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* Disabling r_allowSoftwareGL as per bug 3526
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@ -317,6 +317,7 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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#if 0 // See http://bugzilla.icculus.org/show_bug.cgi?id=3526
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// If not allowing software GL, demand accelerated
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if( !r_allowSoftwareGL->integer )
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{
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@ -326,6 +327,7 @@ static int GLimp_SetMode( int mode, qboolean fullscreen )
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"visual with libSDL < 1.2.10\n" );
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}
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}
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#endif
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if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
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ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
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