mirror of
https://github.com/ioquake/ioq3.git
synced 2025-05-29 16:11:31 +00:00
Itsa me, quake3io!
This commit is contained in:
parent
dbe4ddb103
commit
5b755058f5
1409 changed files with 798983 additions and 798983 deletions
124
code/ui/Conscript
Normal file → Executable file
124
code/ui/Conscript
Normal file → Executable file
|
@ -1,62 +1,62 @@
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# TA ui building
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# qvm building against native:
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# only native has ui_syscalls.c
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# qvm uses a custom ui_syscalls.asm with equ stubs
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# qvm has additional bg_lib.c
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Import qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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$env = new cons(
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# the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
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# this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
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CPPPATH => '#cgame:#game:#ui',
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS . '-DMISSIONPACK -fPIC',
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LDFLAGS => '-shared -ldl -lm'
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);
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# qvm building
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# we heavily customize the cons environment
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$vm_env = new cons(
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# the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
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# this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
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CPPPATH => '#cgame:#game:#ui',
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CC => 'q3lcc',
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CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
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SUFOBJ => '.asm',
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LINK => 'q3asm',
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CFLAGS => '-DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g',
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# need to know where to find the compiler tools
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ENV => { PATH => $ENV{PATH} . ":./qvmtools", },
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);
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# the file with vmMain function MUST be the first one of the list
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@FILES = qw(
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ui_main.c
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ui_atoms.c
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ui_gameinfo.c
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ui_players.c
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ui_util.c
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ui_shared.c
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../game/bg_misc.c
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../game/q_math.c
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../game/q_shared.c
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);
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$FILESREF = \@FILES;
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if ($NO_SO eq 0)
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{
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Program $env 'uii386.so', @$FILESREF, 'ui_syscalls.c';
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Install $env $INSTALL_DIR, 'uii386.so';
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}
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if ($NO_VM eq 0)
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{
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Depends $vm_env 'ui.qvm', '#qvmtools/q3lcc';
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Depends $vm_env 'ui.qvm', '#qvmtools/q3asm';
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Program $vm_env 'ui.qvm', @$FILESREF, '../game/bg_lib.c', 'ui_syscalls.asm';
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Install $vm_env $INSTALL_DIR . '/vm', 'ui.qvm';
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}
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# TA ui building
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# qvm building against native:
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# only native has ui_syscalls.c
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# qvm uses a custom ui_syscalls.asm with equ stubs
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# qvm has additional bg_lib.c
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Import qw( BASE_CFLAGS TARGET_DIR INSTALL_DIR NO_VM NO_SO CC CXX LINK );
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$env = new cons(
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# the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
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# this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
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CPPPATH => '#cgame:#game:#ui',
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS . '-DMISSIONPACK -fPIC',
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LDFLAGS => '-shared -ldl -lm'
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);
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# qvm building
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# we heavily customize the cons environment
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$vm_env = new cons(
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# the code has the very bad habit of doing things like #include "../ui/ui_shared.h"
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# this seems to confuse the dependency analysis, explicit toplevel includes seem to fix
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CPPPATH => '#cgame:#game:#ui',
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CC => 'q3lcc',
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CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
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SUFOBJ => '.asm',
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LINK => 'q3asm',
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CFLAGS => '-DQ3_VM -DMISSIONPACK -S -Wf-target=bytecode -Wf-g',
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# need to know where to find the compiler tools
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ENV => { PATH => $ENV{PATH} . ":./qvmtools", },
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);
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# the file with vmMain function MUST be the first one of the list
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@FILES = qw(
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ui_main.c
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ui_atoms.c
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ui_gameinfo.c
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ui_players.c
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ui_util.c
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ui_shared.c
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../game/bg_misc.c
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../game/q_math.c
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../game/q_shared.c
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);
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$FILESREF = \@FILES;
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if ($NO_SO eq 0)
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{
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Program $env 'uii386.so', @$FILESREF, 'ui_syscalls.c';
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Install $env $INSTALL_DIR, 'uii386.so';
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}
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if ($NO_VM eq 0)
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{
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Depends $vm_env 'ui.qvm', '#qvmtools/q3lcc';
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Depends $vm_env 'ui.qvm', '#qvmtools/q3asm';
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Program $vm_env 'ui.qvm', @$FILESREF, '../game/bg_lib.c', 'ui_syscalls.asm';
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Install $vm_env $INSTALL_DIR . '/vm', 'ui.qvm';
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}
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|
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4
code/ui/compile.bat
Normal file → Executable file
4
code/ui/compile.bat
Normal file → Executable file
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@ -1,2 +1,2 @@
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lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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326
code/ui/keycodes.h
Normal file → Executable file
326
code/ui/keycodes.h
Normal file → Executable file
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@ -1,163 +1,163 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
|
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
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||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#ifndef __KEYCODES_H__
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#define __KEYCODES_H__
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//
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// these are the key numbers that should be passed to KeyEvent
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//
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// normal keys should be passed as lowercased ascii
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typedef enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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K_BACKSPACE = 127,
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K_COMMAND = 128,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_ALT,
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K_CTRL,
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K_SHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MWHEELDOWN,
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K_MWHEELUP,
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K_JOY1,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY17,
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K_JOY18,
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K_JOY19,
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K_JOY20,
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K_JOY21,
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K_JOY22,
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||||
K_JOY23,
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||||
K_JOY24,
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||||
K_JOY25,
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||||
K_JOY26,
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||||
K_JOY27,
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K_JOY28,
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||||
K_JOY29,
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K_JOY30,
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K_JOY31,
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K_JOY32,
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K_AUX1,
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_AUX9,
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K_AUX10,
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||||
K_AUX11,
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||||
K_AUX12,
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||||
K_AUX13,
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||||
K_AUX14,
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||||
K_AUX15,
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||||
K_AUX16,
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||||
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K_LAST_KEY // this had better be <256!
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} keyNum_t;
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||||
|
||||
|
||||
// The menu code needs to get both key and char events, but
|
||||
// to avoid duplicating the paths, the char events are just
|
||||
// distinguished by or'ing in K_CHAR_FLAG (ugly)
|
||||
#define K_CHAR_FLAG 1024
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|
||||
#endif
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||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
#ifndef __KEYCODES_H__
|
||||
#define __KEYCODES_H__
|
||||
|
||||
//
|
||||
// these are the key numbers that should be passed to KeyEvent
|
||||
//
|
||||
|
||||
// normal keys should be passed as lowercased ascii
|
||||
|
||||
typedef enum {
|
||||
K_TAB = 9,
|
||||
K_ENTER = 13,
|
||||
K_ESCAPE = 27,
|
||||
K_SPACE = 32,
|
||||
|
||||
K_BACKSPACE = 127,
|
||||
|
||||
K_COMMAND = 128,
|
||||
K_CAPSLOCK,
|
||||
K_POWER,
|
||||
K_PAUSE,
|
||||
|
||||
K_UPARROW,
|
||||
K_DOWNARROW,
|
||||
K_LEFTARROW,
|
||||
K_RIGHTARROW,
|
||||
|
||||
K_ALT,
|
||||
K_CTRL,
|
||||
K_SHIFT,
|
||||
K_INS,
|
||||
K_DEL,
|
||||
K_PGDN,
|
||||
K_PGUP,
|
||||
K_HOME,
|
||||
K_END,
|
||||
|
||||
K_F1,
|
||||
K_F2,
|
||||
K_F3,
|
||||
K_F4,
|
||||
K_F5,
|
||||
K_F6,
|
||||
K_F7,
|
||||
K_F8,
|
||||
K_F9,
|
||||
K_F10,
|
||||
K_F11,
|
||||
K_F12,
|
||||
K_F13,
|
||||
K_F14,
|
||||
K_F15,
|
||||
|
||||
K_KP_HOME,
|
||||
K_KP_UPARROW,
|
||||
K_KP_PGUP,
|
||||
K_KP_LEFTARROW,
|
||||
K_KP_5,
|
||||
K_KP_RIGHTARROW,
|
||||
K_KP_END,
|
||||
K_KP_DOWNARROW,
|
||||
K_KP_PGDN,
|
||||
K_KP_ENTER,
|
||||
K_KP_INS,
|
||||
K_KP_DEL,
|
||||
K_KP_SLASH,
|
||||
K_KP_MINUS,
|
||||
K_KP_PLUS,
|
||||
K_KP_NUMLOCK,
|
||||
K_KP_STAR,
|
||||
K_KP_EQUALS,
|
||||
|
||||
K_MOUSE1,
|
||||
K_MOUSE2,
|
||||
K_MOUSE3,
|
||||
K_MOUSE4,
|
||||
K_MOUSE5,
|
||||
|
||||
K_MWHEELDOWN,
|
||||
K_MWHEELUP,
|
||||
|
||||
K_JOY1,
|
||||
K_JOY2,
|
||||
K_JOY3,
|
||||
K_JOY4,
|
||||
K_JOY5,
|
||||
K_JOY6,
|
||||
K_JOY7,
|
||||
K_JOY8,
|
||||
K_JOY9,
|
||||
K_JOY10,
|
||||
K_JOY11,
|
||||
K_JOY12,
|
||||
K_JOY13,
|
||||
K_JOY14,
|
||||
K_JOY15,
|
||||
K_JOY16,
|
||||
K_JOY17,
|
||||
K_JOY18,
|
||||
K_JOY19,
|
||||
K_JOY20,
|
||||
K_JOY21,
|
||||
K_JOY22,
|
||||
K_JOY23,
|
||||
K_JOY24,
|
||||
K_JOY25,
|
||||
K_JOY26,
|
||||
K_JOY27,
|
||||
K_JOY28,
|
||||
K_JOY29,
|
||||
K_JOY30,
|
||||
K_JOY31,
|
||||
K_JOY32,
|
||||
|
||||
K_AUX1,
|
||||
K_AUX2,
|
||||
K_AUX3,
|
||||
K_AUX4,
|
||||
K_AUX5,
|
||||
K_AUX6,
|
||||
K_AUX7,
|
||||
K_AUX8,
|
||||
K_AUX9,
|
||||
K_AUX10,
|
||||
K_AUX11,
|
||||
K_AUX12,
|
||||
K_AUX13,
|
||||
K_AUX14,
|
||||
K_AUX15,
|
||||
K_AUX16,
|
||||
|
||||
K_LAST_KEY // this had better be <256!
|
||||
} keyNum_t;
|
||||
|
||||
|
||||
// The menu code needs to get both key and char events, but
|
||||
// to avoid duplicating the paths, the char events are just
|
||||
// distinguished by or'ing in K_CHAR_FLAG (ugly)
|
||||
#define K_CHAR_FLAG 1024
|
||||
|
||||
#endif
|
||||
|
|
66
code/ui/ui.bat
Normal file → Executable file
66
code/ui/ui.bat
Normal file → Executable file
|
@ -1,33 +1,33 @@
|
|||
rem make sure we have a safe environement
|
||||
set LIBRARY=
|
||||
set INCLUDE=
|
||||
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=lcc -DMISSIONPACK -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
||||
%cc% ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_util.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
q3asm -f ../ui
|
||||
:quit
|
||||
cd ..
|
||||
rem make sure we have a safe environement
|
||||
set LIBRARY=
|
||||
set INCLUDE=
|
||||
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=lcc -DMISSIONPACK -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
||||
%cc% ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_util.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
q3asm -f ../ui
|
||||
:quit
|
||||
cd ..
