* Fixed bug where if two looping sounds were added to a single entity they

would fight for a source and you'd get a horrible distorted sound that was
  each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
  problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
This commit is contained in:
Tim Angus 2005-12-01 18:22:42 +00:00
parent 31b7243ef3
commit 3161a34a4f
1 changed files with 121 additions and 122 deletions

View File

@ -114,7 +114,7 @@ static qboolean alBuffersInitialised = qfalse;
// Sound effect storage, data structures
#define MAX_SFX 4096
static alSfx_t knownSfx[MAX_SFX];
static int numSfx;
static int numSfx = 0;
static sfxHandle_t default_sfx;
@ -150,7 +150,7 @@ Find a sound effect if loaded, set up a handle otherwise
*/
static sfxHandle_t S_AL_BufferFind(const char *filename)
{
// Look it up in the hash table
// Look it up in the table
sfxHandle_t sfx = -1;
int i;
@ -163,7 +163,7 @@ static sfxHandle_t S_AL_BufferFind(const char *filename)
}
}
// Not found in hash table?
// Not found in table?
if(sfx == -1)
{
alSfx_t *ptr;
@ -403,7 +403,7 @@ sfxHandle_t S_AL_RegisterSound( const char *sample, qboolean compressed )
{
sfxHandle_t sfx = S_AL_BufferFind(sample);
if((s_alPrecache->integer == 1) && (!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
if( s_alPrecache->integer && (!knownSfx[sfx].inMemory) && (!knownSfx[sfx].isDefault))
S_AL_BufferLoad(sfx);
knownSfx[sfx].used = Com_Milliseconds();
@ -429,7 +429,7 @@ ALuint S_AL_BufferGet(sfxHandle_t sfx)
typedef struct src_s
{
ALuint source; // OpenAL source object
ALuint alSource; // OpenAL source object
sfxHandle_t sfx; // Sound effect in use
int lastUse; // Last time used
@ -450,15 +450,17 @@ static src_t srcList[MAX_SRC];
static int srcCount = 0;
static qboolean alSourcesInitialised = qfalse;
static int ambientCount = 0;
typedef struct sentity_s
{
vec3_t origin; // Object position
vec3_t origin;
int has_sfx; // Associated sound source
int sfx;
int touched; // Sound present this update?
int srcAllocated; // If a src_t has been allocated to this entity
int srcIndex;
qboolean loopAddedThisFrame;
alSrcPriority_t loopPriority;
sfxHandle_t loopSfx;
qboolean startLoopingSound;
} sentity_t;
static sentity_t entityList[MAX_GENTITIES];
@ -479,7 +481,7 @@ qboolean S_AL_SrcInit( void )
memset(srcList, 0, sizeof(srcList));
srcCount = 0;
// Cap s_sources to MAX_SRC
// Cap s_alSources to MAX_SRC
limit = s_alSources->integer;
if(limit > MAX_SRC)
limit = MAX_SRC;
@ -489,7 +491,7 @@ qboolean S_AL_SrcInit( void )
// Allocate as many sources as possible
for(i = 0; i < limit; i++)
{
qalGenSources(1, &srcList[i].source);
qalGenSources(1, &srcList[i].alSource);
if((error = qalGetError()) != AL_NO_ERROR)
break;
srcCount++;
@ -520,8 +522,8 @@ void S_AL_SrcShutdown( void )
if(srcList[i].isLocked)
Com_DPrintf( S_COLOR_YELLOW "WARNING: Source %d is locked\n", i);
qalSourceStop(srcList[i].source);
qalDeleteSources(1, &srcList[i].source);
qalSourceStop(srcList[i].alSource);
qalDeleteSources(1, &srcList[i].alSource);
}
memset(srcList, 0, sizeof(srcList));
@ -557,23 +559,23 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
srcList[src].local = local;
// Set up OpenAL source
qalSourcei(srcList[src].source, AL_BUFFER, buffer);
qalSourcef(srcList[src].source, AL_PITCH, 1.0f);
qalSourcef(srcList[src].source, AL_GAIN, s_alGain->value * s_volume->value);
qalSourcefv(srcList[src].source, AL_POSITION, null_vector);
qalSourcefv(srcList[src].source, AL_VELOCITY, null_vector);
qalSourcei(srcList[src].source, AL_LOOPING, AL_FALSE);
