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Rename CHAR_WIDTH to CHARACTER_WIDTH
For some time glibc has defined a macro with the same name in limits.h. Avoid the warning by renaming our macro.
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c9697a0104
commit
526edd37f9
2 changed files with 13 additions and 13 deletions
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@ -240,7 +240,7 @@ static void CG_DrawField (int x, int y, int width, int value) {
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l = strlen(num);
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if (l > width)
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l = width;
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x += 2 + CHAR_WIDTH*(width - l);
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x += 2 + CHARACTER_WIDTH*(width - l);
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ptr = num;
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while (*ptr && l)
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@ -250,8 +250,8 @@ static void CG_DrawField (int x, int y, int width, int value) {
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else
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frame = *ptr -'0';
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CG_DrawPic( x,y, CHAR_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
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x += CHAR_WIDTH;
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CG_DrawPic( x,y, CHARACTER_WIDTH, CHAR_HEIGHT, cgs.media.numberShaders[frame] );
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x += CHARACTER_WIDTH;
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ptr++;
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l--;
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}
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@ -550,18 +550,18 @@ static void CG_DrawStatusBar( void ) {
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origin[1] = 0;
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origin[2] = 0;
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angles[YAW] = 90 + 20 * sin( cg.time / 1000.0 );
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CG_Draw3DModel( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
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CG_Draw3DModel( CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
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cg_weapons[ cent->currentState.weapon ].ammoModel, 0, origin, angles );
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}
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CG_DrawStatusBarHead( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE );
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CG_DrawStatusBarHead( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE );
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if( cg.predictedPlayerState.powerups[PW_REDFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
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CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_RED );
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} else if( cg.predictedPlayerState.powerups[PW_BLUEFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
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CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_BLUE );
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} else if( cg.predictedPlayerState.powerups[PW_NEUTRALFLAG] ) {
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CG_DrawStatusBarFlag( 185 + CHAR_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
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CG_DrawStatusBarFlag( 185 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE + ICON_SIZE, TEAM_FREE );
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}
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if ( ps->stats[ STAT_ARMOR ] ) {
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@ -569,7 +569,7 @@ static void CG_DrawStatusBar( void ) {
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origin[1] = 0;
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origin[2] = -10;
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angles[YAW] = ( cg.time & 2047 ) * 360 / 2048.0;
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CG_Draw3DModel( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
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CG_Draw3DModel( 370 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE,
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cgs.media.armorModel, 0, origin, angles );
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}
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//
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@ -600,7 +600,7 @@ static void CG_DrawStatusBar( void ) {
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icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
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if ( icon ) {
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CG_DrawPic( CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
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CG_DrawPic( CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, icon );
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}
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}
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}
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@ -637,7 +637,7 @@ static void CG_DrawStatusBar( void ) {
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trap_R_SetColor( NULL );
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// if we didn't draw a 3D icon, draw a 2D icon for armor
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if ( !cg_draw3dIcons.integer && cg_drawIcons.integer ) {
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CG_DrawPic( 370 + CHAR_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
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CG_DrawPic( 370 + CHARACTER_WIDTH*3 + TEXT_ICON_SPACE, 432, ICON_SIZE, ICON_SIZE, cgs.media.armorIcon );
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}
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}
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@ -1225,7 +1225,7 @@ static float CG_DrawPowerups( float y ) {
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}
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// draw the icons and timers
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x = 640 - ICON_SIZE - CHAR_WIDTH * 2;
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x = 640 - ICON_SIZE - CHARACTER_WIDTH * 2;
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for ( i = 0 ; i < active ; i++ ) {
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item = BG_FindItemForPowerup( sorted[i] );
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@ -63,7 +63,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#define STAT_MINUS 10 // num frame for '-' stats digit
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#define ICON_SIZE 48
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#define CHAR_WIDTH 32
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#define CHARACTER_WIDTH 32
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#define CHAR_HEIGHT 48
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#define TEXT_ICON_SPACE 4
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