|
||||
|
|
6
code/ui/ui.def
Normal file → Executable file
6
code/ui/ui.def
Normal file → Executable file
|
@ -1,3 +1,3 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
||||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
||||
|
|
24
code/ui/ui.q3asm
Normal file → Executable file
24
code/ui/ui.q3asm
Normal file → Executable file
|
@ -1,12 +1,12 @@
|
|||
-o "\quake3\missionpack\vm\ui"
|
||||
ui_main
|
||||
..\ui_syscalls
|
||||
ui_atoms
|
||||
ui_players
|
||||
ui_util
|
||||
ui_shared
|
||||
ui_gameinfo
|
||||
bg_misc
|
||||
bg_lib
|
||||
q_math
|
||||
q_shared
|
||||
-o "\quake3\missionpack\vm\ui"
|
||||
ui_main
|
||||
..\ui_syscalls
|
||||
ui_atoms
|
||||
ui_players
|
||||
ui_util
|
||||
ui_shared
|
||||
ui_gameinfo
|
||||
bg_misc
|
||||
bg_lib
|
||||
q_math
|
||||
q_shared
|
||||
|
|
2016
code/ui/ui.vcproj
Normal file → Executable file
2016
code/ui/ui.vcproj
Normal file → Executable file
File diff suppressed because it is too large
Load diff
1040
code/ui/ui_atoms.c
Normal file → Executable file
1040
code/ui/ui_atoms.c
Normal file → Executable file
File diff suppressed because it is too large
Load diff
648
code/ui/ui_gameinfo.c
Normal file → Executable file
648
code/ui/ui_gameinfo.c
Normal file → Executable file
|
@ -1,324 +1,324 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
//
|
||||
// gameinfo.c
|
||||
//
|
||||
|
||||
#include "ui_local.h"
|
||||
|
||||
|
||||
//
|
||||
// arena and bot info
|
||||
//
|
||||
|
||||
|
||||
int ui_numBots;
|
||||
static char *ui_botInfos[MAX_BOTS];
|
||||
|
||||
static int ui_numArenas;
|
||||
static char *ui_arenaInfos[MAX_ARENAS];
|
||||
|
||||
#ifndef MISSIONPACK // bk001206
|
||||
static int ui_numSinglePlayerArenas;
|
||||
static int ui_numSpecialSinglePlayerArenas;
|
||||
#endif
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ParseInfos
|
||||
===============
|
||||
*/
|
||||
int UI_ParseInfos( char *buf, int max, char *infos[] ) {
|
||||
char *token;
|
||||
int count;
|
||||
char key[MAX_TOKEN_CHARS];
|
||||
char info[MAX_INFO_STRING];
|
||||
|
||||
count = 0;
|
||||
|
||||
while ( 1 ) {
|
||||
token = COM_Parse( &buf );
|
||||
if ( !token[0] ) {
|
||||
break;
|
||||
}
|
||||
if ( strcmp( token, "{" ) ) {
|
||||
Com_Printf( "Missing { in info file\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( count == max ) {
|
||||
Com_Printf( "Max infos exceeded\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
info[0] = '\0';
|
||||
while ( 1 ) {
|
||||
token = COM_ParseExt( &buf, qtrue );
|
||||
if ( !token[0] ) {
|
||||
Com_Printf( "Unexpected end of info file\n" );
|
||||
break;
|
||||
}
|
||||
if ( !strcmp( token, "}" ) ) {
|
||||
break;
|
||||
}
|
||||
Q_strncpyz( key, token, sizeof( key ) );
|
||||
|
||||
token = COM_ParseExt( &buf, qfalse );
|
||||
if ( !token[0] ) {
|
||||
strcpy( token, "<NULL>" );
|
||||
}
|
||||
Info_SetValueForKey( info, key, token );
|
||||
}
|
||||
//NOTE: extra space for arena number
|
||||
infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
|
||||
if (infos[count]) {
|
||||
strcpy(infos[count], info);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenasFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadArenasFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_ARENAS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_ARENAS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenas
|
||||
===============
|
||||
*/
|
||||
void UI_LoadArenas( void ) {
|
||||
int numdirs;
|
||||
vmCvar_t arenasFile;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i, n;
|
||||
int dirlen;
|
||||
char *type;
|
||||
|
||||
ui_numArenas = 0;
|
||||
uiInfo.mapCount = 0;
|
||||
|
||||
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *arenasFile.string ) {
|
||||
UI_LoadArenasFromFile(arenasFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadArenasFromFile("scripts/arenas.txt");
|
||||
}
|
||||
|
||||
// get all arenas from .arena files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadArenasFromFile(filename);
|
||||
}
|
||||
trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
|
||||
if (UI_OutOfMemory()) {
|
||||
trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
|
||||
}
|
||||
|
||||
for( n = 0; n < ui_numArenas; n++ ) {
|
||||
// determine type
|
||||
|
||||
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map"));
|
||||
uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname"));
|
||||
uiInfo.mapList[uiInfo.mapCount].levelShot = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
|
||||
|
||||
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
|
||||
// if no type specified, it will be treated as "ffa"
|
||||
if( *type ) {
|
||||
if( strstr( type, "ffa" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
if( strstr( type, "tourney" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_TOURNAMENT);
|
||||
}
|
||||
if( strstr( type, "ctf" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_CTF);
|
||||
}
|
||||
if( strstr( type, "oneflag" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_1FCTF);
|
||||
}
|
||||
if( strstr( type, "overload" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_OBELISK);
|
||||
}
|
||||
if( strstr( type, "harvester" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_HARVESTER);
|
||||
}
|
||||
} else {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
|
||||
uiInfo.mapCount++;
|
||||
if (uiInfo.mapCount >= MAX_MAPS) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBotsFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadBotsFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_BOTS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_BOTS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
COM_Compress(buf);
|
||||
|
||||
ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBots
|
||||
===============
|
||||
*/
|
||||
void UI_LoadBots( void ) {
|
||||
vmCvar_t botsFile;
|
||||
int numdirs;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i;
|
||||
int dirlen;
|
||||
|
||||
ui_numBots = 0;
|
||||
|
||||
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *botsFile.string ) {
|
||||
UI_LoadBotsFromFile(botsFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadBotsFromFile("scripts/bots.txt");
|
||||
}
|
||||
|
||||
// get all bots from .bot files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadBotsFromFile(filename);
|
||||
}
|
||||
trap_Print( va( "%i bots parsed\n", ui_numBots ) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByNumber
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByNumber( int num ) {
|
||||
if( num < 0 || num >= ui_numBots ) {
|
||||
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
||||
return NULL;
|
||||
}
|
||||
return ui_botInfos[num];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByName
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByName( const char *name ) {
|
||||
int n;
|
||||
char *value;
|
||||
|
||||
for ( n = 0; n < ui_numBots ; n++ ) {
|
||||
value = Info_ValueForKey( ui_botInfos[n], "name" );
|
||||
if ( !Q_stricmp( value, name ) ) {
|
||||
return ui_botInfos[n];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int UI_GetNumBots() {
|
||||
return ui_numBots;
|
||||
}
|
||||
|
||||
|
||||
char *UI_GetBotNameByNumber( int num ) {
|
||||
char *info = UI_GetBotInfoByNumber(num);
|
||||
if (info) {
|
||||
return Info_ValueForKey( info, "name" );
|
||||
}
|
||||
return "Sarge";
|
||||
}
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
//
|
||||
// gameinfo.c
|
||||
//
|
||||
|
||||
#include "ui_local.h"
|
||||
|
||||
|
||||
//
|
||||
// arena and bot info
|
||||
//
|
||||
|
||||
|
||||
int ui_numBots;
|
||||
static char *ui_botInfos[MAX_BOTS];
|
||||
|
||||
static int ui_numArenas;
|
||||
static char *ui_arenaInfos[MAX_ARENAS];
|
||||
|
||||
#ifndef MISSIONPACK // bk001206
|
||||
static int ui_numSinglePlayerArenas;
|
||||
static int ui_numSpecialSinglePlayerArenas;
|
||||
#endif
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ParseInfos
|
||||
===============
|
||||
*/
|
||||
int UI_ParseInfos( char *buf, int max, char *infos[] ) {
|
||||
char *token;
|
||||
int count;
|
||||
char key[MAX_TOKEN_CHARS];
|
||||
char info[MAX_INFO_STRING];
|
||||
|
||||
count = 0;
|
||||
|
||||
while ( 1 ) {
|
||||
token = COM_Parse( &buf );
|
||||
if ( !token[0] ) {
|
||||
break;
|
||||
}
|
||||
if ( strcmp( token, "{" ) ) {
|
||||
Com_Printf( "Missing { in info file\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( count == max ) {
|
||||
Com_Printf( "Max infos exceeded\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
info[0] = '\0';
|
||||
while ( 1 ) {
|
||||
token = COM_ParseExt( &buf, qtrue );
|
||||
if ( !token[0] ) {
|
||||
Com_Printf( "Unexpected end of info file\n" );
|
||||
break;
|
||||
}
|
||||
if ( !strcmp( token, "}" ) ) {
|
||||
break;
|
||||
}
|
||||
Q_strncpyz( key, token, sizeof( key ) );
|
||||
|
||||
token = COM_ParseExt( &buf, qfalse );
|
||||
if ( !token[0] ) {
|
||||
strcpy( token, "<NULL>" );
|
||||
}
|
||||
Info_SetValueForKey( info, key, token );
|
||||
}
|
||||
//NOTE: extra space for arena number
|
||||
infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
|
||||
if (infos[count]) {
|
||||
strcpy(infos[count], info);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenasFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadArenasFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_ARENAS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_ARENAS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenas
|
||||
===============
|
||||
*/
|
||||
void UI_LoadArenas( void ) {
|
||||
int numdirs;
|
||||
vmCvar_t arenasFile;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i, n;
|
||||
int dirlen;
|
||||
char *type;
|
||||
|
||||
ui_numArenas = 0;
|
||||
uiInfo.mapCount = 0;
|
||||
|
||||
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *arenasFile.string ) {
|
||||
UI_LoadArenasFromFile(arenasFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadArenasFromFile("scripts/arenas.txt");
|
||||
}
|
||||
|
||||
// get all arenas from .arena files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadArenasFromFile(filename);
|
||||
}
|
||||
trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
|
||||
if (UI_OutOfMemory()) {
|
||||
trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
|
||||
}
|
||||
|
||||
for( n = 0; n < ui_numArenas; n++ ) {
|
||||
// determine type
|
||||
|
||||
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map"));
|
||||
uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname"));
|
||||
uiInfo.mapList[uiInfo.mapCount].levelShot = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
|
||||
|
||||
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
|
||||
// if no type specified, it will be treated as "ffa"
|
||||
if( *type ) {
|
||||
if( strstr( type, "ffa" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
if( strstr( type, "tourney" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_TOURNAMENT);
|
||||
}
|
||||
if( strstr( type, "ctf" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_CTF);
|
||||
}
|
||||
if( strstr( type, "oneflag" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_1FCTF);
|
||||
}
|
||||
if( strstr( type, "overload" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_OBELISK);
|
||||
}
|
||||
if( strstr( type, "harvester" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_HARVESTER);
|
||||
}
|
||||
} else {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
