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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_sample.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_sample.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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void AAS_InitAASLinkHeap(void);
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void AAS_InitAASLinkedEntities(void);
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void AAS_FreeAASLinkHeap(void);
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void AAS_FreeAASLinkedEntities(void);
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aas_face_t *AAS_AreaGroundFace(int areanum, vec3_t point);
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aas_face_t *AAS_TraceEndFace(aas_trace_t *trace);
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aas_plane_t *AAS_PlaneFromNum(int planenum);
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aas_link_t *AAS_AASLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum);
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aas_link_t *AAS_LinkEntityClientBBox(vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype);
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qboolean AAS_PointInsideFace(int facenum, vec3_t point, float epsilon);
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qboolean AAS_InsideFace(aas_face_t *face, vec3_t pnormal, vec3_t point, float epsilon);
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void AAS_UnlinkFromAreas(aas_link_t *areas);
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#endif //AASINTERN
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//returns the mins and maxs of the bounding box for the given presence type
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void AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs);
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//returns the cluster the area is in (negative portal number if the area is a portal)
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int AAS_AreaCluster(int areanum);
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//returns the presence type(s) of the area
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int AAS_AreaPresenceType(int areanum);
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//returns the presence type(s) at the given point
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int AAS_PointPresenceType(vec3_t point);
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//returns the result of the trace of a client bbox
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aas_trace_t AAS_TraceClientBBox(vec3_t start, vec3_t end, int presencetype, int passent);
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//stores the areas the trace went through and returns the number of passed areas
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int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
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//returns the areas the bounding box is in
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int AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
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//return area information
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int AAS_AreaInfo( int areanum, aas_areainfo_t *info );
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//returns the area the point is in
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int AAS_PointAreaNum(vec3_t point);
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//
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int AAS_PointReachabilityAreaIndex( vec3_t point );
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//returns the plane the given face is in
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void AAS_FacePlane(int facenum, vec3_t normal, float *dist);
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: be_aas_sample.h
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*
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* desc: AAS
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*
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* $Archive: /source/code/botlib/be_aas_sample.h $
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*
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*****************************************************************************/
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#ifdef AASINTERN
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void AAS_InitAASLinkHeap(void);
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void AAS_InitAASLinkedEntities(void);
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void AAS_FreeAASLinkHeap(void);
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void AAS_FreeAASLinkedEntities(void);
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aas_face_t *AAS_AreaGroundFace(int areanum, vec3_t point);
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aas_face_t *AAS_TraceEndFace(aas_trace_t *trace);
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aas_plane_t *AAS_PlaneFromNum(int planenum);
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aas_link_t *AAS_AASLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum);
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aas_link_t *AAS_LinkEntityClientBBox(vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype);
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qboolean AAS_PointInsideFace(int facenum, vec3_t point, float epsilon);
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qboolean AAS_InsideFace(aas_face_t *face, vec3_t pnormal, vec3_t point, float epsilon);
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void AAS_UnlinkFromAreas(aas_link_t *areas);
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#endif //AASINTERN
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//returns the mins and maxs of the bounding box for the given presence type
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void AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs);
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//returns the cluster the area is in (negative portal number if the area is a portal)
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int AAS_AreaCluster(int areanum);
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//returns the presence type(s) of the area
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int AAS_AreaPresenceType(int areanum);
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//returns the presence type(s) at the given point
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int AAS_PointPresenceType(vec3_t point);
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//returns the result of the trace of a client bbox
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aas_trace_t AAS_TraceClientBBox(vec3_t start, vec3_t end, int presencetype, int passent);
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//stores the areas the trace went through and returns the number of passed areas
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int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
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//returns the areas the bounding box is in
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int AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
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//return area information
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int AAS_AreaInfo( int areanum, aas_areainfo_t *info );
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//returns the area the point is in
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int AAS_PointAreaNum(vec3_t point);
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//
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int AAS_PointReachabilityAreaIndex( vec3_t point );
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//returns the plane the given face is in
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void AAS_FacePlane(int facenum, vec3_t normal, float *dist);
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