Make GL2 MDR code use R_VboPackNormal for normal

This commit is contained in:
Zack Middleton 2014-01-10 12:47:33 -06:00
parent fda03ee4ca
commit 4520857fc9

View file

@ -411,7 +411,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];
tess.normal[baseVertex + j] = R_VboPackTangent(tempNormal);
tess.normal[baseVertex + j] = R_VboPackNormal(tempNormal);
tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];