|
||||
uiInfo.mapCount++;
|
||||
if (uiInfo.mapCount >= MAX_MAPS) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBotsFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadBotsFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_BOTS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_BOTS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
COM_Compress(buf);
|
||||
|
||||
ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBots
|
||||
===============
|
||||
*/
|
||||
void UI_LoadBots( void ) {
|
||||
vmCvar_t botsFile;
|
||||
int numdirs;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i;
|
||||
int dirlen;
|
||||
|
||||
ui_numBots = 0;
|
||||
|
||||
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *botsFile.string ) {
|
||||
UI_LoadBotsFromFile(botsFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadBotsFromFile("scripts/bots.txt");
|
||||
}
|
||||
|
||||
// get all bots from .bot files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadBotsFromFile(filename);
|
||||
}
|
||||
trap_Print( va( "%i bots parsed\n", ui_numBots ) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByNumber
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByNumber( int num ) {
|
||||
if( num < 0 || num >= ui_numBots ) {
|
||||
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
||||
return NULL;
|
||||
}
|
||||
return ui_botInfos[num];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByName
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByName( const char *name ) {
|
||||
int n;
|
||||
char *value;
|
||||
|
||||
for ( n = 0; n < ui_numBots ; n++ ) {
|
||||
value = Info_ValueForKey( ui_botInfos[n], "name" );
|
||||
if ( !Q_stricmp( value, name ) ) {
|
||||
return ui_botInfos[n];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int UI_GetNumBots() {
|
||||
return ui_numBots;
|
||||
}
|
||||
|
||||
|
||||
char *UI_GetBotNameByNumber( int num ) {
|
||||
char *info = UI_GetBotInfoByNumber(num);
|
||||
if (info) {
|
||||
return Info_ValueForKey( info, "name" );
|
||||
}
|
||||
return "Sarge";
|
||||
}
|
||||
|
|
2272
code/ui/ui_local.h
Normal file → Executable file
2272
code/ui/ui_local.h
Normal file → Executable file
File diff suppressed because it is too large
Load diff
11994
code/ui/ui_main.c
Normal file → Executable file
11994
code/ui/ui_main.c
Normal file → Executable file
File diff suppressed because it is too large
Load diff
2756
code/ui/ui_players.c
Normal file → Executable file
2756
code/ui/ui_players.c
Normal file → Executable file
File diff suppressed because it is too large
Load diff
382
code/ui/ui_public.h
Normal file → Executable file
382
code/ui/ui_public.h
Normal file → Executable file
|
@ -1,191 +1,191 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
#ifndef __UI_PUBLIC_H__
|
||||
#define __UI_PUBLIC_H__
|
||||
|
||||
#define UI_API_VERSION 6
|
||||
|
||||
typedef struct {
|
||||
connstate_t connState;
|
||||
int connectPacketCount;
|
||||
int clientNum;
|
||||
char servername[MAX_STRING_CHARS];
|
||||
char updateInfoString[MAX_STRING_CHARS];
|
||||
char messageString[MAX_STRING_CHARS];
|
||||
} uiClientState_t;
|
||||
|
||||
typedef enum {
|
||||
UI_ERROR,
|
||||
UI_PRINT,
|
||||
UI_MILLISECONDS,
|
||||
UI_CVAR_SET,
|
||||
UI_CVAR_VARIABLEVALUE,
|
||||
UI_CVAR_VARIABLESTRINGBUFFER,
|
||||
UI_CVAR_SETVALUE,
|
||||
UI_CVAR_RESET,
|
||||
UI_CVAR_CREATE,
|
||||
UI_CVAR_INFOSTRINGBUFFER,
|
||||
UI_ARGC,
|
||||
UI_ARGV,
|
||||
UI_CMD_EXECUTETEXT,
|
||||
UI_FS_FOPENFILE,
|
||||
UI_FS_READ,
|
||||
UI_FS_WRITE,
|
||||
UI_FS_FCLOSEFILE,
|
||||
UI_FS_GETFILELIST,
|
||||
UI_R_REGISTERMODEL,
|
||||
UI_R_REGISTERSKIN,
|
||||
UI_R_REGISTERSHADERNOMIP,
|
||||
UI_R_CLEARSCENE,
|
||||
UI_R_ADDREFENTITYTOSCENE,
|
||||
UI_R_ADDPOLYTOSCENE,
|
||||
UI_R_ADDLIGHTTOSCENE,
|
||||
UI_R_RENDERSCENE,
|
||||
UI_R_SETCOLOR,
|
||||
UI_R_DRAWSTRETCHPIC,
|
||||
UI_UPDATESCREEN,
|
||||
UI_CM_LERPTAG,
|
||||
UI_CM_LOADMODEL,
|
||||
UI_S_REGISTERSOUND,
|
||||
UI_S_STARTLOCALSOUND,
|
||||
UI_KEY_KEYNUMTOSTRINGBUF,
|
||||
UI_KEY_GETBINDINGBUF,
|
||||
UI_KEY_SETBINDING,
|
||||
UI_KEY_ISDOWN,
|
||||
UI_KEY_GETOVERSTRIKEMODE,
|
||||
UI_KEY_SETOVERSTRIKEMODE,
|
||||
UI_KEY_CLEARSTATES,
|
||||
UI_KEY_GETCATCHER,
|
||||
UI_KEY_SETCATCHER,
|
||||
UI_GETCLIPBOARDDATA,
|
||||
UI_GETGLCONFIG,
|
||||
UI_GETCLIENTSTATE,
|
||||
UI_GETCONFIGSTRING,
|
||||
UI_LAN_GETPINGQUEUECOUNT,
|
||||
UI_LAN_CLEARPING,
|
||||
UI_LAN_GETPING,
|
||||
UI_LAN_GETPINGINFO,
|
||||
UI_CVAR_REGISTER,
|
||||
UI_CVAR_UPDATE,
|
||||
UI_MEMORY_REMAINING,
|
||||
UI_GET_CDKEY,
|
||||
UI_SET_CDKEY,
|
||||
UI_R_REGISTERFONT,
|
||||
UI_R_MODELBOUNDS,
|
||||
UI_PC_ADD_GLOBAL_DEFINE,
|
||||
UI_PC_LOAD_SOURCE,
|
||||
UI_PC_FREE_SOURCE,
|
||||
UI_PC_READ_TOKEN,
|
||||
UI_PC_SOURCE_FILE_AND_LINE,
|
||||
UI_S_STOPBACKGROUNDTRACK,
|
||||
UI_S_STARTBACKGROUNDTRACK,
|
||||
UI_REAL_TIME,
|
||||
UI_LAN_GETSERVERCOUNT,
|
||||
UI_LAN_GETSERVERADDRESSSTRING,
|
||||
UI_LAN_GETSERVERINFO,
|
||||
UI_LAN_MARKSERVERVISIBLE,
|
||||
UI_LAN_UPDATEVISIBLEPINGS,
|
||||
UI_LAN_RESETPINGS,
|
||||
UI_LAN_LOADCACHEDSERVERS,
|
||||
UI_LAN_SAVECACHEDSERVERS,
|
||||
UI_LAN_ADDSERVER,
|
||||
UI_LAN_REMOVESERVER,
|
||||
UI_CIN_PLAYCINEMATIC,
|
||||
UI_CIN_STOPCINEMATIC,
|
||||
UI_CIN_RUNCINEMATIC,
|
||||
UI_CIN_DRAWCINEMATIC,
|
||||
UI_CIN_SETEXTENTS,
|
||||
UI_R_REMAP_SHADER,
|
||||
UI_VERIFY_CDKEY,
|
||||
UI_LAN_SERVERSTATUS,
|
||||
UI_LAN_GETSERVERPING,
|
||||
UI_LAN_SERVERISVISIBLE,
|
||||
UI_LAN_COMPARESERVERS,
|
||||
// 1.32
|
||||
UI_FS_SEEK,
|
||||
UI_SET_PBCLSTATUS,
|
||||
|
||||
UI_MEMSET = 100,
|
||||
UI_MEMCPY,
|
||||
UI_STRNCPY,
|
||||
UI_SIN,
|
||||
UI_COS,
|
||||
UI_ATAN2,
|
||||
UI_SQRT,
|
||||
UI_FLOOR,
|
||||
UI_CEIL
|
||||
} uiImport_t;
|
||||
|
||||
typedef enum {
|
||||
UIMENU_NONE,
|
||||
UIMENU_MAIN,
|
||||
UIMENU_INGAME,
|
||||
UIMENU_NEED_CD,
|
||||
UIMENU_BAD_CD_KEY,
|
||||
UIMENU_TEAM,
|
||||
UIMENU_POSTGAME
|
||||
} uiMenuCommand_t;
|
||||
|
||||
#define SORT_HOST 0
|
||||
#define SORT_MAP 1
|
||||
#define SORT_CLIENTS 2
|
||||
#define SORT_GAME 3
|
||||
#define SORT_PING 4
|
||||
#define SORT_PUNKBUSTER 5
|
||||
|
||||
typedef enum {
|
||||
UI_GETAPIVERSION = 0, // system reserved
|
||||
|
||||
UI_INIT,
|
||||
// void UI_Init( void );
|
||||
|
||||
UI_SHUTDOWN,
|
||||
// void UI_Shutdown( void );
|
||||
|
||||
UI_KEY_EVENT,
|
||||
// void UI_KeyEvent( int key );
|
||||
|
||||
UI_MOUSE_EVENT,
|
||||
// void UI_MouseEvent( int dx, int dy );
|
||||
|
||||
UI_REFRESH,
|
||||
// void UI_Refresh( int time );
|
||||
|
||||
UI_IS_FULLSCREEN,
|
||||
// qboolean UI_IsFullscreen( void );
|
||||
|
||||
UI_SET_ACTIVE_MENU,
|
||||
// void UI_SetActiveMenu( uiMenuCommand_t menu );
|
||||
|
||||
UI_CONSOLE_COMMAND,
|
||||
// qboolean UI_ConsoleCommand( int realTime );
|
||||
|
||||
UI_DRAW_CONNECT_SCREEN,
|
||||
// void UI_DrawConnectScreen( qboolean overlay );
|
||||
UI_HASUNIQUECDKEY
|
||||
// if !overlay, the background will be drawn, otherwise it will be
|
||||
// overlayed over whatever the cgame has drawn.
|
||||
// a GetClientState syscall will be made to get the current strings
|
||||
} uiExport_t;
|
||||
|
||||
#endif
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
#ifndef __UI_PUBLIC_H__
|
||||
#define __UI_PUBLIC_H__
|
||||
|
||||
#define UI_API_VERSION 6
|
||||
|
||||
typedef struct {
|
||||
connstate_t connState;
|
||||
int connectPacketCount;
|
||||
int clientNum;
|
||||
char servername[MAX_STRING_CHARS];
|
||||
char updateInfoString[MAX_STRING_CHARS];
|
||||
char messageString[MAX_STRING_CHARS];
|
||||
} uiClientState_t;
|
||||
|
||||
typedef enum {
|
||||
UI_ERROR,
|
||||
UI_PRINT,
|
||||
UI_MILLISECONDS,
|
||||
UI_CVAR_SET,
|
||||
UI_CVAR_VARIABLEVALUE,
|
||||
UI_CVAR_VARIABLESTRINGBUFFER,
|
||||
UI_CVAR_SETVALUE,
|
||||
UI_CVAR_RESET,
|
||||
UI_CVAR_CREATE,
|
||||
UI_CVAR_INFOSTRINGBUFFER,
|
||||
UI_ARGC,
|
||||
UI_ARGV,
|
||||
UI_CMD_EXECUTETEXT,
|
||||
UI_FS_FOPENFILE,
|
||||
UI_FS_READ,
|
||||
UI_FS_WRITE,
|
||||
UI_FS_FCLOSEFILE,
|
||||
UI_FS_GETFILELIST,
|
||||
UI_R_REGISTERMODEL,
|
||||
UI_R_REGISTERSKIN,
|
||||
UI_R_REGISTERSHADERNOMIP,
|
||||
UI_R_CLEARSCENE,
|
||||
UI_R_ADDREFENTITYTOSCENE,
|
||||
UI_R_ADDPOLYTOSCENE,
|
||||
UI_R_ADDLIGHTTOSCENE,
|
||||
UI_R_RENDERSCENE,
|
||||
UI_R_SETCOLOR,
|
||||
UI_R_DRAWSTRETCHPIC,
|
||||
UI_UPDATESCREEN,
|
||||
UI_CM_LERPTAG,
|
||||
UI_CM_LOADMODEL,
|
||||
UI_S_REGISTERSOUND,
|
||||
UI_S_STARTLOCALSOUND,
|
||||
UI_KEY_KEYNUMTOSTRINGBUF,
|
||||
UI_KEY_GETBINDINGBUF,
|
||||
UI_KEY_SETBINDING,
|
||||
UI_KEY_ISDOWN,
|
||||
UI_KEY_GETOVERSTRIKEMODE,
|
||||
UI_KEY_SETOVERSTRIKEMODE,
|
||||
UI_KEY_CLEARSTATES,
|
||||
UI_KEY_GETCATCHER,
|
||||
UI_KEY_SETCATCHER,
|
||||
UI_GETCLIPBOARDDATA,
|
||||
UI_GETGLCONFIG,
|
||||
UI_GETCLIENTSTATE,
|
||||
UI_GETCONFIGSTRING,
|
||||
UI_LAN_GETPINGQUEUECOUNT,
|
||||
UI_LAN_CLEARPING,
|
||||
UI_LAN_GETPING,
|
||||
UI_LAN_GETPINGINFO,
|
||||
UI_CVAR_REGISTER,
|
||||
UI_CVAR_UPDATE,
|
||||
UI_MEMORY_REMAINING,
|
||||
UI_GET_CDKEY,
|
||||
UI_SET_CDKEY,
|
||||
UI_R_REGISTERFONT,
|
||||
UI_R_MODELBOUNDS,
|
||||
UI_PC_ADD_GLOBAL_DEFINE,
|
||||
UI_PC_LOAD_SOURCE,
|
||||
UI_PC_FREE_SOURCE,
|
||||
UI_PC_READ_TOKEN,
|
||||
UI_PC_SOURCE_FILE_AND_LINE,
|
||||
UI_S_STOPBACKGROUNDTRACK,
|
||||
UI_S_STARTBACKGROUNDTRACK,
|
||||
UI_REAL_TIME,
|
||||
UI_LAN_GETSERVERCOUNT,
|
||||
UI_LAN_GETSERVERADDRESSSTRING,
|
||||
UI_LAN_GETSERVERINFO,
|
||||
UI_LAN_MARKSERVERVISIBLE,
|
||||
UI_LAN_UPDATEVISIBLEPINGS,
|
||||
UI_LAN_RESETPINGS,
|
||||
UI_LAN_LOADCACHEDSERVERS,
|
||||
UI_LAN_SAVECACHEDSERVERS,
|
||||
UI_LAN_ADDSERVER,
|
||||
UI_LAN_REMOVESERVER,
|
||||
UI_CIN_PLAYCINEMATIC,
|
||||
UI_CIN_STOPCINEMATIC,
|
||||
UI_CIN_RUNCINEMATIC,
|
||||
UI_CIN_DRAWCINEMATIC,
|
||||
UI_CIN_SETEXTENTS,
|
||||
UI_R_REMAP_SHADER,
|
||||
UI_VERIFY_CDKEY,
|
||||
UI_LAN_SERVERSTATUS,
|
||||
UI_LAN_GETSERVERPING,
|
||||
UI_LAN_SERVERISVISIBLE,
|
||||
UI_LAN_COMPARESERVERS,
|
||||
// 1.32
|
||||
UI_FS_SEEK,
|
||||
UI_SET_PBCLSTATUS,
|
||||
|
||||
UI_MEMSET = 100,
|
||||
UI_MEMCPY,
|
||||
UI_STRNCPY,
|
||||
UI_SIN,
|
||||
UI_COS,
|
||||
UI_ATAN2,
|
||||
UI_SQRT,
|
||||
UI_FLOOR,
|
||||
UI_CEIL
|
||||
} uiImport_t;
|
||||
|
||||
typedef enum {
|
||||
UIMENU_NONE,
|
||||
UIMENU_MAIN,
|
||||
UIMENU_INGAME,
|
||||
UIMENU_NEED_CD,
|
||||
UIMENU_BAD_CD_KEY,
|
||||
UIMENU_TEAM,
|
||||
UIMENU_POSTGAME
|
||||
} uiMenuCommand_t;
|
||||
|
||||
#define SORT_HOST 0
|
||||
#define SORT_MAP 1
|
||||
#define SORT_CLIENTS 2
|
||||
#define SORT_GAME 3
|
||||
#define SORT_PING 4
|
||||
#define SORT_PUNKBUSTER 5
|
||||
|
||||
typedef enum {
|
||||
UI_GETAPIVERSION = 0, // system reserved
|
||||
|
||||
UI_INIT,
|
||||
// void UI_Init( void );
|
||||
|
||||
UI_SHUTDOWN,
|
||||
// void UI_Shutdown( void );
|
||||
|
||||
UI_KEY_EVENT,
|
||||
// void UI_KeyEvent( int key );
|
||||
|
||||
UI_MOUSE_EVENT,
|
||||
// void UI_MouseEvent( int dx, int dy );
|
||||
|
||||
UI_REFRESH,
|
||||
// void UI_Refresh( int time );
|
||||
|
||||
UI_IS_FULLSCREEN,
|
||||
// qboolean UI_IsFullscreen( void );
|
||||
|
||||
UI_SET_ACTIVE_MENU,
|
||||
// void UI_SetActiveMenu( uiMenuCommand_t menu );
|
||||
|
||||
UI_CONSOLE_COMMAND,
|
||||
// qboolean UI_ConsoleCommand( int realTime );
|
||||
|
||||
UI_DRAW_CONNECT_SCREEN,
|
||||
// void UI_DrawConnectScreen( qboolean overlay );
|
||||
UI_HASUNIQUECDKEY
|
||||
// if !overlay, the background will be drawn, otherwise it will be
|
||||
// overlayed over whatever the cgame has drawn.
