mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Silence g_util.c warning about set but not read variable
Probably caused by my commit on June 2 2017.
commit 4006358492
Fix spawn/freed entity logic (specifically harvester skulls)
This commit is contained in:
parent
8ebb600f62
commit
39716745f9
1 changed files with 0 additions and 1 deletions
|
@ -391,7 +391,6 @@ gentity_t *G_Spawn( void ) {
|
||||||
gentity_t *e;
|
gentity_t *e;
|
||||||
|
|
||||||
e = NULL; // shut up warning
|
e = NULL; // shut up warning
|
||||||
i = 0; // shut up warning
|
|
||||||
for ( force = 0 ; force < 2 ; force++ ) {
|
for ( force = 0 ; force < 2 ; force++ ) {
|
||||||
// if we go through all entities and can't find one to free,
|
// if we go through all entities and can't find one to free,
|
||||||
// override the normal minimum times before use
|
// override the normal minimum times before use
|
||||||
|
|
Loading…
Reference in a new issue