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https://github.com/ioquake/ioq3.git
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* Fixed some warnings on the OS X build
This commit is contained in:
parent
9f55ae2dce
commit
3ff42330e5
4 changed files with 11 additions and 9 deletions
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@ -34,6 +34,7 @@
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LIBRARY_SEARCH_PATHS = "";
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OTHER_LDFLAGS = "-bundle -undefined error";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = qagame;
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PROFILE_FLAGS = "";
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SECTORDER_FLAGS = "";
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@ -170,6 +171,7 @@
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LIBRARY_SEARCH_PATHS = "";
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OTHER_LDFLAGS = "-bundle -undefined error";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = cgame;
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PROFILE_FLAGS = "";
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SECTORDER_FLAGS = "";
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@ -4764,6 +4766,7 @@
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OTHER_CFLAGS = "";
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OTHER_LDFLAGS = "-bundle -undefined error";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = ui;
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SECTORDER_FLAGS = "";
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WARNING_CFLAGS = "-Wmost -Wno-four-char-constants -Wno-unknown-pragmas";
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@ -4977,6 +4980,7 @@
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OTHER_CFLAGS = "-DDEDICATED -DMACOS_X -DBOTLIB -DMISSIONPACK -force_cpusubtype_ALL -Wno-long-double";
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OTHER_LDFLAGS = "";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = Q3DedicatedServer;
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REZ_EXECUTABLE = YES;
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SECTORDER_FLAGS = "";
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@ -7716,8 +7720,8 @@
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LIBRARY_SEARCH_PATHS = "";
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OPTIMIZATION_CFLAGS = "-O2";
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OTHER_CFLAGS = "-DMACOS_X -DBOTLIB -DMISSIONPACK -DSMP -force_cpusubtype_ALL";
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OTHER_LDFLAGS = "";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = Quake3;
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SECTORDER_FLAGS = "";
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USE_GCC3_PFE_SUPPORT = NO;
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@ -8758,6 +8762,7 @@
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OTHER_CFLAGS = "-DMACOS_X -DBOTLIB -DMISSIONPACK -DSMP -force_cpusubtype_ALL -faltivec";
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OTHER_LDFLAGS = "";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = "Quake3 G4";
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SECTORDER_FLAGS = "";
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USE_GCC3_PFE_SUPPORT = NO;
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@ -10327,6 +10332,7 @@
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OTHER_CFLAGS = "-DMACOS_X -DBOTLIB -DMISSIONPACK -DSMP -force_cpusubtype_ALL -faltivec -falign-loops=16 -falign-jumps=16 -fstrict-aliasing ";
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OTHER_LDFLAGS = "";
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OTHER_REZFLAGS = "";
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PREBINDING = NO;
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PRODUCT_NAME = Q3DedicatedServer;
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REZ_EXECUTABLE = YES;
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SECTORDER_FLAGS = "";
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@ -232,7 +232,6 @@ void Sys_SetScreenFade(glwgamma_t *table, float fraction)
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void Sys_FadeScreens()
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{
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CGDisplayCount displayIndex;
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int stepIndex;
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glwgamma_t *table;
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NSTimeInterval start, current;
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float time;
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@ -261,7 +260,6 @@ void Sys_FadeScreen(CGDirectDisplayID display)
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{
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CGDisplayCount displayIndex;
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glwgamma_t *table;
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int stepIndex;
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if (!glConfig.deviceSupportsGamma)
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return;
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@ -295,7 +293,6 @@ void Sys_FadeScreen(CGDirectDisplayID display)
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void Sys_UnfadeScreens()
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{
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CGDisplayCount displayIndex;
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int stepIndex;
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glwgamma_t *table;
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NSTimeInterval start, current;
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float time;
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@ -323,7 +320,6 @@ void Sys_UnfadeScreens()
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void Sys_UnfadeScreen(CGDirectDisplayID display, glwgamma_t *table)
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{
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CGDisplayCount displayIndex;
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int stepIndex;
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if (!glConfig.deviceSupportsGamma)
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return;
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@ -84,7 +84,7 @@ qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
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// The command buffer returned might be NULL, indicating that the rendering thread should exit.
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void *GLimp_RendererSleep(void)
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{
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void *data;
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volatile void *data;
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GLSTAMP("GLimp_RendererSleep start", 0);
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@ -85,8 +85,8 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp
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void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...),
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long (QDECL *systemcalls)(long, ...) ) {
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void *libHandle;
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void (*dllEntry)( int (*syscallptr)(int, ...) );
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NSString *bundlePath, *libraryPath;
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void (*dllEntry)( long (*syscallptr)(long, ...) );
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NSString *libraryPath;
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const char *path;
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// TTimo
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@ -320,7 +320,7 @@ qboolean Sys_ObjectIsCDRomDevice(io_object_t object)
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{
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CFStringRef value;
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kern_return_t krc;
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CFDictionaryRef properties;
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CFMutableDictionaryRef properties;
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qboolean isCDROM = qfalse;
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io_iterator_t parentIterator;
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io_object_t parent;
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