|
||||
// a GetClientState syscall will be made to get the current strings
|
||||
} uiExport_t;
|
||||
|
||||
#endif
|
||||
|
|
11570
code/ui/ui_shared.c
Normal file → Executable file
11570
code/ui/ui_shared.c
Normal file → Executable file
File diff suppressed because it is too large
Load diff
900
code/ui/ui_shared.h
Normal file → Executable file
900
code/ui/ui_shared.h
Normal file → Executable file
|
@ -1,450 +1,450 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __UI_SHARED_H
|
||||
#define __UI_SHARED_H
|
||||
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../cgame/tr_types.h"
|
||||
#include "keycodes.h"
|
||||
|
||||
#include "../../ui/menudef.h"
|
||||
|
||||
#define MAX_MENUNAME 32
|
||||
#define MAX_ITEMTEXT 64
|
||||
#define MAX_ITEMACTION 64
|
||||
#define MAX_MENUDEFFILE 4096
|
||||
#define MAX_MENUFILE 32768
|
||||
#define MAX_MENUS 64
|
||||
#define MAX_MENUITEMS 96
|
||||
#define MAX_COLOR_RANGES 10
|
||||
#define MAX_OPEN_MENUS 16
|
||||
|
||||
#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
|
||||
#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
|
||||
#define WINDOW_VISIBLE 0x00000004 // is visible
|
||||
#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
|
||||
#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
|
||||
#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
|
||||
#define WINDOW_FADINGIN 0x00000040 // fading in
|
||||
#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
|
||||
#define WINDOW_INTRANSITION 0x00000100 // window is in transition
|
||||
#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
|
||||
#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
|
||||
#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
|
||||
#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
|
||||
#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
|
||||
#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
|
||||
#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
|
||||
#define WINDOW_ORBITING 0x00010000 // item is in orbit
|
||||
#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
|
||||
#define WINDOW_WRAPPED 0x00040000 // manually wrap text
|
||||
#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
|
||||
#define WINDOW_FORCED 0x00100000 // forced open
|
||||
#define WINDOW_POPUP 0x00200000 // popup
|
||||
#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
|
||||
#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
|
||||
|
||||
|
||||
// CGAME cursor type bits
|
||||
#define CURSOR_NONE 0x00000001
|
||||
#define CURSOR_ARROW 0x00000002
|
||||
#define CURSOR_SIZER 0x00000004
|
||||
|
||||
#ifdef CGAME
|
||||
#define STRING_POOL_SIZE 128*1024
|
||||
#else
|
||||
#define STRING_POOL_SIZE 384*1024
|
||||
#endif
|
||||
#define MAX_STRING_HANDLES 4096
|
||||
|
||||
#define MAX_SCRIPT_ARGS 12
|
||||
#define MAX_EDITFIELD 256
|
||||
|
||||
#define ART_FX_BASE "menu/art/fx_base"
|
||||
#define ART_FX_BLUE "menu/art/fx_blue"
|
||||
#define ART_FX_CYAN "menu/art/fx_cyan"
|
||||
#define ART_FX_GREEN "menu/art/fx_grn"
|
||||
#define ART_FX_RED "menu/art/fx_red"
|
||||
#define ART_FX_TEAL "menu/art/fx_teal"
|
||||
#define ART_FX_WHITE "menu/art/fx_white"
|
||||
#define ART_FX_YELLOW "menu/art/fx_yel"
|
||||
|
||||
#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
|
||||
#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
|
||||
#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
|
||||
#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
|
||||
#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
|
||||
#define SCROLLBAR_SIZE 16.0
|
||||
#define SLIDER_WIDTH 96.0
|
||||
#define SLIDER_HEIGHT 16.0
|
||||
#define SLIDER_THUMB_WIDTH 12.0
|
||||
#define SLIDER_THUMB_HEIGHT 20.0
|
||||
#define NUM_CROSSHAIRS 10
|
||||
|
||||
typedef struct {
|
||||
const char *command;
|
||||
const char *args[MAX_SCRIPT_ARGS];
|
||||
} scriptDef_t;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x; // horiz position
|
||||
float y; // vert position
|
||||
float w; // width
|
||||
float h; // height;
|
||||
} rectDef_t;
|
||||
|
||||
typedef rectDef_t Rectangle;
|
||||
|
||||
// FIXME: do something to separate text vs window stuff
|
||||
typedef struct {
|
||||
Rectangle rect; // client coord rectangle
|
||||
Rectangle rectClient; // screen coord rectangle
|
||||
const char *name; //
|
||||
const char *group; // if it belongs to a group
|
||||
const char *cinematicName; // cinematic name
|
||||
int cinematic; // cinematic handle
|
||||
int style; //
|
||||
int border; //
|
||||
int ownerDraw; // ownerDraw style
|
||||
int ownerDrawFlags; // show flags for ownerdraw items
|
||||
float borderSize; //
|
||||
int flags; // visible, focus, mouseover, cursor
|
||||
Rectangle rectEffects; // for various effects
|
||||
Rectangle rectEffects2; // for various effects
|
||||
int offsetTime; // time based value for various effects
|
||||
int nextTime; // time next effect should cycle
|
||||
vec4_t foreColor; // text color
|
||||
vec4_t backColor; // border color
|
||||
vec4_t borderColor; // border color
|
||||
vec4_t outlineColor; // border color
|
||||
qhandle_t background; // background asset
|
||||
} windowDef_t;
|
||||
|
||||
typedef windowDef_t Window;
|
||||
|
||||
typedef struct {
|
||||
vec4_t color;
|
||||
float low;
|
||||
float high;
|
||||
} colorRangeDef_t;
|
||||
|
||||
// FIXME: combine flags into bitfields to save space
|
||||
// FIXME: consolidate all of the common stuff in one structure for menus and items
|
||||
// THINKABOUTME: is there any compelling reason not to have items contain items
|
||||
// and do away with a menu per say.. major issue is not being able to dynamically allocate
|
||||
// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
|
||||
// the engine just allocate the pool for it based on a cvar
|
||||
// many of the vars are re-used for different item types, as such they are not always named appropriately
|
||||
// the benefits of c++ in DOOM will greatly help crap like this
|
||||
// FIXME: need to put a type ptr that points to specific type info per type
|
||||
//
|
||||
#define MAX_LB_COLUMNS 16
|
||||
|
||||
typedef struct columnInfo_s {
|
||||
int pos;
|
||||
int width;
|
||||
int maxChars;
|
||||
} columnInfo_t;
|
||||
|
||||
typedef struct listBoxDef_s {
|
||||
int startPos;
|
||||
int endPos;
|
||||
int drawPadding;
|
||||
int cursorPos;
|
||||
float elementWidth;
|
||||
float elementHeight;
|
||||
int elementStyle;
|
||||
int numColumns;
|
||||
columnInfo_t columnInfo[MAX_LB_COLUMNS];
|
||||
const char *doubleClick;
|
||||
qboolean notselectable;
|
||||
} listBoxDef_t;
|
||||
|
||||
typedef struct editFieldDef_s {
|
||||
float minVal; // edit field limits
|
||||
float maxVal; //
|
||||
float defVal; //
|
||||
float range; //
|
||||
int maxChars; // for edit fields
|
||||
int maxPaintChars; // for edit fields
|
||||
int paintOffset; //
|
||||
} editFieldDef_t;
|
||||
|
||||
#define MAX_MULTI_CVARS 32
|
||||
|
||||
typedef struct multiDef_s {
|
||||
const char *cvarList[MAX_MULTI_CVARS];
|
||||
const char *cvarStr[MAX_MULTI_CVARS];
|
||||
float cvarValue[MAX_MULTI_CVARS];
|
||||
int count;
|
||||
qboolean strDef;
|
||||
} multiDef_t;
|
||||
|
||||
typedef struct modelDef_s {
|
||||
int angle;
|
||||
vec3_t origin;
|
||||
float fov_x;
|
||||
float fov_y;
|
||||
int rotationSpeed;
|
||||
} modelDef_t;
|
||||
|
||||
#define CVAR_ENABLE 0x00000001
|
||||
#define CVAR_DISABLE 0x00000002
|
||||
#define CVAR_SHOW 0x00000004
|
||||
#define CVAR_HIDE 0x00000008
|
||||
|
||||
typedef struct itemDef_s {
|
||||
Window window; // common positional, border, style, layout info
|
||||
Rectangle textRect; // rectangle the text ( if any ) consumes
|
||||
int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
|
||||
int alignment; // left center right
|
||||
int textalignment; // ( optional ) alignment for text within rect based on text width
|
||||
float textalignx; // ( optional ) text alignment x coord
|
||||
float textaligny; // ( optional ) text alignment x coord
|
||||
float textscale; // scale percentage from 72pts
|
||||
int textStyle; // ( optional ) style, normal and shadowed are it for now
|
||||
const char *text; // display text
|
||||
void *parent; // menu owner
|
||||
qhandle_t asset; // handle to asset
|
||||
const char *mouseEnterText; // mouse enter script
|
||||
const char *mouseExitText; // mouse exit script
|
||||
const char *mouseEnter; // mouse enter script
|
||||
const char *mouseExit; // mouse exit script
|
||||
const char *action; // select script
|
||||
const char *onFocus; // select script
|
||||
const char *leaveFocus; // select script
|
||||
const char *cvar; // associated cvar
|
||||
const char *cvarTest; // associated cvar for enable actions
|
||||
const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
|
||||
int cvarFlags; // what type of action to take on cvarenables
|
||||
sfxHandle_t focusSound;
|
||||
int numColors; // number of color ranges
|
||||
colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
|
||||
float special; // used for feeder id's etc.. diff per type
|
||||
int cursorPos; // cursor position in characters
|
||||
void *typeData; // type specific data ptr's
|
||||
} itemDef_t;
|
||||
|
||||
typedef struct {
|
||||
Window window;
|
||||
const char *font; // font
|
||||
qboolean fullScreen; // covers entire screen
|
||||
int itemCount; // number of items;
|
||||
int fontIndex; //
|
||||
int cursorItem; // which item as the cursor
|
||||
int fadeCycle; //
|
||||
float fadeClamp; //
|
||||
float fadeAmount; //
|
||||
const char *onOpen; // run when the menu is first opened
|
||||
const char *onClose; // run when the menu is closed
|
||||
const char *onESC; // run when the menu is closed
|
||||
const char *soundName; // background loop sound for menu
|
||||
|
||||
vec4_t focusColor; // focus color for items
|
||||
vec4_t disableColor; // focus color for items
|
||||
itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
|
||||
} menuDef_t;
|
||||
|
||||
typedef struct {
|
||||
const char *fontStr;
|
||||
const char *cursorStr;
|
||||
const char *gradientStr;
|
||||
fontInfo_t textFont;
|
||||
fontInfo_t smallFont;
|
||||
fontInfo_t bigFont;
|
||||
qhandle_t cursor;
|
||||
qhandle_t gradientBar;
|
||||
qhandle_t scrollBarArrowUp;
|
||||
qhandle_t scrollBarArrowDown;
|
||||
qhandle_t scrollBarArrowLeft;
|
||||
qhandle_t scrollBarArrowRight;
|
||||
qhandle_t scrollBar;
|
||||
qhandle_t scrollBarThumb;
|
||||
qhandle_t buttonMiddle;
|
||||
qhandle_t buttonInside;
|
||||
qhandle_t solidBox;
|
||||
qhandle_t sliderBar;
|
||||
qhandle_t sliderThumb;
|
||||
sfxHandle_t menuEnterSound;
|
||||
sfxHandle_t menuExitSound;
|
||||
sfxHandle_t menuBuzzSound;
|
||||
sfxHandle_t itemFocusSound;
|
||||
float fadeClamp;
|
||||
int fadeCycle;
|
||||
float fadeAmount;
|
||||
float shadowX;
|
||||
float shadowY;
|
||||
vec4_t shadowColor;
|
||||
float shadowFadeClamp;
|
||||
qboolean fontRegistered;
|
||||
|
||||
// player settings
|
||||
qhandle_t fxBasePic;
|
||||
qhandle_t fxPic[7];
|
||||
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
||||
|
||||
} cachedAssets_t;
|
||||
|
||||
typedef struct {
|
||||
const char *name;
|
||||
void (*handler) (itemDef_t *item, char** args);
|
||||
} commandDef_t;
|
||||
|
||||
typedef struct {
|
||||
qhandle_t (*registerShaderNoMip) (const char *p);
|
||||
void (*setColor) (const vec4_t v);
|
||||
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
|
||||
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
|
||||
int (*textWidth) (const char *text, float scale, int limit);
|
||||
int (*textHeight) (const char *text, float scale, int limit);
|
||||
qhandle_t (*registerModel) (const char *p);
|
||||
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
|
||||
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
|
||||
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
|
||||
void (*drawSides) (float x, float y, float w, float h, float size);
|
||||
void (*drawTopBottom) (float x, float y, float w, float h, float size);
|
||||
void (*clearScene) ();
|
||||
void (*addRefEntityToScene) (const refEntity_t *re );
|
||||
void (*renderScene) ( const refdef_t *fd );
|
||||
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
|
||||
void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
|
||||
float (*getValue) (int ownerDraw);
|
||||
qboolean (*ownerDrawVisible) (int flags);
|
||||
void (*runScript)(char **p);
|
||||
void (*getTeamColor)(vec4_t *color);
|
||||
void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
