Rename CHAR_WIDTH to CHARACTER_WIDTH

For some time glibc has defined a macro with the same name in limits.h.
Avoid the warning by renaming our macro.
This commit is contained in:
Trung Lê 2025-03-16 16:00:15 +11:00 committed by Tim Angus
parent c9697a0104
commit 526edd37f9
2 changed files with 13 additions and 13 deletions

View file

@ -240,7 +240,7 @@ static void CG_DrawField (int x, int y, int width, int value) {
l = strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
x += 2 + CHARACTER_WIDTH*(width - l);
ptr = num;
while (*ptr && l)
@ -250,8 +250,8 @@ static void CG_DrawField (int x, int y, int width, int value) {
else
frame = *ptr -'0';
CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
x += CHAR_WIDTH;
CG_DrawPic( x,y, CHARACTER_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
x += CHARACTER_WIDTH;
ptr++;
l--;
}
@ -550,18 +550,18 @@ static void CG_DrawStatusBar( void ) {
origin[1] = 0;
origin[2] = 0;
angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
CG_Draw3DModel( CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
}
CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
CG_DrawStatusBarHead( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE );
if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
}
if ( ps->stats[ STAT_ARMOR ] ) {
@ -569,7 +569,7 @@ static void CG_DrawStatusBar( void ) {
origin[1] = 0;
origin[2] = -10;
angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
CG_Draw3DModel( 370 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
cgs.media.armorModel, 0, origin, angles );
}
//
@ -600,7 +600,7 @@ static void CG_DrawStatusBar( void ) {
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
if ( icon ) {
CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
CG_DrawPic( CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
}
}
}
@ -637,7 +637,7 @@ static void CG_DrawStatusBar( void ) {
trap_R_SetColor( NULL );
// if we didn't draw a 3D icon, draw a 2D icon for armor
if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
CG_DrawPic( 370 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
}
}
@ -1225,7 +1225,7 @@ static float CG_DrawPowerups( float y ) {
}
// draw the icons and timers
x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
x = 640 - ICON_SIZE - CHARACTER_WIDTH * 2;
for ( i = 0 ; i < active ; i++ ) {
item = BG_FindItemForPowerup( sorted[i] );

View file

@ -63,7 +63,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define STAT_MINUS 10 // num frame for '-' stats digit
#define ICON_SIZE 48
#define CHAR_WIDTH 32
#define CHARACTER_WIDTH 32
#define CHAR_HEIGHT 48
#define TEXT_ICON_SPACE 4