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* See bug #2583
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@ -1073,6 +1073,7 @@ void UI_Init( void ) {
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if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
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// wide screen
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uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
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uis.xscale = uis.yscale;
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}
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else {
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// no wide screen
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