|
||||
float (*getCVarValue)(const char *cvar);
|
||||
void (*setCVar)(const char *cvar, const char *value);
|
||||
void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
|
||||
void (*setOverstrikeMode)(qboolean b);
|
||||
qboolean (*getOverstrikeMode)();
|
||||
void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
|
||||
qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
|
||||
int (*feederCount)(float feederID);
|
||||
const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
|
||||
qhandle_t (*feederItemImage)(float feederID, int index);
|
||||
void (*feederSelection)(float feederID, int index);
|
||||
void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
|
||||
void (*getBindingBuf)( int keynum, char *buf, int buflen );
|
||||
void (*setBinding)( int keynum, const char *binding );
|
||||
void (*executeText)(int exec_when, const char *text );
|
||||
void (*Error)(int level, const char *error, ...);
|
||||
void (*Print)(const char *msg, ...);
|
||||
void (*Pause)(qboolean b);
|
||||
int (*ownerDrawWidth)(int ownerDraw, float scale);
|
||||
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
|
||||
void (*startBackgroundTrack)( const char *intro, const char *loop);
|
||||
void (*stopBackgroundTrack)();
|
||||
int (*playCinematic)(const char *name, float x, float y, float w, float h);
|
||||
void (*stopCinematic)(int handle);
|
||||
void (*drawCinematic)(int handle, float x, float y, float w, float h);
|
||||
void (*runCinematicFrame)(int handle);
|
||||
|
||||
float yscale;
|
||||
float xscale;
|
||||
float bias;
|
||||
int realTime;
|
||||
int frameTime;
|
||||
int cursorx;
|
||||
int cursory;
|
||||
qboolean debug;
|
||||
|
||||
cachedAssets_t Assets;
|
||||
|
||||
glconfig_t glconfig;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t gradientImage;
|
||||
qhandle_t cursor;
|
||||
float FPS;
|
||||
|
||||
} displayContextDef_t;
|
||||
|
||||
const char *String_Alloc(const char *p);
|
||||
void String_Init();
|
||||
void String_Report();
|
||||
void Init_Display(displayContextDef_t *dc);
|
||||
void Display_ExpandMacros(char * buff);
|
||||
void Menu_Init(menuDef_t *menu);
|
||||
void Item_Init(itemDef_t *item);
|
||||
void Menu_PostParse(menuDef_t *menu);
|
||||
menuDef_t *Menu_GetFocused();
|
||||
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
|
||||
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
|
||||
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
|
||||
qboolean Float_Parse(char **p, float *f);
|
||||
qboolean Color_Parse(char **p, vec4_t *c);
|
||||
qboolean Int_Parse(char **p, int *i);
|
||||
qboolean Rect_Parse(char **p, rectDef_t *r);
|
||||
qboolean String_Parse(char **p, const char **out);
|
||||
qboolean Script_Parse(char **p, const char **out);
|
||||
qboolean PC_Float_Parse(int handle, float *f);
|
||||
qboolean PC_Color_Parse(int handle, vec4_t *c);
|
||||
qboolean PC_Int_Parse(int handle, int *i);
|
||||
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
|
||||
qboolean PC_String_Parse(int handle, const char **out);
|
||||
qboolean PC_Script_Parse(int handle, const char **out);
|
||||
int Menu_Count();
|
||||
void Menu_New(int handle);
|
||||
void Menu_PaintAll();
|
||||
menuDef_t *Menus_ActivateByName(const char *p);
|
||||
void Menu_Reset();
|
||||
qboolean Menus_AnyFullScreenVisible();
|
||||
void Menus_Activate(menuDef_t *menu);
|
||||
|
||||
displayContextDef_t *Display_GetContext();
|
||||
void *Display_CaptureItem(int x, int y);
|
||||
qboolean Display_MouseMove(void *p, int x, int y);
|
||||
int Display_CursorType(int x, int y);
|
||||
qboolean Display_KeyBindPending();
|
||||
void Menus_OpenByName(const char *p);
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menus_ShowByName(const char *p);
|
||||
void Menus_CloseByName(const char *p);
|
||||
void Display_HandleKey(int key, qboolean down, int x, int y);
|
||||
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
||||
void Menus_CloseAll();
|
||||
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
|
||||
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
|
||||
void Display_CacheAll();
|
||||
|
||||
void *UI_Alloc( int size );
|
||||
void UI_InitMemory( void );
|
||||
qboolean UI_OutOfMemory();
|
||||
|
||||
void Controls_GetConfig( void );
|
||||
void Controls_SetConfig(qboolean restart);
|
||||
void Controls_SetDefaults( void );
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define );
|
||||
int trap_PC_LoadSource( const char *filename );
|
||||
int trap_PC_FreeSource( int handle );
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
|
||||
|
||||
#endif
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __UI_SHARED_H
|
||||
#define __UI_SHARED_H
|
||||
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../cgame/tr_types.h"
|
||||
#include "keycodes.h"
|
||||
|
||||
#include "../../ui/menudef.h"
|
||||
|
||||
#define MAX_MENUNAME 32
|
||||
#define MAX_ITEMTEXT 64
|
||||
#define MAX_ITEMACTION 64
|
||||
#define MAX_MENUDEFFILE 4096
|
||||
#define MAX_MENUFILE 32768
|
||||
#define MAX_MENUS 64
|
||||
#define MAX_MENUITEMS 96
|
||||
#define MAX_COLOR_RANGES 10
|
||||
#define MAX_OPEN_MENUS 16
|
||||
|
||||
#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
|
||||
#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
|
||||
#define WINDOW_VISIBLE 0x00000004 // is visible
|
||||
#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
|
||||
#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
|
||||
#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
|
||||
#define WINDOW_FADINGIN 0x00000040 // fading in
|
||||
#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
|
||||
#define WINDOW_INTRANSITION 0x00000100 // window is in transition
|
||||
#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
|
||||
#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
|
||||
#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
|
||||
#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
|
||||
#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
|
||||
#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
|
||||
#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
|
||||
#define WINDOW_ORBITING 0x00010000 // item is in orbit
|
||||
#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
|
||||
#define WINDOW_WRAPPED 0x00040000 // manually wrap text
|
||||
#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
|
||||
#define WINDOW_FORCED 0x00100000 // forced open
|
||||
#define WINDOW_POPUP 0x00200000 // popup
|
||||
#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
|
||||
#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
|
||||
|
||||
|
||||
// CGAME cursor type bits
|
||||
#define CURSOR_NONE 0x00000001
|
||||
#define CURSOR_ARROW 0x00000002
|
||||
#define CURSOR_SIZER 0x00000004
|
||||
|
||||
#ifdef CGAME
|
||||
#define STRING_POOL_SIZE 128*1024
|
||||
#else
|
||||
#define STRING_POOL_SIZE 384*1024
|
||||
#endif
|
||||
#define MAX_STRING_HANDLES 4096
|
||||
|
||||
#define MAX_SCRIPT_ARGS 12
|
||||
#define MAX_EDITFIELD 256
|
||||
|
||||
#define ART_FX_BASE "menu/art/fx_base"
|
||||
#define ART_FX_BLUE "menu/art/fx_blue"
|
||||
#define ART_FX_CYAN "menu/art/fx_cyan"
|
||||
#define ART_FX_GREEN "menu/art/fx_grn"
|
||||
#define ART_FX_RED "menu/art/fx_red"
|
||||
#define ART_FX_TEAL "menu/art/fx_teal"
|
||||
#define ART_FX_WHITE "menu/art/fx_white"
|
||||
#define ART_FX_YELLOW "menu/art/fx_yel"
|
||||
|
||||
#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
|
||||
#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
|
||||
#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
|
||||
#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
|
||||
#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
|
||||
#define SCROLLBAR_SIZE 16.0
|
||||
#define SLIDER_WIDTH 96.0
|
||||
#define SLIDER_HEIGHT 16.0
|
||||
#define SLIDER_THUMB_WIDTH 12.0
|
||||
#define SLIDER_THUMB_HEIGHT 20.0
|
||||
#define NUM_CROSSHAIRS 10
|
||||
|
||||
typedef struct {
|
||||
const char *command;
|
||||
const char *args[MAX_SCRIPT_ARGS];
|
||||
} scriptDef_t;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x; // horiz position
|
||||
float y; // vert position
|
||||
float w; // width
|
||||
float h; // height;
|
||||
} rectDef_t;
|
||||
|
||||
typedef rectDef_t Rectangle;
|
||||
|
||||
// FIXME: do something to separate text vs window stuff
|
||||
typedef struct {
|
||||
Rectangle rect; // client coord rectangle
|
||||
Rectangle rectClient; // screen coord rectangle
|
||||
const char *name; //
|
||||
const char *group; // if it belongs to a group
|
||||
const char *cinematicName; // cinematic name
|
||||
int cinematic; // cinematic handle
|
||||
int style; //
|
||||
int border; //
|
||||
int ownerDraw; // ownerDraw style
|
||||
int ownerDrawFlags; // show flags for ownerdraw items
|
||||
float borderSize; //
|
||||
int flags; // visible, focus, mouseover, cursor
|
||||
Rectangle rectEffects; // for various effects
|
||||
Rectangle rectEffects2; // for various effects
|
||||
int offsetTime; // time based value for various effects
|
||||
int nextTime; // time next effect should cycle
|
||||
vec4_t foreColor; // text color
|
||||
vec4_t backColor; // border color
|
||||
vec4_t borderColor; // border color
|
||||
vec4_t outlineColor; // border color
|
||||
qhandle_t background; // background asset
|
||||
} windowDef_t;
|
||||
|
||||
typedef windowDef_t Window;
|
||||
|
||||
typedef struct {
|
||||
vec4_t color;
|
||||
float low;
|
||||
float high;
|
||||
} colorRangeDef_t;
|
||||
|
||||
// FIXME: combine flags into bitfields to save space
|
||||
// FIXME: consolidate all of the common stuff in one structure for menus and items
|
||||
// THINKABOUTME: is there any compelling reason not to have items contain items
|
||||
// and do away with a menu per say.. major issue is not being able to dynamically allocate
|
||||
// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
|
||||
// the engine just allocate the pool for it based on a cvar
|
||||
// many of the vars are re-used for different item types, as such they are not always named appropriately
|
||||
// the benefits of c++ in DOOM will greatly help crap like this
|
||||
// FIXME: need to put a type ptr that points to specific type info per type
|
||||
//
|
||||
#define MAX_LB_COLUMNS 16
|
||||
|
||||
typedef struct columnInfo_s {
|
||||
int pos;
|
||||
int width;
|
||||
int maxChars;
|
||||
} columnInfo_t;
|
||||
|
||||
typedef struct listBoxDef_s {
|
||||
int startPos;
|
||||
int endPos;
|
||||
int drawPadding;
|
||||
int cursorPos;
|
||||
float elementWidth;
|
||||
float elementHeight;
|
||||
int elementStyle;
|
||||
int numColumns;
|
||||
columnInfo_t columnInfo[MAX_LB_COLUMNS];
|
||||
const char *doubleClick;
|
||||
qboolean notselectable;
|
||||
} listBoxDef_t;
|
||||
|
||||
typedef struct editFieldDef_s {
|
||||
float minVal; // edit field limits
|
||||
float maxVal; //
|
||||
float defVal; //
|
||||
float range; //
|
||||
int maxChars; // for edit fields
|
||||
int maxPaintChars; // for edit fields
|
||||
int paintOffset; //
|
||||
} editFieldDef_t;
|
||||
|
||||
#define MAX_MULTI_CVARS 32
|
||||
|
||||
typedef struct multiDef_s {
|
||||
const char *cvarList[MAX_MULTI_CVARS];
|
||||
const char *cvarStr[MAX_MULTI_CVARS];
|
||||
float cvarValue[MAX_MULTI_CVARS];
|
||||
int count;
|
||||
qboolean strDef;
|
||||
} multiDef_t;
|
||||
|
||||
typedef struct modelDef_s {
|
||||
int angle;
|
||||
vec3_t origin;
|
||||
float fov_x;
|
||||
float fov_y;
|
||||
int rotationSpeed;
|
||||
} modelDef_t;
|
||||
|
||||
#define CVAR_ENABLE 0x00000001
|
||||
#define CVAR_DISABLE 0x00000002
|
||||
#define CVAR_SHOW 0x00000004
|
||||
#define CVAR_HIDE 0x00000008
|
||||
|
||||
typedef struct itemDef_s {
|
||||
Window window; // common positional, border, style, layout info
|
||||
Rectangle textRect; // rectangle the text ( if any ) consumes
|
||||
int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
|
||||
int alignment; // left center right
|
||||
int textalignment; // ( optional ) alignment for text within rect based on text width
|
||||
float textalignx; // ( optional ) text alignment x coord
|
||||
float textaligny; // ( optional ) text alignment x coord
|
||||
float textscale; // scale percentage from 72pts
|
||||
int textStyle; // ( optional ) style, normal and shadowed are it for now
|
||||
const char *text; // display text
|
||||
void *parent; // menu owner
|
||||
qhandle_t asset; // handle to asset
|
||||
const char *mouseEnterText; // mouse enter script
|
||||
