From 3273df14af09f23028ac413275f229d00063d758 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Mon, 27 Oct 2014 14:11:50 -0500 Subject: [PATCH] Add missing EV_USE_ITEM15 cases Add EV_USE_ITEM15 to cg_event.c and ai_dmq3.c for consistency. --- code/cgame/cg_event.c | 4 ++++ code/game/ai_dmq3.c | 1 + 2 files changed, 5 insertions(+) diff --git a/code/cgame/cg_event.c b/code/cgame/cg_event.c index 084bde7d..ec5f7dcd 100644 --- a/code/cgame/cg_event.c +++ b/code/cgame/cg_event.c @@ -867,6 +867,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { DEBUGNAME("EV_USE_ITEM14"); CG_UseItem( cent ); break; + case EV_USE_ITEM15: + DEBUGNAME("EV_USE_ITEM15"); + CG_UseItem( cent ); + break; //================================================================= diff --git a/code/game/ai_dmq3.c b/code/game/ai_dmq3.c index f0dfcaca..7248645c 100644 --- a/code/game/ai_dmq3.c +++ b/code/game/ai_dmq3.c @@ -5009,6 +5009,7 @@ void BotCheckEvents(bot_state_t *bs, entityState_t *state) { case EV_USE_ITEM12: case EV_USE_ITEM13: case EV_USE_ITEM14: + case EV_USE_ITEM15: break; } }