ + $(B)/$(BASEGAME)/vm/ui.qvm + endif ifneq ($(BUILD_MISSIONPACK),0) TARGETS += \ - $(B)/missionpack/vm/qagame.qvm \ - $(B)/missionpack/vm/cgame.qvm \ - $(B)/missionpack/vm/ui.qvm + $(B)/$(MISSIONPACK)/vm/qagame.qvm \ + $(B)/$(MISSIONPACK)/vm/cgame.qvm \ + $(B)/$(MISSIONPACK)/vm/ui.qvm endif endif endif @@ -982,49 +1003,49 @@ endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" -$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC $(echo_cmd) "GAME_CC $<" -$(Q)$(CC) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" -$(Q)$(CC) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" -$(Q)$(CC) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_SHLIB_CC_MISSIONPACK $(echo_cmd) "SHLIB_CC_MISSIONPACK $<" -$(Q)$(CC) -DMISSIONPACK $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(MISSIONPACK_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC_MISSIONPACK $(echo_cmd) "GAME_CC_MISSIONPACK $<" -$(Q)$(CC) -DMISSIONPACK -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DQAGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC_MISSIONPACK $(echo_cmd) "CGAME_CC_MISSIONPACK $<" -$(Q)$(CC) -DMISSIONPACK -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC_MISSIONPACK $(echo_cmd) "UI_CC_MISSIONPACK $<" -$(Q)$(CC) -DMISSIONPACK -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< +$(Q)$(CC) $(MISSIONPACK_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef @@ -1065,9 +1086,7 @@ release: # an informational message, then start building targets: makedirs @echo "" - @echo "Building $(EXENAME) in $(B):" - @echo " EXENAME: $(EXENAME)" - @echo " BASENAME: $(BASENAME)" + @echo "Building $(CLIENTBIN) in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " VERSION: $(VERSION)" @@ -1132,18 +1151,18 @@ makedirs: @if [ ! -d $(B)/renderer ];then $(MKDIR) $(B)/renderer;fi @if [ ! -d $(B)/renderersmp ];then $(MKDIR) $(B)/renderersmp;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi - @if [ ! -d $(B)/$(BASENAME) ];then $(MKDIR) $(B)/$(BASENAME);fi - @if [ ! -d $(B)/$(BASENAME)/cgame ];then $(MKDIR) $(B)/$(BASENAME)/cgame;fi - @if [ ! -d $(B)/$(BASENAME)/game ];then $(MKDIR) $(B)/$(BASENAME)/game;fi - @if [ ! -d $(B)/$(BASENAME)/ui ];then $(MKDIR) $(B)/$(BASENAME)/ui;fi - @if [ ! -d $(B)/$(BASENAME)/qcommon ];then $(MKDIR) $(B)/$(BASENAME)/qcommon;fi - @if [ ! -d $(B)/$(BASENAME)/vm ];then $(MKDIR) $(B)/$(BASENAME)/vm;fi - @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi - @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi - @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi - @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi - @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi - @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi + @if [ ! -d $(B)/$(BASEGAME) ];then $(MKDIR) $(B)/$(BASEGAME);fi + @if [ ! -d $(B)/$(BASEGAME)/cgame ];then $(MKDIR) $(B)/$(BASEGAME)/cgame;fi + @if [ ! -d $(B)/$(BASEGAME)/game ];then $(MKDIR) $(B)/$(BASEGAME)/game;fi + @if [ ! -d $(B)/$(BASEGAME)/ui ];then $(MKDIR) $(B)/$(BASEGAME)/ui;fi + @if [ ! -d $(B)/$(BASEGAME)/qcommon ];then $(MKDIR) $(B)/$(BASEGAME)/qcommon;fi + @if [ ! -d $(B)/$(BASEGAME)/vm ];then $(MKDIR) $(B)/$(BASEGAME)/vm;fi + @if [ ! -d $(B)/$(MISSIONPACK) ];then $(MKDIR) $(B)/$(MISSIONPACK);fi + @if [ ! -d $(B)/$(MISSIONPACK)/cgame ];then $(MKDIR) $(B)/$(MISSIONPACK)/cgame;fi + @if [ ! -d $(B)/$(MISSIONPACK)/game ];then $(MKDIR) $(B)/$(MISSIONPACK)/game;fi + @if [ ! -d $(B)/$(MISSIONPACK)/ui ];then $(MKDIR) $(B)/$(MISSIONPACK)/ui;fi + @if [ ! -d $(B)/$(MISSIONPACK)/qcommon ];then $(MKDIR) $(B)/$(MISSIONPACK)/qcommon;fi + @if [ ! -d $(B)/$(MISSIONPACK)/vm ];then $(MKDIR) $(B)/$(MISSIONPACK)/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @@ -1272,42 +1291,42 @@ $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" -$(Q)$(Q3LCC) -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" -$(Q)$(Q3LCC) -DCGAME -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" -$(Q)$(Q3LCC) -DQAGAME -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DQAGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" -$(Q)$(Q3LCC) -DUI -o $@ $< +$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $< endef define DO_Q3LCC_MISSIONPACK $(echo_cmd) "Q3LCC_MISSIONPACK $<" -$(Q)$(Q3LCC) -DMISSIONPACK -o $@ $< +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -o $@ $< endef define DO_CGAME_Q3LCC_MISSIONPACK $(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<" -$(Q)$(Q3LCC) -DMISSIONPACK -DCGAME -o $@ $< +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC_MISSIONPACK $(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<" -$(Q)$(Q3LCC) -DMISSIONPACK -DQAGAME -o $@ $< +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DQAGAME -o $@ $< endef define DO_UI_Q3LCC_MISSIONPACK $(echo_cmd) "UI_Q3LCC_MISSIONPACK $<" -$(Q)$(Q3LCC) -DMISSIONPACK -DUI -o $@ $< +$(Q)$(Q3LCC) $(MISSIONPACK_CFLAGS) -DUI -o $@ $< endef @@ -1681,7 +1700,7 @@ Q3POBJ_SMP += \ $(B)/renderersmp/sdl_glimp.o ifneq ($(USE_RENDERER_DLOPEN),0) -$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) \ @@ -1697,13 +1716,13 @@ $(B)/renderer_opengl1_smp_$(SHLIBNAME): $(Q3ROBJ) $(Q3POBJ_SMP) $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3ROBJ) $(Q3POBJ_SMP) \ $(THREAD_LIBS) $(LIBSDLMAIN) $(RENDERER_LIBS) $(LIBS) else -$(B)/$(EXENAME)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ) \ $(LIBSDLMAIN) $(CLIENT_LIBS) $(RENDERER_LIBS) $(LIBS) -$(B)/$(EXENAME)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) +$(B)/$(CLIENTBIN)-smp$(FULLBINEXT): $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \ -o $@ $(Q3OBJ) $(Q3ROBJ) $(Q3POBJ_SMP) \ @@ -1898,7 +1917,7 @@ ifeq ($(PLATFORM),darwin) $(B)/ded/sys_osx.o endif -$(B)/$(DEDEXENAME)$(FULLBINEXT): $(Q3DOBJ) +$(B)/$(SERVERBIN)$(FULLBINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS) @@ -1909,41 +1928,41 @@ $(B)/$(DEDEXENAME)$(FULLBINEXT): $(Q3DOBJ) ############################################################################# Q3CGOBJ_ = \ - $(B)/$(BASENAME)/cgame/cg_main.o \ - $(B)/$(BASENAME)/cgame/bg_misc.o \ - $(B)/$(BASENAME)/cgame/bg_pmove.o \ - $(B)/$(BASENAME)/cgame/bg_slidemove.o \ - $(B)/$(BASENAME)/cgame/bg_lib.o \ - $(B)/$(BASENAME)/cgame/cg_consolecmds.o \ - $(B)/$(BASENAME)/cgame/cg_draw.o \ - $(B)/$(BASENAME)/cgame/cg_drawtools.o \ - $(B)/$(BASENAME)/cgame/cg_effects.o \ - $(B)/$(BASENAME)/cgame/cg_ents.o \ - $(B)/$(BASENAME)/cgame/cg_event.o \ - $(B)/$(BASENAME)/cgame/cg_info.o \ - $(B)/$(BASENAME)/cgame/cg_localents.o \ - $(B)/$(BASENAME)/cgame/cg_marks.o \ - $(B)/$(BASENAME)/cgame/cg_particles.o \ - $(B)/$(BASENAME)/cgame/cg_players.o \ - $(B)/$(BASENAME)/cgame/cg_playerstate.o \ - $(B)/$(BASENAME)/cgame/cg_predict.o \ - $(B)/$(BASENAME)/cgame/cg_scoreboard.o \ - $(B)/$(BASENAME)/cgame/cg_servercmds.o \ - $(B)/$(BASENAME)/cgame/cg_snapshot.o \ - $(B)/$(BASENAME)/cgame/cg_view.o \ - $(B)/$(BASENAME)/cgame/cg_weapons.o \ + $(B)/$(BASEGAME)/cgame/cg_main.o \ + $(B)/$(BASEGAME)/cgame/bg_misc.o \ + $(B)/$(BASEGAME)/cgame/bg_pmove.o \ + $(B)/$(BASEGAME)/cgame/bg_slidemove.o \ + $(B)/$(BASEGAME)/cgame/bg_lib.o \ + $(B)/$(BASEGAME)/cgame/cg_consolecmds.o \ + $(B)/$(BASEGAME)/cgame/cg_draw.o \ + $(B)/$(BASEGAME)/cgame/cg_drawtools.o \ + $(B)/$(BASEGAME)/cgame/cg_effects.o \ + $(B)/$(BASEGAME)/cgame/cg_ents.o \ + $(B)/$(BASEGAME)/cgame/cg_event.o \ + $(B)/$(BASEGAME)/cgame/cg_info.o \ + $(B)/$(BASEGAME)/cgame/cg_localents.o \ + $(B)/$(BASEGAME)/cgame/cg_marks.o \ + $(B)/$(BASEGAME)/cgame/cg_particles.o \ + $(B)/$(BASEGAME)/cgame/cg_players.o \ + $(B)/$(BASEGAME)/cgame/cg_playerstate.o \ + $(B)/$(BASEGAME)/cgame/cg_predict.o \ + $(B)/$(BASEGAME)/cgame/cg_scoreboard.o \ + $(B)/$(BASEGAME)/cgame/cg_servercmds.o \ + $(B)/$(BASEGAME)/cgame/cg_snapshot.o \ + $(B)/$(BASEGAME)/cgame/cg_view.o \ + $(B)/$(BASEGAME)/cgame/cg_weapons.o \ \ - $(B)/$(BASENAME)/qcommon/q_math.o \ - $(B)/$(BASENAME)/qcommon/q_shared.o + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o -Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASENAME)/cgame/cg_syscalls.o +Q3CGOBJ = $(Q3CGOBJ_) $(B)/$(BASEGAME)/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) -$(B)/$(BASENAME)/cgame$(SHLIBNAME): $(Q3CGOBJ) +$(B)/$(BASEGAME)/cgame$(SHLIBNAME): $(Q3CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) -$(B)/$(BASENAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) +$(B)/$(BASEGAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm @@ -1952,43 +1971,43 @@ $(B)/$(BASENAME)/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ############################################################################# MPCGOBJ_ = \ - $(B)/missionpack/cgame/cg_main.o \ - $(B)/missionpack/cgame/bg_misc.o \ - $(B)/missionpack/cgame/bg_pmove.o \ - $(B)/missionpack/cgame/bg_slidemove.o \ - $(B)/missionpack/cgame/bg_lib.o \ - $(B)/missionpack/cgame/cg_consolecmds.o \ - $(B)/missionpack/cgame/cg_newdraw.o \ - $(B)/missionpack/cgame/cg_draw.o \ - $(B)/missionpack/cgame/cg_drawtools.o \ - $(B)/missionpack/cgame/cg_effects.o \ - $(B)/missionpack/cgame/cg_ents.o \ - $(B)/missionpack/cgame/cg_event.o \ - $(B)/missionpack/cgame/cg_info.o \ - $(B)/missionpack/cgame/cg_localents.o \ - $(B)/missionpack/cgame/cg_marks.o \ - $(B)/missionpack/cgame/cg_particles.o \ - $(B)/missionpack/cgame/cg_players.o \ - $(B)/missionpack/cgame/cg_playerstate.o \ - $(B)/missionpack/cgame/cg_predict.o \ - $(B)/missionpack/cgame/cg_scoreboard.o \ - $(B)/missionpack/cgame/cg_servercmds.o \ - $(B)/missionpack/cgame/cg_snapshot.o \ - $(B)/missionpack/cgame/cg_view.o \ - $(B)/missionpack/cgame/cg_weapons.o \ - $(B)/missionpack/ui/ui_shared.o \ + $(B)/$(MISSIONPACK)/cgame/cg_main.o \ + $(B)/$(MISSIONPACK)/cgame/bg_misc.o \ + $(B)/$(MISSIONPACK)/cgame/bg_pmove.o \ + $(B)/$(MISSIONPACK)/cgame/bg_slidemove.o \ + $(B)/$(MISSIONPACK)/cgame/bg_lib.o \ + $(B)/$(MISSIONPACK)/cgame/cg_consolecmds.o \ + $(B)/$(MISSIONPACK)/cgame/cg_newdraw.o \ + $(B)/$(MISSIONPACK)/cgame/cg_draw.o \ + $(B)/$(MISSIONPACK)/cgame/cg_drawtools.o \ + $(B)/$(MISSIONPACK)/cgame/cg_effects.o \ + $(B)/$(MISSIONPACK)/cgame/cg_ents.o \ + $(B)/$(MISSIONPACK)/cgame/cg_event.o \ + $(B)/$(MISSIONPACK)/cgame/cg_info.o \ + $(B)/$(MISSIONPACK)/cgame/cg_localents.o \ + $(B)/$(MISSIONPACK)/cgame/cg_marks.o \ + $(B)/$(MISSIONPACK)/cgame/cg_particles.o \ + $(B)/$(MISSIONPACK)/cgame/cg_players.o \ + $(B)/$(MISSIONPACK)/cgame/cg_playerstate.o \ + $(B)/$(MISSIONPACK)/cgame/cg_predict.o \ + $(B)/$(MISSIONPACK)/cgame/cg_scoreboard.o \ + $(B)/$(MISSIONPACK)/cgame/cg_servercmds.o \ + $(B)/$(MISSIONPACK)/cgame/cg_snapshot.o \ + $(B)/$(MISSIONPACK)/cgame/cg_view.o \ + $(B)/$(MISSIONPACK)/cgame/cg_weapons.o \ + $(B)/$(MISSIONPACK)/ui/ui_shared.o \ \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o + $(B)/$(MISSIONPACK)/qcommon/q_math.o \ + $(B)/$(MISSIONPACK)/qcommon/q_shared.o -MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o +MPCGOBJ = $(MPCGOBJ_) $(B)/$(MISSIONPACK)/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) -$(B)/missionpack/cgame$(SHLIBNAME): $(MPCGOBJ) +$(B)/$(MISSIONPACK)/cgame$(SHLIBNAME): $(MPCGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) -$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) +$(B)/$(MISSIONPACK)/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm @@ -1999,49 +2018,49 @@ $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) ############################################################################# Q3GOBJ_ = \ - $(B)/$(BASENAME)/game/g_main.o \ - $(B)/$(BASENAME)/game/ai_chat.o \ - $(B)/$(BASENAME)/game/ai_cmd.o \ - $(B)/$(BASENAME)/game/ai_dmnet.o \ - $(B)/$(BASENAME)/game/ai_dmq3.o \ - $(B)/$(BASENAME)/game/ai_main.o \ - $(B)/$(BASENAME)/game/ai_team.o \ - $(B)/$(BASENAME)/game/ai_vcmd.o \ - $(B)/$(BASENAME)/game/bg_misc.o \ - $(B)/$(BASENAME)/game/bg_pmove.o \ - $(B)/$(BASENAME)/game/bg_slidemove.o \ - $(B)/$(BASENAME)/game/bg_lib.o \ - $(B)/$(BASENAME)/game/g_active.o \ - $(B)/$(BASENAME)/game/g_arenas.o \ - $(B)/$(BASENAME)/game/g_bot.o \ - $(B)/$(BASENAME)/game/g_client.o \ - $(B)/$(BASENAME)/game/g_cmds.o \ - $(B)/$(BASENAME)/game/g_combat.o \ - $(B)/$(BASENAME)/game/g_items.o \ - $(B)/$(BASENAME)/game/g_mem.o \ - $(B)/$(BASENAME)/game/g_misc.o \ - $(B)/$(BASENAME)/game/g_missile.o \ - $(B)/$(BASENAME)/game/g_mover.o \ - $(B)/$(BASENAME)/game/g_session.o \ - $(B)/$(BASENAME)/game/g_spawn.o \ - $(B)/$(BASENAME)/game/g_svcmds.o \ - $(B)/$(BASENAME)/game/g_target.o \ - $(B)/$(BASENAME)/game/g_team.o \ - $(B)/$(BASENAME)/game/g_trigger.o \ - $(B)/$(BASENAME)/game/g_utils.o \ - $(B)/$(BASENAME)/game/g_weapon.o \ + $(B)/$(BASEGAME)/game/g_main.o \ + $(B)/$(BASEGAME)/game/ai_chat.o \ + $(B)/$(BASEGAME)/game/ai_cmd.o \ + $(B)/$(BASEGAME)/game/ai_dmnet.o \ + $(B)/$(BASEGAME)/game/ai_dmq3.o \ + $(B)/$(BASEGAME)/game/ai_main.o \ + $(B)/$(BASEGAME)/game/ai_team.o \ + $(B)/$(BASEGAME)/game/ai_vcmd.o \ + $(B)/$(BASEGAME)/game/bg_misc.o \ + $(B)/$(BASEGAME)/game/bg_pmove.o \ + $(B)/$(BASEGAME)/game/bg_slidemove.o \ + $(B)/$(BASEGAME)/game/bg_lib.o \ + $(B)/$(BASEGAME)/game/g_active.o \ + $(B)/$(BASEGAME)/game/g_arenas.o \ + $(B)/$(BASEGAME)/game/g_bot.o \ + $(B)/$(BASEGAME)/game/g_client.o \ + $(B)/$(BASEGAME)/game/g_cmds.o \ + $(B)/$(BASEGAME)/game/g_combat.o \ + $(B)/$(BASEGAME)/game/g_items.o \ + $(B)/$(BASEGAME)/game/g_mem.o \ + $(B)/$(BASEGAME)/game/g_misc.o \ + $(B)/$(BASEGAME)/game/g_missile.o \ + $(B)/$(BASEGAME)/game/g_mover.o \ + $(B)/$(BASEGAME)/game/g_session.o \ + $(B)/$(BASEGAME)/game/g_spawn.o \ + $(B)/$(BASEGAME)/game/g_svcmds.o \ + $(B)/$(BASEGAME)/game/g_target.o \ + $(B)/$(BASEGAME)/game/g_team.o \ + $(B)/$(BASEGAME)/game/g_trigger.o \ + $(B)/$(BASEGAME)/game/g_utils.o \ + $(B)/$(BASEGAME)/game/g_weapon.o \ \ - $(B)/$(BASENAME)/qcommon/q_math.o \ - $(B)/$(BASENAME)/qcommon/q_shared.o + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o -Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASENAME)/game/g_syscalls.o +Q3GOBJ = $(Q3GOBJ_) $(B)/$(BASEGAME)/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) -$(B)/$(BASENAME)/qagame$(SHLIBNAME): $(Q3GOBJ) +$(B)/$(BASEGAME)/qagame$(SHLIBNAME): $(Q3GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) -$(B)/$(BASENAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) +$(B)/$(BASEGAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm @@ -2050,49 +2069,49 @@ $(B)/$(BASENAME)/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ############################################################################# MPGOBJ_ = \ - $(B)/missionpack/game/g_main.o \ - $(B)/missionpack/game/ai_chat.o \ - $(B)/missionpack/game/ai_cmd.o \ - $(B)/missionpack/game/ai_dmnet.o \ - $(B)/missionpack/game/ai_dmq3.o \ - $(B)/missionpack/game/ai_main.o \ - $(B)/missionpack/game/ai_team.o \ - $(B)/missionpack/game/ai_vcmd.o \ - $(B)/missionpack/game/bg_misc.o \ - $(B)/missionpack/game/bg_pmove.o \ - $(B)/missionpack/game/bg_slidemove.o \ - $(B)/missionpack/game/bg_lib.o \ - $(B)/missionpack/game/g_active.o \ - $(B)/missionpack/game/g_arenas.o \ - $(B)/missionpack/game/g_bot.o \ - $(B)/missionpack/game/g_client.o \ - $(B)/missionpack/game/g_cmds.o \ - $(B)/missionpack/game/g_combat.o \ - $(B)/missionpack/game/g_items.o \ - $(B)/missionpack/game/g_mem.o \ - $(B)/missionpack/game/g_misc.o \ - $(B)/missionpack/game/g_missile.o \ - $(B)/missionpack/game/g_mover.o \ - $(B)/missionpack/game/g_session.o \ - $(B)/missionpack/game/g_spawn.o \ - $(B)/missionpack/game/g_svcmds.o \ - $(B)/missionpack/game/g_target.o \ - $(B)/missionpack/game/g_team.o \ - $(B)/missionpack/game/g_trigger.o \ - $(B)/missionpack/game/g_utils.o \ - $(B)/missionpack/game/g_weapon.o \ + $(B)/$(MISSIONPACK)/game/g_main.o \ + $(B)/$(MISSIONPACK)/game/ai_chat.o \ + $(B)/$(MISSIONPACK)/game/ai_cmd.o \ + $(B)/$(MISSIONPACK)/game/ai_dmnet.o \ + $(B)/$(MISSIONPACK)/game/ai_dmq3.o \ + $(B)/$(MISSIONPACK)/game/ai_main.o \ + $(B)/$(MISSIONPACK)/game/ai_team.o \ + $(B)/$(MISSIONPACK)/game/ai_vcmd.o \ + $(B)/$(MISSIONPACK)/game/bg_misc.o \ + $(B)/$(MISSIONPACK)/game/bg_pmove.o \ + $(B)/$(MISSIONPACK)/game/bg_slidemove.o \ + $(B)/$(MISSIONPACK)/game/bg_lib.o \ + $(B)/$(MISSIONPACK)/game/g_active.o \ + $(B)/$(MISSIONPACK)/game/g_arenas.o \ + $(B)/$(MISSIONPACK)/game/g_bot.o \ + $(B)/$(MISSIONPACK)/game/g_client.o \ + $(B)/$(MISSIONPACK)/game/g_cmds.o \ + $(B)/$(MISSIONPACK)/game/g_combat.o \ + $(B)/$(MISSIONPACK)/game/g_items.o \ + $(B)/$(MISSIONPACK)/game/g_mem.o \ + $(B)/$(MISSIONPACK)/game/g_misc.o \ + $(B)/$(MISSIONPACK)/game/g_missile.o \ + $(B)/$(MISSIONPACK)/game/g_mover.o \ + $(B)/$(MISSIONPACK)/game/g_session.o \ + $(B)/$(MISSIONPACK)/game/g_spawn.o \ + $(B)/$(MISSIONPACK)/game/g_svcmds.o \ + $(B)/$(MISSIONPACK)/game/g_target.o \ + $(B)/$(MISSIONPACK)/game/g_team.o \ + $(B)/$(MISSIONPACK)/game/g_trigger.o \ + $(B)/$(MISSIONPACK)/game/g_utils.o \ + $(B)/$(MISSIONPACK)/game/g_weapon.o \ \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o + $(B)/$(MISSIONPACK)/qcommon/q_math.o \ + $(B)/$(MISSIONPACK)/qcommon/q_shared.o -MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o +MPGOBJ = $(MPGOBJ_) $(B)/$(MISSIONPACK)/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) -$(B)/missionpack/qagame$(SHLIBNAME): $(MPGOBJ) +$(B)/$(MISSIONPACK)/qagame$(SHLIBNAME): $(MPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) -$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) +$(B)/$(MISSIONPACK)/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm @@ -2103,59 +2122,59 @@ $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) ############################################################################# Q3UIOBJ_ = \ - $(B)/$(BASENAME)/ui/ui_main.o \ - $(B)/$(BASENAME)/ui/bg_misc.o \ - $(B)/$(BASENAME)/ui/bg_lib.o \ - $(B)/$(BASENAME)/ui/ui_addbots.o \ - $(B)/$(BASENAME)/ui/ui_atoms.o \ - $(B)/$(BASENAME)/ui/ui_cdkey.o \ - $(B)/$(BASENAME)/ui/ui_cinematics.o \ - $(B)/$(BASENAME)/ui/ui_confirm.o \ - $(B)/$(BASENAME)/ui/ui_connect.o \ - $(B)/$(BASENAME)/ui/ui_controls2.o \ - $(B)/$(BASENAME)/ui/ui_credits.o \ - $(B)/$(BASENAME)/ui/ui_demo2.o \ - $(B)/$(BASENAME)/ui/ui_display.o \ - $(B)/$(BASENAME)/ui/ui_gameinfo.o \ - $(B)/$(BASENAME)/ui/ui_ingame.o \ - $(B)/$(BASENAME)/ui/ui_loadconfig.o \ - $(B)/$(BASENAME)/ui/ui_menu.o \ - $(B)/$(BASENAME)/ui/ui_mfield.o \ - $(B)/$(BASENAME)/ui/ui_mods.o \ - $(B)/$(BASENAME)/ui/ui_network.o \ - $(B)/$(BASENAME)/ui/ui_options.o \ - $(B)/$(BASENAME)/ui/ui_playermodel.o \ - $(B)/$(BASENAME)/ui/ui_players.o \ - $(B)/$(BASENAME)/ui/ui_playersettings.o \ - $(B)/$(BASENAME)/ui/ui_preferences.o \ - $(B)/$(BASENAME)/ui/ui_qmenu.o \ - $(B)/$(BASENAME)/ui/ui_removebots.o \ - $(B)/$(BASENAME)/ui/ui_saveconfig.o \ - $(B)/$(BASENAME)/ui/ui_serverinfo.o \ - $(B)/$(BASENAME)/ui/ui_servers2.o \ - $(B)/$(BASENAME)/ui/ui_setup.o \ - $(B)/$(BASENAME)/ui/ui_sound.o \ - $(B)/$(BASENAME)/ui/ui_sparena.o \ - $(B)/$(BASENAME)/ui/ui_specifyserver.o \ - $(B)/$(BASENAME)/ui/ui_splevel.o \ - $(B)/$(BASENAME)/ui/ui_sppostgame.o \ - $(B)/$(BASENAME)/ui/ui_spskill.o \ - $(B)/$(BASENAME)/ui/ui_startserver.o \ - $(B)/$(BASENAME)/ui/ui_team.o \ - $(B)/$(BASENAME)/ui/ui_teamorders.o \ - $(B)/$(BASENAME)/ui/ui_video.o \ + $(B)/$(BASEGAME)/ui/ui_main.o \ + $(B)/$(BASEGAME)/ui/bg_misc.o \ + $(B)/$(BASEGAME)/ui/bg_lib.o \ + $(B)/$(BASEGAME)/ui/ui_addbots.o \ + $(B)/$(BASEGAME)/ui/ui_atoms.o \ + $(B)/$(BASEGAME)/ui/ui_cdkey.o \ + $(B)/$(BASEGAME)/ui/ui_cinematics.o \ + $(B)/$(BASEGAME)/ui/ui_confirm.o \ + $(B)/$(BASEGAME)/ui/ui_connect.o \ + $(B)/$(BASEGAME)/ui/ui_controls2.o \ + $(B)/$(BASEGAME)/ui/ui_credits.o \ + $(B)/$(BASEGAME)/ui/ui_demo2.o \ + $(B)/$(BASEGAME)/ui/ui_display.o \ + $(B)/$(BASEGAME)/ui/ui_gameinfo.o \ + $(B)/$(BASEGAME)/ui/ui_ingame.o \ + $(B)/$(BASEGAME)/ui/ui_loadconfig.o \ + $(B)/$(BASEGAME)/ui/ui_menu.o \ + $(B)/$(BASEGAME)/ui/ui_mfield.o \ + $(B)/$(BASEGAME)/ui/ui_mods.o \ + $(B)/$(BASEGAME)/ui/ui_network.o \ + $(B)/$(BASEGAME)/ui/ui_options.o \ + $(B)/$(BASEGAME)/ui/ui_playermodel.o \ + $(B)/$(BASEGAME)/ui/ui_players.o \ + $(B)/$(BASEGAME)/ui/ui_playersettings.o \ + $(B)/$(BASEGAME)/ui/ui_preferences.o \ + $(B)/$(BASEGAME)/ui/ui_qmenu.o \ + $(B)/$(BASEGAME)/ui/ui_removebots.o \ + $(B)/$(BASEGAME)/ui/ui_saveconfig.o \ + $(B)/$(BASEGAME)/ui/ui_serverinfo.o \ + $(B)/$(BASEGAME)/ui/ui_servers2.o \ + $(B)/$(BASEGAME)/ui/ui_setup.o \ + $(B)/$(BASEGAME)/ui/ui_sound.o \ + $(B)/$(BASEGAME)/ui/ui_sparena.o \ + $(B)/$(BASEGAME)/ui/ui_specifyserver.o \ + $(B)/$(BASEGAME)/ui/ui_splevel.o \ + $(B)/$(BASEGAME)/ui/ui_sppostgame.o \ + $(B)/$(BASEGAME)/ui/ui_spskill.o \ + $(B)/$(BASEGAME)/ui/ui_startserver.o \ + $(B)/$(BASEGAME)/ui/ui_team.o \ + $(B)/$(BASEGAME)/ui/ui_teamorders.o \ + $(B)/$(BASEGAME)/ui/ui_video.o \ \ - $(B)/$(BASENAME)/qcommon/q_math.o \ - $(B)/$(BASENAME)/qcommon/q_shared.o + $(B)/$(BASEGAME)/qcommon/q_math.o \ + $(B)/$(BASEGAME)/qcommon/q_shared.o -Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o +Q3UIOBJ = $(Q3UIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) -$(B)/$(BASENAME)/ui$(SHLIBNAME): $(Q3UIOBJ) +$(B)/$(BASEGAME)/ui$(SHLIBNAME): $(Q3UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) -$(B)/$(BASENAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) +$(B)/$(BASEGAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm @@ -2164,26 +2183,26 @@ $(B)/$(BASENAME)/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) ############################################################################# MPUIOBJ_ = \ - $(B)/missionpack/ui/ui_main.o \ - $(B)/missionpack/ui/ui_atoms.o \ - $(B)/missionpack/ui/ui_gameinfo.o \ - $(B)/missionpack/ui/ui_players.o \ - $(B)/missionpack/ui/ui_shared.o \ + $(B)/$(MISSIONPACK)/ui/ui_main.o \ + $(B)/$(MISSIONPACK)/ui/ui_atoms.o \ + $(B)/$(MISSIONPACK)/ui/ui_gameinfo.o \ + $(B)/$(MISSIONPACK)/ui/ui_players.o \ + $(B)/$(MISSIONPACK)/ui/ui_shared.o \ \ - $(B)/missionpack/ui/bg_misc.o \ - $(B)/missionpack/ui/bg_lib.o \ + $(B)/$(MISSIONPACK)/ui/bg_misc.o \ + $(B)/$(MISSIONPACK)/ui/bg_lib.o \ \ - $(B)/missionpack/qcommon/q_math.o \ - $(B)/missionpack/qcommon/q_shared.o + $(B)/$(MISSIONPACK)/qcommon/q_math.o \ + $(B)/$(MISSIONPACK)/qcommon/q_shared.o -MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o +MPUIOBJ = $(MPUIOBJ_) $(B)/$(MISSIONPACK)/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) -$(B)/missionpack/ui$(SHLIBNAME): $(MPUIOBJ) +$(B)/$(MISSIONPACK)/ui$(SHLIBNAME): $(MPUIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) -$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) +$(B)/$(MISSIONPACK)/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm @@ -2290,79 +2309,79 @@ endif ## GAME MODULE RULES ############################################################################# -$(B)/$(BASENAME)/cgame/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(BASEGAME)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) -$(B)/$(BASENAME)/cgame/%.o: $(CGDIR)/%.c +$(B)/$(BASEGAME)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) -$(B)/$(BASENAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(BASEGAME)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/$(BASENAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) -$(B)/missionpack/cgame/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(MISSIONPACK)/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC_MISSIONPACK) -$(B)/missionpack/cgame/%.o: $(CGDIR)/%.c +$(B)/$(MISSIONPACK)/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC_MISSIONPACK) -$(B)/missionpack/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(MISSIONPACK)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) -$(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) +$(B)/$(MISSIONPACK)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) -$(B)/$(BASENAME)/game/%.o: $(GDIR)/%.c +$(B)/$(BASEGAME)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) -$(B)/$(BASENAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) -$(B)/missionpack/game/%.o: $(GDIR)/%.c +$(B)/$(MISSIONPACK)/game/%.o: $(GDIR)/%.c $(DO_GAME_CC_MISSIONPACK) -$(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC) +$(B)/$(MISSIONPACK)/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC_MISSIONPACK) -$(B)/$(BASENAME)/ui/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(BASEGAME)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) -$(B)/$(BASENAME)/ui/%.o: $(Q3UIDIR)/%.c +$(B)/$(BASEGAME)/ui/%.o: $(Q3UIDIR)/%.c $(DO_UI_CC) -$(B)/$(BASENAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(BASEGAME)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/$(BASENAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) -$(B)/missionpack/ui/bg_%.o: $(GDIR)/bg_%.c +$(B)/$(MISSIONPACK)/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC_MISSIONPACK) -$(B)/missionpack/ui/%.o: $(UIDIR)/%.c +$(B)/$(MISSIONPACK)/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC_MISSIONPACK) -$(B)/missionpack/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) +$(B)/$(MISSIONPACK)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) -$(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) +$(B)/$(MISSIONPACK)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) -$(B)/$(BASENAME)/qcommon/%.o: $(CMDIR)/%.c +$(B)/$(BASEGAME)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) -$(B)/$(BASENAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) +$(B)/$(BASEGAME)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) -$(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c +$(B)/$(MISSIONPACK)/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) -$(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) +$(B)/$(MISSIONPACK)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC_MISSIONPACK) @@ -2379,14 +2398,16 @@ TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) copyfiles: release @if [ ! -d $(COPYDIR)/$(BASENAME) ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi ifneq ($(BUILD_GAME_SO),0) - -$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASENAME) + ifneq ($(BUILD_BASEGAME),0) + -$(MKDIR) -p -m 0755 $(COPYDIR)/$(BASEGAME) + endif ifneq ($(BUILD_MISSIONPACK),0) - -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack + -$(MKDIR) -p -m 0755 $(COPYDIR)/$(MISSIONPACK) endif endif ifneq ($(BUILD_CLIENT),0) - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(EXENAME)$(FULLBINEXT) $(COPYBINDIR)/$(EXENAME)$(FULLBINEXT) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)$(FULLBINEXT) ifneq ($(USE_RENDERER_DLOPEN),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_$(SHLIBNAME) endif @@ -2397,31 +2418,32 @@ ifneq ($(BUILD_CLIENT_SMP),0) ifneq ($(USE_RENDERER_DLOPEN),0) $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/renderer_opengl1_smp_$(SHLIBNAME) $(COPYBINDIR)/renderer_opengl1_smp_$(SHLIBNAME) else - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(EXENAME)-smp$(FULLBINEXT) $(COPYBINDIR)/$(EXENAME)-smp$(FULLBINEXT) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(CLIENTBIN)-smp$(FULLBINEXT) $(COPYBINDIR)/$(CLIENTBIN)-smp$(FULLBINEXT) endif endif ifneq ($(BUILD_SERVER),0) - @if [ -f $(BR)/$(DEDEXENAME)$(FULLBINEXT) ]; then \ - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(DEDEXENAME)$(FULLBINEXT) $(COPYBINDIR)/$(DEDEXENAME)$(FULLBINEXT); \ + @if [ -f $(BR)/$(SERVERBIN)$(FULLBINEXT) ]; then \ + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(SERVERBIN)$(FULLBINEXT) $(COPYBINDIR)/$(SERVERBIN)$(FULLBINEXT); \ fi endif ifneq ($(BUILD_GAME_SO),0) - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/cgame$(SHLIBNAME) \ - $(COPYDIR)/$(BASENAME)/. - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/qagame$(SHLIBNAME) \ - $(COPYDIR)/$(BASENAME)/. - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASENAME)/ui$(SHLIBNAME) \ - $(COPYDIR)/$(BASENAME)/. + ifneq ($(BUILD_BASEGAME),0) + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/cgame$(SHLIBNAME) \ + $(COPYDIR)/$(BASEGAME)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/qagame$(SHLIBNAME) \ + $(COPYDIR)/$(BASEGAME)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(BASEGAME)/ui$(SHLIBNAME) \ + $(COPYDIR)/$(BASEGAME)/. + endif ifneq ($(BUILD_MISSIONPACK),0) - -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/cgame$(SHLIBNAME) \ - $(COPYDIR)/missionpack/. - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/qagame$(SHLIBNAME) \ - $(COPYDIR)/missionpack/. - $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/missionpack/ui$(SHLIBNAME) \ - $(COPYDIR)/missionpack/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/cgame$(SHLIBNAME) \ + $(COPYDIR)/$(MISSIONPACK)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/qagame$(SHLIBNAME) \ + $(COPYDIR)/$(MISSIONPACK)/. + $(INSTALL) $(STRIP_FLAG) -m 0755 $(BR)/$(MISSIONPACK)/ui$(SHLIBNAME) \ + $(COPYDIR)/$(MISSIONPACK)/. endif endif @@ -2475,10 +2497,10 @@ else endif dist: - rm -rf $(EXENAME)-$(VERSION) - svn export . $(EXENAME)-$(VERSION) - tar --owner=root --group=root --force-local -cjf $(EXENAME)-$(VERSION).tar.bz2 $(EXENAME)-$(VERSION) - rm -rf $(EXENAME)-$(VERSION) + rm -rf $(CLIENTBIN)-$(VERSION) + svn export . $(CLIENTBIN)-$(VERSION) + tar --owner=root --group=root --force-local -cjf $(CLIENTBIN)-$(VERSION).tar.bz2 $(CLIENTBIN)-$(VERSION) + rm -rf $(CLIENTBIN)-$(VERSION) ############################################################################# # DEPENDENCIES diff --git a/README b/README index 31278f9e..d6d11594 100644 --- a/README +++ b/README @@ -83,9 +83,17 @@ Makefile.local: BUILD_SERVER - build the 'ioq3ded' server binary BUILD_CLIENT - build the 'ioquake3' client binary BUILD_CLIENT_SMP - build the 'ioquake3-smp' client binary + BUILD_BASEGAME - build the 'baseq3' binaries + BUILD_MISSIONPACK - build the 'missionpack' binaries BUILD_GAME_SO - build the game shared libraries BUILD_GAME_QVM - build the game qvms BUILD_STANDALONE - build binaries suited for stand-alone games + SERVERBIN - rename 'ioq3ded' server binary + CLIENTBIN - rename 'ioquake3' client binary + BASEGAME - rename 'baseq3' + BASEGAME_CFLAGS - custom CFLAGS for basegame + MISSIONPACK - rename 'missionpack' + MISSIONPACK_CFLAGS - custom CFLAGS for missionpack (default '-DMISSIONPACK') USE_OPENAL - use OpenAL where available USE_OPENAL_DLOPEN - link with OpenAL at runtime USE_CURL - use libcurl for http/ftp download support