const char *mouseExitText; // mouse exit script
|
||||
const char *mouseEnter; // mouse enter script
|
||||
const char *mouseExit; // mouse exit script
|
||||
const char *action; // select script
|
||||
const char *onFocus; // select script
|
||||
const char *leaveFocus; // select script
|
||||
const char *cvar; // associated cvar
|
||||
const char *cvarTest; // associated cvar for enable actions
|
||||
const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
|
||||
int cvarFlags; // what type of action to take on cvarenables
|
||||
sfxHandle_t focusSound;
|
||||
int numColors; // number of color ranges
|
||||
colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
|
||||
float special; // used for feeder id's etc.. diff per type
|
||||
int cursorPos; // cursor position in characters
|
||||
void *typeData; // type specific data ptr's
|
||||
} itemDef_t;
|
||||
|
||||
typedef struct {
|
||||
Window window;
|
||||
const char *font; // font
|
||||
qboolean fullScreen; // covers entire screen
|
||||
int itemCount; // number of items;
|
||||
int fontIndex; //
|
||||
int cursorItem; // which item as the cursor
|
||||
int fadeCycle; //
|
||||
float fadeClamp; //
|
||||
float fadeAmount; //
|
||||
const char *onOpen; // run when the menu is first opened
|
||||
const char *onClose; // run when the menu is closed
|
||||
const char *onESC; // run when the menu is closed
|
||||
const char *soundName; // background loop sound for menu
|
||||
|
||||
vec4_t focusColor; // focus color for items
|
||||
vec4_t disableColor; // focus color for items
|
||||
itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
|
||||
} menuDef_t;
|
||||
|
||||
typedef struct {
|
||||
const char *fontStr;
|
||||
const char *cursorStr;
|
||||
const char *gradientStr;
|
||||
fontInfo_t textFont;
|
||||
fontInfo_t smallFont;
|
||||
fontInfo_t bigFont;
|
||||
qhandle_t cursor;
|
||||
qhandle_t gradientBar;
|
||||
qhandle_t scrollBarArrowUp;
|
||||
qhandle_t scrollBarArrowDown;
|
||||
qhandle_t scrollBarArrowLeft;
|
||||
qhandle_t scrollBarArrowRight;
|
||||
qhandle_t scrollBar;
|
||||
qhandle_t scrollBarThumb;
|
||||
qhandle_t buttonMiddle;
|
||||
qhandle_t buttonInside;
|
||||
qhandle_t solidBox;
|
||||
qhandle_t sliderBar;
|
||||
qhandle_t sliderThumb;
|
||||
sfxHandle_t menuEnterSound;
|
||||
sfxHandle_t menuExitSound;
|
||||
sfxHandle_t menuBuzzSound;
|
||||
sfxHandle_t itemFocusSound;
|
||||
float fadeClamp;
|
||||
int fadeCycle;
|
||||
float fadeAmount;
|
||||
float shadowX;
|
||||
float shadowY;
|
||||
vec4_t shadowColor;
|
||||
float shadowFadeClamp;
|
||||
qboolean fontRegistered;
|
||||
|
||||
// player settings
|
||||
qhandle_t fxBasePic;
|
||||
qhandle_t fxPic[7];
|
||||
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
||||
|
||||
} cachedAssets_t;
|
||||
|
||||
typedef struct {
|
||||
const char *name;
|
||||
void (*handler) (itemDef_t *item, char** args);
|
||||
} commandDef_t;
|
||||
|
||||
typedef struct {
|
||||
qhandle_t (*registerShaderNoMip) (const char *p);
|
||||
void (*setColor) (const vec4_t v);
|
||||
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
|
||||
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
|
||||
int (*textWidth) (const char *text, float scale, int limit);
|
||||
int (*textHeight) (const char *text, float scale, int limit);
|
||||
qhandle_t (*registerModel) (const char *p);
|
||||
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
|
||||
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
|
||||
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
|
||||
void (*drawSides) (float x, float y, float w, float h, float size);
|
||||
void (*drawTopBottom) (float x, float y, float w, float h, float size);
|
||||
void (*clearScene) ();
|
||||
void (*addRefEntityToScene) (const refEntity_t *re );
|
||||
void (*renderScene) ( const refdef_t *fd );
|
||||
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
|
||||
void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
|
||||
float (*getValue) (int ownerDraw);
|
||||
qboolean (*ownerDrawVisible) (int flags);
|
||||
void (*runScript)(char **p);
|
||||
void (*getTeamColor)(vec4_t *color);
|
||||
void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
|
||||
float (*getCVarValue)(const char *cvar);
|
||||
void (*setCVar)(const char *cvar, const char *value);
|
||||
void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
|
||||
void (*setOverstrikeMode)(qboolean b);
|
||||
qboolean (*getOverstrikeMode)();
|
||||
void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
|
||||
qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
|
||||
int (*feederCount)(float feederID);
|
||||
const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
|
||||
qhandle_t (*feederItemImage)(float feederID, int index);
|
||||
void (*feederSelection)(float feederID, int index);
|
||||
void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
|
||||
void (*getBindingBuf)( int keynum, char *buf, int buflen );
|
||||
void (*setBinding)( int keynum, const char *binding );
|
||||
void (*executeText)(int exec_when, const char *text );
|
||||
void (*Error)(int level, const char *error, ...);
|
||||
void (*Print)(const char *msg, ...);
|
||||
void (*Pause)(qboolean b);
|
||||
int (*ownerDrawWidth)(int ownerDraw, float scale);
|
||||
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
|
||||
void (*startBackgroundTrack)( const char *intro, const char *loop);
|
||||
void (*stopBackgroundTrack)();
|
||||
int (*playCinematic)(const char *name, float x, float y, float w, float h);
|
||||
void (*stopCinematic)(int handle);
|
||||
void (*drawCinematic)(int handle, float x, float y, float w, float h);
|
||||
void (*runCinematicFrame)(int handle);
|
||||
|
||||
float yscale;
|
||||
float xscale;
|
||||
float bias;
|
||||
int realTime;
|
||||
int frameTime;
|
||||
int cursorx;
|
||||
int cursory;
|
||||
qboolean debug;
|
||||
|
||||
cachedAssets_t Assets;
|
||||
|
||||
glconfig_t glconfig;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t gradientImage;
|
||||
qhandle_t cursor;
|
||||
float FPS;
|
||||
|
||||
} displayContextDef_t;
|
||||
|
||||
const char *String_Alloc(const char *p);
|
||||
void String_Init();
|
||||
void String_Report();
|
||||
void Init_Display(displayContextDef_t *dc);
|
||||
void Display_ExpandMacros(char * buff);
|
||||
void Menu_Init(menuDef_t *menu);
|
||||
void Item_Init(itemDef_t *item);
|
||||
void Menu_PostParse(menuDef_t *menu);
|
||||
menuDef_t *Menu_GetFocused();
|
||||
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
|
||||
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
|
||||
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
|
||||
qboolean Float_Parse(char **p, float *f);
|
||||
qboolean Color_Parse(char **p, vec4_t *c);
|
||||
qboolean Int_Parse(char **p, int *i);
|
||||
qboolean Rect_Parse(char **p, rectDef_t *r);
|
||||
qboolean String_Parse(char **p, const char **out);
|
||||
qboolean Script_Parse(char **p, const char **out);
|
||||
qboolean PC_Float_Parse(int handle, float *f);
|
||||
qboolean PC_Color_Parse(int handle, vec4_t *c);
|
||||
qboolean PC_Int_Parse(int handle, int *i);
|
||||
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
|
||||
qboolean PC_String_Parse(int handle, const char **out);
|
||||
qboolean PC_Script_Parse(int handle, const char **out);
|
||||
int Menu_Count();
|
||||
void Menu_New(int handle);
|
||||
void Menu_PaintAll();
|
||||
menuDef_t *Menus_ActivateByName(const char *p);
|
||||
void Menu_Reset();
|
||||
qboolean Menus_AnyFullScreenVisible();
|
||||
void Menus_Activate(menuDef_t *menu);
|
||||
|
||||
displayContextDef_t *Display_GetContext();
|
||||
void *Display_CaptureItem(int x, int y);
|
||||
qboolean Display_MouseMove(void *p, int x, int y);
|
||||
int Display_CursorType(int x, int y);
|
||||
qboolean Display_KeyBindPending();
|
||||
void Menus_OpenByName(const char *p);
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menus_ShowByName(const char *p);
|
||||
void Menus_CloseByName(const char *p);
|
||||
void Display_HandleKey(int key, qboolean down, int x, int y);
|
||||
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
||||
void Menus_CloseAll();
|
||||
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
|
||||
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
|
||||
void Display_CacheAll();
|
||||
|
||||
void *UI_Alloc( int size );
|
||||
void UI_InitMemory( void );
|
||||
qboolean UI_OutOfMemory();
|
||||
|
||||
void Controls_GetConfig( void );
|
||||
void Controls_SetConfig(qboolean restart);
|
||||
void Controls_SetDefaults( void );
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define );
|
||||
int trap_PC_LoadSource( const char *filename );
|
||||
int trap_PC_FreeSource( int handle );
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
|
||||
|
||||
#endif
|
||||
|
|
202
code/ui/ui_syscalls.asm
Normal file → Executable file
202
code/ui/ui_syscalls.asm
Normal file → Executable file
|
@ -1,101 +1,101 @@
|
|||
code
|
||||
|
||||
equ trap_Error -1
|
||||
equ trap_Print -2
|
||||
equ trap_Milliseconds -3
|
||||
equ trap_Cvar_Set -4
|
||||
equ trap_Cvar_VariableValue -5
|
||||
equ trap_Cvar_VariableStringBuffer -6
|
||||
equ trap_Cvar_SetValue -7
|
||||
equ trap_Cvar_Reset -8
|
||||
equ trap_Cvar_Create -9
|
||||
equ trap_Cvar_InfoStringBuffer -10
|
||||
equ trap_Argc -11
|
||||
equ trap_Argv -12
|
||||
equ trap_Cmd_ExecuteText -13
|
||||
equ trap_FS_FOpenFile -14
|
||||
equ trap_FS_Read -15
|
||||
equ trap_FS_Write -16
|
||||
equ trap_FS_FCloseFile -17
|
||||
equ trap_FS_GetFileList -18
|
||||
equ trap_R_RegisterModel -19
|
||||
equ trap_R_RegisterSkin -20
|
||||
equ trap_R_RegisterShaderNoMip -21
|
||||
equ trap_R_ClearScene -22
|
||||
equ trap_R_AddRefEntityToScene -23
|
||||
equ trap_R_AddPolyToScene -24
|
||||
equ trap_R_AddLightToScene -25
|
||||
equ trap_R_RenderScene -26
|
||||
equ trap_R_SetColor -27
|
||||
equ trap_R_DrawStretchPic -28
|
||||
equ trap_UpdateScreen -29
|
||||
equ trap_CM_LerpTag -30
|
||||
equ trap_CM_LoadModel -31
|
||||
equ trap_S_RegisterSound -32
|
||||
equ trap_S_StartLocalSound -33
|
||||
equ trap_Key_KeynumToStringBuf -34
|
||||
equ trap_Key_GetBindingBuf -35
|
||||
equ trap_Key_SetBinding -36
|
||||
equ trap_Key_IsDown -37
|
||||
equ trap_Key_GetOverstrikeMode -38
|
||||
equ trap_Key_SetOverstrikeMode -39
|
||||
equ trap_Key_ClearStates -40
|
||||
equ trap_Key_GetCatcher -41
|
||||
equ trap_Key_SetCatcher -42
|
||||
equ trap_GetClipboardData -43
|
||||
equ trap_GetGlconfig -44
|
||||
equ trap_GetClientState -45
|
||||
equ trap_GetConfigString -46
|
||||
equ trap_LAN_GetPingQueueCount -47
|
||||
equ trap_LAN_ClearPing -48
|
||||
equ trap_LAN_GetPing -49
|
||||
equ trap_LAN_GetPingInfo -50
|
||||
equ trap_Cvar_Register -51
|
||||
equ trap_Cvar_Update -52
|
||||
equ trap_MemoryRemaining -53
|
||||
equ trap_GetCDKey -54
|
||||
equ trap_SetCDKey -55
|
||||
equ trap_R_RegisterFont -56
|
||||
equ trap_R_ModelBounds -57
|
||||
equ trap_PC_AddGlobalDefine -58
|
||||
equ trap_PC_LoadSource -59
|
||||
equ trap_PC_FreeSource -60
|
||||
equ trap_PC_ReadToken -61
|
||||
equ trap_PC_SourceFileAndLine -62
|
||||
equ trap_S_StopBackgroundTrack -63
|
||||
equ trap_S_StartBackgroundTrack -64
|
||||
equ trap_RealTime -65
|
||||
equ trap_LAN_GetServerCount -66
|
||||
equ trap_LAN_GetServerAddressString -67
|
||||
equ trap_LAN_GetServerInfo -68
|
||||
equ trap_LAN_MarkServerVisible -69
|
||||
equ trap_LAN_UpdateVisiblePings -70
|
||||
equ trap_LAN_ResetPings -71
|
||||
equ trap_LAN_LoadCachedServers -72
|
||||
equ trap_LAN_SaveCachedServers -73
|
||||
equ trap_LAN_AddServer -74
|
||||
equ trap_LAN_RemoveServer -75
|
||||
equ trap_CIN_PlayCinematic -76
|
||||
equ trap_CIN_StopCinematic -77
|
||||
equ trap_CIN_RunCinematic -78
|
||||
equ trap_CIN_DrawCinematic -79
|
||||
equ trap_CIN_SetExtents -80
|
||||
equ trap_R_RemapShader -81
|
||||
equ trap_VerifyCDKey -82
|
||||
equ trap_LAN_ServerStatus -83
|
||||
equ trap_LAN_GetServerPing -84
|
||||
equ trap_LAN_ServerIsVisible -85
|
||||
equ trap_LAN_CompareServers -86
|
||||
equ trap_FS_Seek -87
|
||||
equ trap_SetPbClStatus -88
|
||||
|
||||
equ memset -101
|
||||
equ memcpy -102
|
||||
equ strncpy -103
|
||||
equ sin -104
|
||||
equ cos -105
|
||||
equ atan2 -106
|
||||
equ sqrt -107
|
||||
equ floor -108
|
||||
equ ceil -109
|
||||
|
||||
code
|
||||
|
||||
equ trap_Error -1
|
||||
equ trap_Print -2
|
||||
equ trap_Milliseconds -3
|
||||
equ trap_Cvar_Set -4
|
||||
equ trap_Cvar_VariableValue -5
|
||||
equ trap_Cvar_VariableStringBuffer -6
|
||||
equ trap_Cvar_SetValue -7
