Don't include (mission)pak_checksums in standalone build

Avoids a compiler warning
This commit is contained in:
Mickaël Thomas 2017-03-12 22:55:49 +01:00
parent cd41690fc3
commit 40ec42a425
1 changed files with 2 additions and 0 deletions

View File

@ -174,6 +174,7 @@ or configs will never get loaded from disk!
// every time a new demo pk3 file is built, this checksum must be updated.
// the easiest way to get it is to just run the game and see what it spits out
#ifndef STANDALONE
#define DEMO_PAK0_CHECKSUM 2985612116u
static const unsigned int pak_checksums[] = {
1566731103u,
@ -194,6 +195,7 @@ static const unsigned int missionpak_checksums[] =
2662638993u,
1438664554u
};
#endif
// if this is defined, the executable positively won't work with any paks other
// than the demo pak, even if productid is present. This is only used for our