qalSourcef(srcList[src].source, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
qalSourcei(srcList[src].alSource, AL_BUFFER, buffer);
qalSourcef(srcList[src].alSource, AL_PITCH, 1.0f);
qalSourcef(srcList[src].alSource, AL_GAIN, s_alGain->value * s_volume->value);
qalSourcefv(srcList[src].alSource, AL_POSITION, null_vector);
qalSourcefv(srcList[src].alSource, AL_VELOCITY, null_vector);
qalSourcei(srcList[src].alSource, AL_LOOPING, AL_FALSE);
qalSourcef(srcList[src].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
if(local)
{
qalSourcei(srcList[src].source, AL_SOURCE_RELATIVE, AL_TRUE);
qalSourcef(srcList[src].source, AL_ROLLOFF_FACTOR, 0);
qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_TRUE);
qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0);
}
else
{
qalSourcei(srcList[src].source, AL_SOURCE_RELATIVE, AL_FALSE);
qalSourcef(srcList[src].source, AL_ROLLOFF_FACTOR, s_alRolloff->value);
qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_FALSE);
qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
}
}
@ -590,19 +592,20 @@ static void S_AL_SrcKill(srcHandle_t src)
// Stop it if it's playing
if(srcList[src].isActive)
qalSourceStop(srcList[src].source);
qalSourceStop(srcList[src].alSource);
// Remove the entity association
if((srcList[src].isLooping) && (srcList[src].entity != -1))
{
int ent = srcList[src].entity;
entityList[ent].has_sfx = 0;
entityList[ent].sfx = -1;
entityList[ent].touched = qfalse;
entityList[ent].srcAllocated = qfalse;
entityList[ent].srcIndex = -1;
entityList[ent].loopAddedThisFrame = qfalse;
entityList[ent].startLoopingSound = qfalse;
}
// Remove the buffer
qalSourcei(srcList[src].source, AL_BUFFER, 0);
qalSourcei(srcList[src].alSource, AL_BUFFER, 0);
srcList[src].sfx = 0;
srcList[src].lastUse = 0;
@ -660,7 +663,10 @@ srcHandle_t S_AL_SrcAlloc( alSrcPriority_t priority, int entnum, int channel )
// Do we have an empty one?
if(empty != -1)
{
S_AL_SrcKill( empty );
return empty;
}
// No. How about an overridable one?
if(weakest != -1)
@ -755,11 +761,9 @@ void S_AL_StartLocalSound(sfxHandle_t sfx, int channel)
S_AL_SrcSetup(src, sfx, SRCPRI_LOCAL, -1, channel, qtrue);
// Start it playing
qalSourcePlay(srcList[src].source);
qalSourcePlay(srcList[src].alSource);
}
#define POSITION_SCALE 1.0f
/*
=================
S_AL_StartSound
@ -783,14 +787,14 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
if(origin == NULL)
{
srcList[src].isTracking = qtrue;
VectorScale(entityList[entnum].origin, POSITION_SCALE, sorigin);
VectorCopy( entityList[entnum].origin, sorigin );
}
else
VectorScale(origin, POSITION_SCALE, sorigin);
qalSourcefv(srcList[src].source, AL_POSITION, sorigin);
VectorCopy( origin, sorigin );
qalSourcefv(srcList[src].alSource, AL_POSITION, sorigin);
// Start it playing
qalSourcePlay(srcList[src].source);
qalSourcePlay(srcList[src].alSource);
}
/*
@ -805,7 +809,7 @@ void S_AL_ClearLoopingSounds( qboolean killall )
for(i = 0; i < srcCount; i++)
{
if((srcList[i].isLooping) && (srcList[i].entity != -1))
entityList[srcList[i].entity].touched = qfalse;
entityList[srcList[i].entity].loopAddedThisFrame = qfalse;
}
}
@ -815,56 +819,48 @@ S_AL_SrcLoop
=================
*/
static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
const vec3_t origin, const vec3_t velocity, int entnum)
const vec3_t origin, const vec3_t velocity, int entityNum )
{
int src;
qboolean need_to_play = qfalse;
vec3_t sorigin;
sentity_t *sent = &entityList[ entityNum ];
// Do we need to start a new sound playing?
if(!entityList[entnum].has_sfx)
// Do we need to allocate a new source for this entity
if( !sent->srcAllocated )
{
// Try to get a channel
ambientCount++;
src = S_AL_SrcAlloc(priority, entnum, -1);
src = S_AL_SrcAlloc( priority, entityNum, -1 );
if( src == -1 )
return;
need_to_play = qtrue;
}
else if(srcList[entityList[entnum].sfx].sfx != sfx)
{
// Need to restart. Just re-use this channel
src = entityList[entnum].sfx;
S_AL_SrcKill(src);
need_to_play = qtrue;
Com_Printf( S_COLOR_RED "ERROR: Failed to allocate source "
"for loop sfx %d on entity %d\n", sfx, entityNum );
return;
}
sent->startLoopingSound = qtrue;
}
else
src = entityList[entnum].sfx;
src = sent->srcIndex;
if(need_to_play)
{
// Set up the effect
S_AL_SrcSetup(src, sfx, priority, entnum, -1, qfalse);
qalSourcei(srcList[src].source, AL_LOOPING, AL_TRUE);
sent->srcAllocated = qtrue;
sent->srcIndex = src;
sent->loopPriority = priority;
sent->loopSfx = sfx;
// If this is not set then the looping sound is removed
sent->loopAddedThisFrame = qtrue;
// UGH
// These lines should be called via S_AL_SrcSetup, but we
// can't call that yet as it buffers sfxes that may change
// with subsequent calls to S_AL_SrcLoop
srcList[ src ].entity = entityNum;
srcList[ src ].isLooping = qtrue;
// Set up the entity
entityList[entnum].has_sfx = qtrue;
entityList[entnum].sfx = src;
need_to_play = qtrue;
}
srcList[ src ].isActive = qtrue;
// Set up the position and velocity
VectorScale(entityList[entnum].origin, POSITION_SCALE, sorigin);
qalSourcefv(srcList[src].source, AL_POSITION, (ALfloat *)sorigin);
qalSourcefv(srcList[src].source, AL_VELOCITY, (ALfloat *)velocity);
// Flag it
entityList[entnum].touched = qtrue;
// Play if need be
if(need_to_play)
qalSourcePlay(srcList[src].source);
qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin );
qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity );
}
/*
@ -897,8 +893,8 @@ S_AL_StopLoopingSound
static
void S_AL_StopLoopingSound(int entityNum )
{
if(entityList[entityNum].has_sfx)
S_AL_SrcKill(entityList[entityNum].sfx);
if(entityList[entityNum].srcAllocated)
S_AL_SrcKill(entityList[entityNum].srcIndex);
}
/*
@ -912,52 +908,71 @@ static
void S_AL_SrcUpdate( void )
{
int i;
int ent;
int entityNum;
ALint state;
for(i = 0; i < srcCount; i++)
{
entityNum = srcList[i].entity;
if(srcList[i].isLocked)
continue;
if(!srcList[i].isActive)
continue;
// Check if it's done, and flag it
qalGetSourcei(srcList[i].source, AL_SOURCE_STATE, &state);
if(state == AL_STOPPED)
{
S_AL_SrcKill(i);
continue;
}
// Update source parameters
if((s_alGain->modified)||(s_volume->modified))
qalSourcef(srcList[i].source, AL_GAIN, s_alGain->value * s_volume->value);
qalSourcef(srcList[i].alSource, AL_GAIN, s_alGain->value * s_volume->value);
if((s_alRolloff->modified)&&(!srcList[i].local))
qalSourcef(srcList[i].source, AL_ROLLOFF_FACTOR, s_alRolloff->value);
qalSourcef(srcList[i].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
if(s_alMinDistance->modified)
qalSourcef(srcList[i].source, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
qalSourcef(srcList[i].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
ent = srcList[i].entity;
// If a looping effect hasn't been touched this frame, kill it
if( srcList[ i ].isLooping )
{
if(!entityList[ent].touched)
sentity_t *sent = &entityList[ entityNum ];
// If a looping effect hasn't been touched this frame, kill it
if( sent->loopAddedThisFrame )
{
ambientCount--;
S_AL_SrcKill(i);
// The sound has changed without an intervening removal
if( srcList[ i ].isActive && !sent->startLoopingSound &&
srcList[ i ].sfx != sent->loopSfx )
{
qalSourceStop( srcList[ i ].alSource );
qalSourcei( srcList[ i ].alSource, AL_BUFFER, 0 );
sent->startLoopingSound = qtrue;
}
// Ths sound hasn't been started yet
if( sent->startLoopingSound )
{
S_AL_SrcSetup( i, sent->loopSfx, sent->loopPriority,
entityNum, -1, qfalse );
srcList[ i ].isLooping = qtrue;
qalSourcei( srcList[ i ].alSource, AL_LOOPING, AL_TRUE );
qalSourcePlay( srcList[ i ].alSource );
sent->startLoopingSound = qfalse;
}
}
else
S_AL_SrcKill( i );
continue;
}
// See if it needs to be moved
if(srcList[i].isTracking)
qalSourcefv(srcList[i].alSource, AL_POSITION, entityList[entityNum].origin);
// Check if it's done, and flag it
qalGetSourcei(srcList[i].alSource, AL_SOURCE_STATE, &state);
if(state == AL_STOPPED)
{
vec3_t sorigin;
VectorScale(entityList[ent].origin, POSITION_SCALE, sorigin);
qalSourcefv(srcList[i].source, AL_POSITION, entityList[ent].origin);
S_AL_SrcKill(i);
continue;
}
}
}
@ -983,7 +998,7 @@ S_AL_SrcGet
static
ALuint S_AL_SrcGet(srcHandle_t src)
{
return srcList[src].source;
return srcList[src].alSource;
}
@ -1042,24 +1057,10 @@ static
void S_AL_RawSamples(int samples, int rate, int width, int channels, const byte *data, float volume)
{
ALuint buffer;
ALuint format = AL_FORMAT_STEREO16;
ALuint format;
ALint state;
// Work out AL format
if(width == 1)
{
if(channels == 1)
format = AL_FORMAT_MONO8;
else if(channels == 2)
format = AL_FORMAT_STEREO8;
}
else if(width == 2)
{
if(channels == 1)
format = AL_FORMAT_MONO16;
else if(channels == 2)
format = AL_FORMAT_STEREO16;
}
format = S_AL_Format( width, channels );
// Create the streamSource if necessary
if(streamSourceHandle == -1)
@ -1408,10 +1409,8 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int
float velocity[] = {0.0f, 0.0f, 0.0f};
float orientation[] = {axis[0][0], axis[0][1], axis[0][2],
axis[2][0], axis[2][1], axis[2][2]};
vec3_t sorigin;
// Set OpenAL listener paramaters
VectorScale(origin, POSITION_SCALE, sorigin);
qalListenerfv(AL_POSITION, (ALfloat *)origin);
qalListenerfv(AL_VELOCITY, velocity);
qalListenerfv(AL_ORIENTATION, orientation);
@ -1561,7 +1560,7 @@ qboolean S_AL_Init( soundInterface_t *si )
}
// New console variables
s_alPrecache = Cvar_Get( "s_alPrecache", "0", CVAR_ARCHIVE );
s_alPrecache = Cvar_Get( "s_alPrecache", "1", CVAR_ARCHIVE );
s_alGain = Cvar_Get( "s_alGain", "0.4", CVAR_ARCHIVE );
s_alSources = Cvar_Get( "s_alSources", "64", CVAR_ARCHIVE );
s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE );