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Fix cgame warnings
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parent
621a72e698
commit
4444202a41
7 changed files with 6 additions and 13 deletions
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@ -995,7 +995,7 @@ static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
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y = CG_DrawTimer( y );
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}
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if ( cg_drawAttacker.integer ) {
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y = CG_DrawAttacker( y );
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CG_DrawAttacker( y );
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}
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}
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@ -1281,7 +1281,7 @@ static void CG_DrawLowerRight( void ) {
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}
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y = CG_DrawScores( y );
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y = CG_DrawPowerups( y );
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CG_DrawPowerups( y );
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}
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#endif // MISSIONPACK
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@ -1334,7 +1334,7 @@ static void CG_DrawLowerLeft( void ) {
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}
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y = CG_DrawPickupItem( y );
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CG_DrawPickupItem( y );
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}
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#endif // MISSIONPACK
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@ -350,7 +350,7 @@ static void CG_Item( centity_t *cent ) {
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trap_R_AddRefEntityToScene(&ent);
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#ifdef MISSIONPACK
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if ( item->giType == IT_WEAPON && wi->barrelModel ) {
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if ( item->giType == IT_WEAPON && wi && wi->barrelModel ) {
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refEntity_t barrel;
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memset( &barrel, 0, sizeof( barrel ) );
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@ -290,7 +290,6 @@ void CG_DrawInformation( void ) {
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if ( value ) {
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UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
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UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
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y += PROP_HEIGHT;
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}
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}
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}
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@ -65,7 +65,7 @@ CG_FreeMarkPoly
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==================
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*/
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void CG_FreeMarkPoly( markPoly_t *le ) {
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if ( !le->prevMark ) {
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if ( !le->prevMark || !le->nextMark ) {
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CG_Error( "CG_FreeLocalEntity: not active" );
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}
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@ -295,8 +295,6 @@ static void CG_DrawPlayerHead(rectDef_t *rect, qboolean draw2D) {
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cg.headEndYaw = 180 + 20 * cos( crandom()*M_PI );
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cg.headEndPitch = 5 * cos( crandom()*M_PI );
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}
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size = rect->w * 1.25;
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}
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// if the server was frozen for a while we may have a bad head start time
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@ -510,8 +508,6 @@ static void CG_DrawSelectedPlayerPowerup( rectDef_t *rect, qboolean draw2D ) {
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item = BG_FindItemForPowerup( j );
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if (item) {
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CG_DrawPic( x, y, rect->w, rect->h, trap_R_RegisterShader( item->icon ) );
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x += 3;
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y += 3;
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return;
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}
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}
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@ -142,6 +142,7 @@ static void CG_TransitionSnapshot( void ) {
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// if we had a map_restart, set everthing with initial
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if ( !cg.snap ) {
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return;
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}
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// clear the currentValid flag for all entities in the existing snapshot
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@ -1757,9 +1757,6 @@ void CG_MissileHitWall( int weapon, int clientNum, vec3_t origin, vec3_t dir, im
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vec3_t sprOrg;
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vec3_t sprVel;
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mark = 0;
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radius = 32;
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sfx = 0;
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mod = 0;
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shader = 0;
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light = 0;
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