|
||||
equ trap_Cvar_Reset -8
|
||||
equ trap_Cvar_Create -9
|
||||
equ trap_Cvar_InfoStringBuffer -10
|
||||
equ trap_Argc -11
|
||||
equ trap_Argv -12
|
||||
equ trap_Cmd_ExecuteText -13
|
||||
equ trap_FS_FOpenFile -14
|
||||
equ trap_FS_Read -15
|
||||
equ trap_FS_Write -16
|
||||
equ trap_FS_FCloseFile -17
|
||||
equ trap_FS_GetFileList -18
|
||||
equ trap_R_RegisterModel -19
|
||||
equ trap_R_RegisterSkin -20
|
||||
equ trap_R_RegisterShaderNoMip -21
|
||||
equ trap_R_ClearScene -22
|
||||
equ trap_R_AddRefEntityToScene -23
|
||||
equ trap_R_AddPolyToScene -24
|
||||
equ trap_R_AddLightToScene -25
|
||||
equ trap_R_RenderScene -26
|
||||
equ trap_R_SetColor -27
|
||||
equ trap_R_DrawStretchPic -28
|
||||
equ trap_UpdateScreen -29
|
||||
equ trap_CM_LerpTag -30
|
||||
equ trap_CM_LoadModel -31
|
||||
equ trap_S_RegisterSound -32
|
||||
equ trap_S_StartLocalSound -33
|
||||
equ trap_Key_KeynumToStringBuf -34
|
||||
equ trap_Key_GetBindingBuf -35
|
||||
equ trap_Key_SetBinding -36
|
||||
equ trap_Key_IsDown -37
|
||||
equ trap_Key_GetOverstrikeMode -38
|
||||
equ trap_Key_SetOverstrikeMode -39
|
||||
equ trap_Key_ClearStates -40
|
||||
equ trap_Key_GetCatcher -41
|
||||
equ trap_Key_SetCatcher -42
|
||||
equ trap_GetClipboardData -43
|
||||
equ trap_GetGlconfig -44
|
||||
equ trap_GetClientState -45
|
||||
equ trap_GetConfigString -46
|
||||
equ trap_LAN_GetPingQueueCount -47
|
||||
equ trap_LAN_ClearPing -48
|
||||
equ trap_LAN_GetPing -49
|
||||
equ trap_LAN_GetPingInfo -50
|
||||
equ trap_Cvar_Register -51
|
||||
equ trap_Cvar_Update -52
|
||||
equ trap_MemoryRemaining -53
|
||||
equ trap_GetCDKey -54
|
||||
equ trap_SetCDKey -55
|
||||
equ trap_R_RegisterFont -56
|
||||
equ trap_R_ModelBounds -57
|
||||
equ trap_PC_AddGlobalDefine -58
|
||||
equ trap_PC_LoadSource -59
|
||||
equ trap_PC_FreeSource -60
|
||||
equ trap_PC_ReadToken -61
|
||||
equ trap_PC_SourceFileAndLine -62
|
||||
equ trap_S_StopBackgroundTrack -63
|
||||
equ trap_S_StartBackgroundTrack -64
|
||||
equ trap_RealTime -65
|
||||
equ trap_LAN_GetServerCount -66
|
||||
equ trap_LAN_GetServerAddressString -67
|
||||
equ trap_LAN_GetServerInfo -68
|
||||
equ trap_LAN_MarkServerVisible -69
|
||||
equ trap_LAN_UpdateVisiblePings -70
|
||||
equ trap_LAN_ResetPings -71
|
||||
equ trap_LAN_LoadCachedServers -72
|
||||
equ trap_LAN_SaveCachedServers -73
|
||||
equ trap_LAN_AddServer -74
|
||||
equ trap_LAN_RemoveServer -75
|
||||
equ trap_CIN_PlayCinematic -76
|
||||
equ trap_CIN_StopCinematic -77
|
||||
equ trap_CIN_RunCinematic -78
|
||||
equ trap_CIN_DrawCinematic -79
|
||||
equ trap_CIN_SetExtents -80
|
||||
equ trap_R_RemapShader -81
|
||||
equ trap_VerifyCDKey -82
|
||||
equ trap_LAN_ServerStatus -83
|
||||
equ trap_LAN_GetServerPing -84
|
||||
equ trap_LAN_ServerIsVisible -85
|
||||
equ trap_LAN_CompareServers -86
|
||||
equ trap_FS_Seek -87
|
||||
equ trap_SetPbClStatus -88
|
||||
|
||||
equ memset -101
|
||||
equ memcpy -102
|
||||
equ strncpy -103
|
||||
equ sin -104
|
||||
equ cos -105
|
||||
equ atan2 -106
|
||||
equ sqrt -107
|
||||
equ floor -108
|
||||
equ ceil -109
|
||||
|
||||
|
|
802
code/ui/ui_syscalls.c
Normal file → Executable file
802
code/ui/ui_syscalls.c
Normal file → Executable file
|
@ -1,401 +1,401 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
#include "ui_local.h"
|
||||
|
||||
// this file is only included when building a dll
|
||||
// syscalls.asm is included instead when building a qvm
|
||||
#ifdef Q3_VM
|
||||
#error "Do not use in VM build"
|
||||
#endif
|
||||
|
||||
static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
|
||||
|
||||
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
|
||||
syscall = syscallptr;
|
||||
}
|
||||
|
||||
int PASSFLOAT( float x ) {
|
||||
float floatTemp;
|
||||
floatTemp = x;
|
||||
return *(int *)&floatTemp;
|
||||
}
|
||||
|
||||
void trap_Print( const char *string ) {
|
||||
syscall( UI_PRINT, string );
|
||||
}
|
||||
|
||||
void trap_Error( const char *string ) {
|
||||
syscall( UI_ERROR, string );
|
||||
}
|
||||
|
||||
int trap_Milliseconds( void ) {
|
||||
return syscall( UI_MILLISECONDS );
|
||||
}
|
||||
|
||||
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
|
||||
syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_Update( vmCvar_t *cvar ) {
|
||||
syscall( UI_CVAR_UPDATE, cvar );
|
||||
}
|
||||
|
||||
void trap_Cvar_Set( const char *var_name, const char *value ) {
|
||||
syscall( UI_CVAR_SET, var_name, value );
|
||||
}
|
||||
|
||||
float trap_Cvar_VariableValue( const char *var_name ) {
|
||||
int temp;
|
||||
temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
|
||||
return (*(float*)&temp);
|
||||
}
|
||||
|
||||
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
|
||||
}
|
||||
|
||||
void trap_Cvar_SetValue( const char *var_name, float value ) {
|
||||
syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
|
||||
}
|
||||
|
||||
void trap_Cvar_Reset( const char *name ) {
|
||||
syscall( UI_CVAR_RESET, name );
|
||||
}
|
||||
|
||||
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
|
||||
syscall( UI_CVAR_CREATE, var_name, var_value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
|
||||
}
|
||||
|
||||
int trap_Argc( void ) {
|
||||
return syscall( UI_ARGC );
|
||||
}
|
||||
|
||||
void trap_Argv( int n, char *buffer, int bufferLength ) {
|
||||
syscall( UI_ARGV, n, buffer, bufferLength );
|
||||
}
|
||||
|
||||
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
|
||||
syscall( UI_CMD_EXECUTETEXT, exec_when, text );
|
||||
}
|
||||
|
||||
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
||||
return syscall( UI_FS_FOPENFILE, qpath, f, mode );
|
||||
}
|
||||
|
||||
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_READ, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_WRITE, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_FCloseFile( fileHandle_t f ) {
|
||||
syscall( UI_FS_FCLOSEFILE, f );
|
||||
}
|
||||
|
||||
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
||||
return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
|
||||
}
|
||||
|
||||
int trap_FS_Seek( fileHandle_t f, long offset, int origin ) {
|
||||
return syscall( UI_FS_SEEK, f, offset, origin );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterModel( const char *name ) {
|
||||
return syscall( UI_R_REGISTERMODEL, name );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterSkin( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSKIN, name );
|
||||
}
|
||||
|
||||
void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
||||
syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSHADERNOMIP, name );
|
||||
}
|
||||
|
||||
void trap_R_ClearScene( void ) {
|
||||
syscall( UI_R_CLEARSCENE );
|
||||
}
|
||||
|
||||
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
|
||||
syscall( UI_R_ADDREFENTITYTOSCENE, re );
|
||||
}
|
||||
|
||||
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
|
||||
syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
|
||||
}
|
||||
|
||||
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
|
||||
syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
|
||||
}
|
||||
|
||||
void trap_R_RenderScene( const refdef_t *fd ) {
|
||||
syscall( UI_R_RENDERSCENE, fd );
|
||||
}
|
||||
|
||||
void trap_R_SetColor( const float *rgba ) {
|
||||
syscall( UI_R_SETCOLOR, rgba );
|
||||
}
|
||||
|
||||
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
|
||||
syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
|
||||
}
|
||||
|
||||
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
|
||||
syscall( UI_R_MODELBOUNDS, model, mins, maxs );
|
||||
}
|
||||
|
||||
void trap_UpdateScreen( void ) {
|
||||
syscall( UI_UPDATESCREEN );
|
||||
}
|
||||
|
||||
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
|
||||
return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
|
||||
}
|
||||
|
||||
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
|
||||
syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
|
||||
}
|
||||
|
||||
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
|
||||
return syscall( UI_S_REGISTERSOUND, sample, compressed );
|
||||
}
|
||||
|
||||
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_SetBinding( int keynum, const char *binding ) {
|
||||
syscall( UI_KEY_SETBINDING, keynum, binding );
|
||||
}
|
||||
|
||||
qboolean trap_Key_IsDown( int keynum ) {
|
||||
return syscall( UI_KEY_ISDOWN, keynum );
|
||||
}
|
||||
|
||||
qboolean trap_Key_GetOverstrikeMode( void ) {
|
||||
return syscall( UI_KEY_GETOVERSTRIKEMODE );
|
||||
}
|
||||
|
||||
void trap_Key_SetOverstrikeMode( qboolean state ) {
|
||||
syscall( UI_KEY_SETOVERSTRIKEMODE, state );
|
||||
}
|
||||
|
||||
void trap_Key_ClearStates( void ) {
|
||||
syscall( UI_KEY_CLEARSTATES );
|
||||
}
|
||||
|
||||
int trap_Key_GetCatcher( void ) {
|
||||
return syscall( UI_KEY_GETCATCHER );
|
||||
}
|
||||
|
||||
void trap_Key_SetCatcher( int catcher ) {
|
||||
syscall( UI_KEY_SETCATCHER, catcher );
|
||||
}
|
||||
|
||||
void trap_GetClipboardData( char *buf, int bufsize ) {
|
||||
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
|
||||
}
|
||||
|
||||
void trap_GetClientState( uiClientState_t *state ) {
|
||||
syscall( UI_GETCLIENTSTATE, state );
|
||||
}
|
||||
|
||||
void trap_GetGlconfig( glconfig_t *glconfig ) {
|
||||
syscall( UI_GETGLCONFIG, glconfig );
|
||||
}
|
||||
|
||||
int trap_GetConfigString( int index, char* buff, int buffsize ) {
|
||||
return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerCount( int source ) {
|
||||
return syscall( UI_LAN_GETSERVERCOUNT, source );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerPing( int source, int n ) {
|
||||
return syscall( UI_LAN_GETSERVERPING, source, n );
|
||||
}
|
||||
|
||||
int trap_LAN_GetPingQueueCount( void ) {
|
||||
return syscall( UI_LAN_GETPINGQUEUECOUNT );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
|
||||
return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
|
||||
}
|
||||
|
||||
void trap_LAN_SaveCachedServers() {
|
||||
syscall( UI_LAN_SAVECACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_LoadCachedServers() {
|
||||
syscall( UI_LAN_LOADCACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_ResetPings(int n) {
|
||||
syscall( UI_LAN_RESETPINGS, n );
|
||||
}
|
||||
|
||||
void trap_LAN_ClearPing( int n ) {
|
||||
syscall( UI_LAN_CLEARPING, n );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
|
||||
syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
|
||||
syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerIsVisible( int source, int n) {
|
||||
return syscall( UI_LAN_SERVERISVISIBLE, source, n );
|
||||
}
|
||||
|
||||
qboolean trap_LAN_UpdateVisiblePings( int source ) {
|
||||
return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
|
||||
}
|
||||
|
||||
int trap_LAN_AddServer(int source, const char *name, const char *addr) {
|
||||
return syscall( UI_LAN_ADDSERVER, source, name, addr );
|
||||
}
|
||||
|
||||
void trap_LAN_RemoveServer(int source, const char *addr) {
|
||||
syscall( UI_LAN_REMOVESERVER, source, addr );
|
||||
}
|
||||
|
||||
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
|
||||
return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
|
||||
}
|
||||
|
||||
int trap_MemoryRemaining( void ) {
|
||||
return syscall( UI_MEMORY_REMAINING );
|
||||
}
|
||||
|
||||
void trap_GetCDKey( char *buf, int buflen ) {
|
||||
syscall( UI_GET_CDKEY, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_SetCDKey( char *buf ) {
|
||||
syscall( UI_SET_CDKEY, buf );
|
||||
}
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define ) {
|
||||
return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
|
||||
}
|
||||
|
||||
int trap_PC_LoadSource( const char *filename ) {
|
||||
return syscall( UI_PC_LOAD_SOURCE, filename );
|
||||
}
|
||||
|
||||
int trap_PC_FreeSource( int handle ) {
|
||||
return syscall( UI_PC_FREE_SOURCE, handle );
|
||||
}
|
||||
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
|
||||
return syscall( UI_PC_READ_TOKEN, handle, pc_token );
|
||||
}
|
||||
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
|
||||
return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
|
||||
}
|
||||
|
||||
void trap_S_StopBackgroundTrack( void ) {
|
||||
syscall( UI_S_STOPBACKGROUNDTRACK );
|
||||
}
|
||||
|
||||
void trap_S_StartBackgroundTrack( const char *intro, const char *loop) {
|
||||
syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
|
||||
}
|
||||
|
||||
int trap_RealTime(qtime_t *qtime) {
|
