diff --git a/md4-readme.txt b/md4-readme.txt index 315fad0c..fc0e5569 100644 --- a/md4-readme.txt +++ b/md4-readme.txt @@ -19,7 +19,7 @@ this readme. Since the code on how to handle those MDR files was released under a GPL licence a long time ago, I was able to implement this format for Quake3 and do some efficiency improvements. To enable the support for this model format, go to qcommon/qfiles.h, -remove the comment slashes for #define RAVENMDR and then compile the engine. +remove the comment slashes for #define RAVENMD4 and then compile the engine. Including finished MDR models in your projects is easy: just load the model files in your cgame code as you would normally load an MD3 model. The engine