Show true framerate with stereo separation enabled

This commit is contained in:
Thilo Schulz 2008-05-03 12:58:14 +00:00
parent fa0ff6aaac
commit 3f56dffaa7

View file

@ -976,7 +976,8 @@ CG_DrawUpperRight
=====================
*/
static void CG_DrawUpperRight( void ) {
static void CG_DrawUpperRight(stereoFrame_t stereoFrame)
{
float y;
y = 0;
@ -987,7 +988,7 @@ static void CG_DrawUpperRight( void ) {
if ( cg_drawSnapshot.integer ) {
y = CG_DrawSnapshot( y );
}
if ( cg_drawFPS.integer ) {
if (cg_drawFPS.integer && (stereoFrame == STEREO_CENTER || stereoFrame == STEREO_RIGHT)) {
y = CG_DrawFPS( y );
}
if ( cg_drawTimer.integer ) {
@ -2594,10 +2595,10 @@ static void CG_Draw2D(stereoFrame_t stereoFrame)
#ifdef MISSIONPACK
if (!cg_paused.integer) {
CG_DrawUpperRight();
CG_DrawUpperRight(stereoFrame);
}
#else
CG_DrawUpperRight();
CG_DrawUpperRight(stereoFrame);
#endif
#ifndef MISSIONPACK