||||
return syscall( UI_REAL_TIME, qtime );
|
||||
}
|
||||
|
||||
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
|
||||
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
|
||||
return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
|
||||
}
|
||||
|
||||
// stops playing the cinematic and ends it. should always return FMV_EOF
|
||||
// cinematics must be stopped in reverse order of when they are started
|
||||
e_status trap_CIN_StopCinematic(int handle) {
|
||||
return syscall(UI_CIN_STOPCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
|
||||
e_status trap_CIN_RunCinematic (int handle) {
|
||||
return syscall(UI_CIN_RUNCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// draws the current frame
|
||||
void trap_CIN_DrawCinematic (int handle) {
|
||||
syscall(UI_CIN_DRAWCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// allows you to resize the animation dynamically
|
||||
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
|
||||
syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
|
||||
syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
|
||||
}
|
||||
|
||||
qboolean trap_VerifyCDKey( const char *key, const char *chksum) {
|
||||
return syscall( UI_VERIFY_CDKEY, key, chksum);
|
||||
}
|
||||
|
||||
void trap_SetPbClStatus( int status ) {
|
||||
syscall( UI_SET_PBCLSTATUS, status );
|
||||
}
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
#include "ui_local.h"
|
||||
|
||||
// this file is only included when building a dll
|
||||
// syscalls.asm is included instead when building a qvm
|
||||
#ifdef Q3_VM
|
||||
#error "Do not use in VM build"
|
||||
#endif
|
||||
|
||||
static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
|
||||
|
||||
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
|
||||
syscall = syscallptr;
|
||||
}
|
||||
|
||||
int PASSFLOAT( float x ) {
|
||||
float floatTemp;
|
||||
floatTemp = x;
|
||||
return *(int *)&floatTemp;
|
||||
}
|
||||
|
||||
void trap_Print( const char *string ) {
|
||||
syscall( UI_PRINT, string );
|
||||
}
|
||||
|
||||
void trap_Error( const char *string ) {
|
||||
syscall( UI_ERROR, string );
|
||||
}
|
||||
|
||||
int trap_Milliseconds( void ) {
|
||||
return syscall( UI_MILLISECONDS );
|
||||
}
|
||||
|
||||
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
|
||||
syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_Update( vmCvar_t *cvar ) {
|
||||
syscall( UI_CVAR_UPDATE, cvar );
|
||||
}
|
||||
|
||||
void trap_Cvar_Set( const char *var_name, const char *value ) {
|
||||
syscall( UI_CVAR_SET, var_name, value );
|
||||
}
|
||||
|
||||
float trap_Cvar_VariableValue( const char *var_name ) {
|
||||
int temp;
|
||||
temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
|
||||
return (*(float*)&temp);
|
||||
}
|
||||
|
||||
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
|
||||
}
|
||||
|
||||
void trap_Cvar_SetValue( const char *var_name, float value ) {
|
||||
syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
|
||||
}
|
||||
|
||||
void trap_Cvar_Reset( const char *name ) {
|
||||
syscall( UI_CVAR_RESET, name );
|
||||
}
|
||||
|
||||
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
|
||||
syscall( UI_CVAR_CREATE, var_name, var_value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
|
||||
}
|
||||
|
||||
int trap_Argc( void ) {
|
||||
return syscall( UI_ARGC );
|
||||
}
|
||||
|
||||
void trap_Argv( int n, char *buffer, int bufferLength ) {
|
||||
syscall( UI_ARGV, n, buffer, bufferLength );
|
||||
}
|
||||
|
||||
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
|
||||
syscall( UI_CMD_EXECUTETEXT, exec_when, text );
|
||||
}
|
||||
|
||||
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
||||
return syscall( UI_FS_FOPENFILE, qpath, f, mode );
|
||||
}
|
||||
|
||||
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_READ, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_WRITE, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_FCloseFile( fileHandle_t f ) {
|
||||
syscall( UI_FS_FCLOSEFILE, f );
|
||||
}
|
||||
|
||||
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
||||
return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
|
||||
}
|
||||
|
||||
int trap_FS_Seek( fileHandle_t f, long offset, int origin ) {
|
||||
return syscall( UI_FS_SEEK, f, offset, origin );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterModel( const char *name ) {
|
||||
return syscall( UI_R_REGISTERMODEL, name );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterSkin( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSKIN, name );
|
||||
}
|
||||
|
||||
void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
||||
syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSHADERNOMIP, name );
|
||||
}
|
||||
|
||||
void trap_R_ClearScene( void ) {
|
||||
syscall( UI_R_CLEARSCENE );
|
||||
}
|
||||
|
||||
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
|
||||
syscall( UI_R_ADDREFENTITYTOSCENE, re );
|
||||
}
|
||||
|
||||
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
|
||||
syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
|
||||
}
|
||||
|
||||
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
|
||||
syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
|
||||
}
|
||||
|
||||
void trap_R_RenderScene( const refdef_t *fd ) {
|
||||
syscall( UI_R_RENDERSCENE, fd );
|
||||
}
|
||||
|
||||
void trap_R_SetColor( const float *rgba ) {
|
||||
syscall( UI_R_SETCOLOR, rgba );
|
||||
}
|
||||
|
||||
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
|
||||
syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
|
||||
}
|
||||
|
||||
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
|
||||
syscall( UI_R_MODELBOUNDS, model, mins, maxs );
|
||||
}
|
||||
|
||||
void trap_UpdateScreen( void ) {
|
||||
syscall( UI_UPDATESCREEN );
|
||||
}
|
||||
|
||||
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
|
||||
return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
|
||||
}
|
||||
|
||||
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
|
||||
syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
|
||||
}
|
||||
|
||||
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
|
||||
return syscall( UI_S_REGISTERSOUND, sample, compressed );
|
||||
}
|
||||
|
||||
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_SetBinding( int keynum, const char *binding ) {
|
||||
syscall( UI_KEY_SETBINDING, keynum, binding );
|
||||
}
|
||||
|
||||
qboolean trap_Key_IsDown( int keynum ) {
|
||||
return syscall( UI_KEY_ISDOWN, keynum );
|
||||
}
|
||||
|
||||
qboolean trap_Key_GetOverstrikeMode( void ) {
|
||||
return syscall( UI_KEY_GETOVERSTRIKEMODE );
|
||||
}
|
||||
|
||||
void trap_Key_SetOverstrikeMode( qboolean state ) {
|
||||
syscall( UI_KEY_SETOVERSTRIKEMODE, state );
|
||||
}
|
||||
|
||||
void trap_Key_ClearStates( void ) {
|
||||
syscall( UI_KEY_CLEARSTATES );
|
||||
}
|
||||
|
||||
int trap_Key_GetCatcher( void ) {
|
||||
return syscall( UI_KEY_GETCATCHER );
|
||||
}
|
||||
|
||||
void trap_Key_SetCatcher( int catcher ) {
|
||||
syscall( UI_KEY_SETCATCHER, catcher );
|
||||
}
|
||||
|
||||
void trap_GetClipboardData( char *buf, int bufsize ) {
|
||||
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
|
||||
}
|
||||
|
||||
void trap_GetClientState( uiClientState_t *state ) {
|
||||
syscall( UI_GETCLIENTSTATE, state );
|
||||
}
|
||||
|
||||
void trap_GetGlconfig( glconfig_t *glconfig ) {
|
||||
syscall( UI_GETGLCONFIG, glconfig );
|
||||
}
|
||||
|
||||
int trap_GetConfigString( int index, char* buff, int buffsize ) {
|
||||
return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerCount( int source ) {
|
||||
return syscall( UI_LAN_GETSERVERCOUNT, source );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerPing( int source, int n ) {
|
||||
return syscall( UI_LAN_GETSERVERPING, source, n );
|
||||
}
|
||||
|
||||
int trap_LAN_GetPingQueueCount( void ) {
|
||||
return syscall( UI_LAN_GETPINGQUEUECOUNT );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
|
||||
return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
|
||||
}
|
||||
|
||||
void trap_LAN_SaveCachedServers() {
|
||||
syscall( UI_LAN_SAVECACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_LoadCachedServers() {
|
||||
syscall( UI_LAN_LOADCACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_ResetPings(int n) {
|
||||
syscall( UI_LAN_RESETPINGS, n );
|
||||
}
|
||||
|
||||
void trap_LAN_ClearPing( int n ) {
|
||||
syscall( UI_LAN_CLEARPING, n );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
|
||||
syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
|
||||
syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerIsVisible( int source, int n) {
|
||||
return syscall( UI_LAN_SERVERISVISIBLE, source, n );
|
||||
}
|
||||
|
||||
qboolean trap_LAN_UpdateVisiblePings( int source ) {
|
||||
return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
|
||||
}
|
||||
|
||||
int trap_LAN_AddServer(int source, const char *name, const char *addr) {
|
||||
return syscall( UI_LAN_ADDSERVER, source, name, addr );
|
||||
}
|
||||
|
||||
void trap_LAN_RemoveServer(int source, const char *addr) {
|
||||
syscall( UI_LAN_REMOVESERVER, source, addr );
|
||||
}
|
||||
|
||||
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
|
||||
return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
|
||||
}
|
||||
|
||||
int trap_MemoryRemaining( void ) {
|
||||
return syscall( UI_MEMORY_REMAINING );
|
||||
}
|
||||
|
||||
void trap_GetCDKey( char *buf, int buflen ) {
|
||||
syscall( UI_GET_CDKEY, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_SetCDKey( char *buf ) {
|
||||
syscall( UI_SET_CDKEY, buf );
|
||||
}
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define ) {
|
||||
return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
|
||||
}
|
||||
|
||||
int trap_PC_LoadSource( const char *filename ) {
|
||||
return syscall( UI_PC_LOAD_SOURCE, filename );
|
||||
}
|
||||
|
||||
int trap_PC_FreeSource( int handle ) {
|
||||
return syscall( UI_PC_FREE_SOURCE, handle );
|
||||
}
|
||||
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
|
||||
return syscall( UI_PC_READ_TOKEN, handle, pc_token );
|
||||
}
|
||||
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
|
||||
return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
|
||||
}
|
||||
|
||||
void trap_S_StopBackgroundTrack( void ) {
|
||||
syscall( UI_S_STOPBACKGROUNDTRACK );
|
||||
}
|
||||
|
||||
void trap_S_StartBackgroundTrack( const char *intro, const char *loop) {
|
||||
syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
|
||||
}
|
||||
|
||||
int trap_RealTime(qtime_t *qtime) {
|
||||
return syscall( UI_REAL_TIME, qtime );
|
||||
}
|
||||
|
||||
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
|
||||
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
|
||||
return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
|
||||
}
|
||||
|
||||
// stops playing the cinematic and ends it. should always return FMV_EOF
|
||||
// cinematics must be stopped in reverse order of when they are started
|
||||
e_status trap_CIN_StopCinematic(int handle) {
|
||||
return syscall(UI_CIN_STOPCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
|
||||
e_status trap_CIN_RunCinematic (int handle) {
|
||||
return syscall(UI_CIN_RUNCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// draws the current frame
|
||||
void trap_CIN_DrawCinematic (int handle) {
|
||||
syscall(UI_CIN_DRAWCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// allows you to resize the animation dynamically
|
||||
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
|
||||
syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
|
||||
syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
|
||||
}
|
||||
|
||||
qboolean trap_VerifyCDKey( const char *key, const char *chksum) {
|
||||
return syscall( UI_VERIFY_CDKEY, key, chksum);
|
||||
}
|
||||
|
||||
void trap_SetPbClStatus( int status ) {
|
||||
syscall( UI_SET_PBCLSTATUS, status );
|
||||
}
|
||||
|
|
58
code/ui/ui_util.c
Normal file → Executable file
58
code/ui/ui_util.c
Normal file → Executable file
|
@ -1,29 +1,29 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// ui_util.c
|
||||
//
|
||||
// origin: rad
|
||||
// new ui support stuff
|
||||
//
|
||||
// memory, string alloc
|
||||
|
||||
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// ui_util.c
|
||||
//
|
||||
// origin: rad
|
||||
// new ui support stuff
|
||||
//
|
||||
// memory, string alloc
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue