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Merge pull request #288 from maxcrofts/list-pk3dir-mods
Improve FS_GetModList
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commit
300f06ce8d
1 changed files with 56 additions and 78 deletions
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@ -2510,117 +2510,95 @@ void FS_GetModDescription( const char *modDir, char *description, int descriptio
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FS_GetModList
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Returns a list of mod directory names
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A mod directory is a peer to baseq3 with a pk3 in it
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The directories are searched in base path, cd path and home path
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A mod directory is a peer to baseq3 with a pk3 or pk3dir in it
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================
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*/
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int FS_GetModList( char *listbuf, int bufsize ) {
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int nMods, i, j, nTotal, nLen, nPaks, nPotential, nDescLen;
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int nMods, i, j, k, nTotal, nLen, nPaks, nDirs, nPakDirs, nPotential, nDescLen;
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char **pFiles = NULL;
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char **pPaks = NULL;
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char **pDirs = NULL;
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char *name, *path;
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char description[MAX_OSPATH];
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int dummy;
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char **pFiles0 = NULL;
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char **pFiles1 = NULL;
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char **pFiles2 = NULL;
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char **pFiles3 = NULL;
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char **pFiles4 = NULL;
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char **pFiles5 = NULL;
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qboolean bDrop = qfalse;
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// paths to search for mods
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const char * const paths[] = { fs_basepath->string, fs_homepath->string, fs_steampath->string, fs_gogpath->string };
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*listbuf = 0;
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nMods = nTotal = 0;
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pFiles0 = Sys_ListFiles( fs_homepath->string, NULL, NULL, &dummy, qtrue );
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pFiles1 = Sys_ListFiles( fs_basepath->string, NULL, NULL, &dummy, qtrue );
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pFiles2 = Sys_ListFiles( fs_steampath->string, NULL, NULL, &dummy, qtrue );
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pFiles3 = Sys_ListFiles( fs_gogpath->string, NULL, NULL, &dummy, qtrue );
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// we searched for mods in the four paths
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// it is likely that we have duplicate names now, which we will cleanup below
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pFiles4 = Sys_ConcatenateFileLists( pFiles0, pFiles1 );
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pFiles5 = Sys_ConcatenateFileLists( pFiles2, pFiles3 );
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pFiles = Sys_ConcatenateFileLists( pFiles4, pFiles5 );
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// iterate through paths and get list of potential mods
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for (i = 0; i < ARRAY_LEN(paths); i++) {
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pFiles0 = Sys_ListFiles(paths[i], NULL, NULL, &dummy, qtrue);
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// Sys_ConcatenateFileLists frees the lists so Sys_FreeFileList isn't required
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pFiles = Sys_ConcatenateFileLists(pFiles, pFiles0);
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}
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nPotential = Sys_CountFileList(pFiles);
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for ( i = 0 ; i < nPotential ; i++ ) {
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for (i = 0; i < nPotential; i++) {
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name = pFiles[i];
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// NOTE: cleaner would involve more changes
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// ignore duplicate mod directories
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if (i!=0) {
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if (i != 0) {
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bDrop = qfalse;
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for(j=0; j<i; j++)
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{
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if (Q_stricmp(pFiles[j],name)==0) {
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for (j = 0; j < i; j++) {
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if (Q_stricmp(pFiles[j], name) == 0) {
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// this one can be dropped
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bDrop = qtrue;
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break;
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}
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}
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}
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if (bDrop) {
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// we also drop "baseq3" "." and ".."
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if (bDrop || Q_stricmp(name, com_basegame->string) == 0 || Q_stricmpn(name, ".", 1) == 0) {
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continue;
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}
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// we drop "baseq3" "." and ".."
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if (Q_stricmp(name, com_basegame->string) && Q_stricmpn(name, ".", 1)) {
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// now we need to find some .pk3 files to validate the mod
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// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
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// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
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// so it could be in base path, cd path or home path
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// we will try each three of them here (yes, it's a bit messy)
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path = FS_BuildOSPath( fs_basepath->string, name, "" );
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nPaks = 0;
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pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse);
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Sys_FreeFileList( pPaks ); // we only use Sys_ListFiles to check wether .pk3 files are present
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/* try on home path */
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if ( nPaks <= 0 )
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{
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path = FS_BuildOSPath( fs_homepath->string, name, "" );
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nPaks = 0;
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pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
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Sys_FreeFileList( pPaks );
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}
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/* try on steam path */
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if ( nPaks <= 0 )
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{
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path = FS_BuildOSPath( fs_steampath->string, name, "" );
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nPaks = 0;
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pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
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Sys_FreeFileList( pPaks );
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}
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/* try on gog path */
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if ( nPaks <= 0 )
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{
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path = FS_BuildOSPath( fs_gogpath->string, name, "" );
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nPaks = 0;
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pPaks = Sys_ListFiles( path, ".pk3", NULL, &nPaks, qfalse );
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Sys_FreeFileList( pPaks );
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}
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if (nPaks > 0) {
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nLen = strlen(name) + 1;
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// nLen is the length of the mod path
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// we need to see if there is a description available
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FS_GetModDescription( name, description, sizeof( description ) );
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nDescLen = strlen(description) + 1;
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if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
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strcpy(listbuf, name);
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listbuf += nLen;
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strcpy(listbuf, description);
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listbuf += nDescLen;
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nTotal += nLen + nDescLen;
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nMods++;
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}
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else {
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break;
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// in order to be a valid mod the directory must contain at least one .pk3 or .pk3dir
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// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
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// so we will try each of them here
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for (j = 0; j < ARRAY_LEN(paths); j++) {
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path = FS_BuildOSPath(paths[j], name, "");
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nPaks = nDirs = nPakDirs = 0;
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pPaks = Sys_ListFiles(path, ".pk3", NULL, &nPaks, qfalse);
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pDirs = Sys_ListFiles(path, "/", NULL, &nDirs, qfalse);
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for (k = 0; k < nDirs; k++) {
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// we only want to count directories ending with ".pk3dir"
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if (FS_IsExt(pDirs[k], ".pk3dir", strlen(pDirs[k]))) {
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nPakDirs++;
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}
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}
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// we only use Sys_ListFiles to check whether files are present
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Sys_FreeFileList(pPaks);
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Sys_FreeFileList(pDirs);
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if (nPaks > 0 || nPakDirs > 0) {
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break;
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}
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}
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if (nPaks > 0 || nPakDirs > 0) {
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nLen = strlen(name) + 1;
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// nLen is the length of the mod path
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// we need to see if there is a description available
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FS_GetModDescription(name, description, sizeof(description));
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nDescLen = strlen(description) + 1;
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if (nTotal + nLen + 1 + nDescLen + 1 < bufsize) {
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strcpy(listbuf, name);
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listbuf += nLen;
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strcpy(listbuf, description);
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listbuf += nDescLen;
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nTotal += nLen + nDescLen;
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nMods++;
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} else {
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break;
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}
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}
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}
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Sys_FreeFileList( pFiles );
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