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https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
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parent
242dcf9cf8
commit
2d54a12615
5 changed files with 13 additions and 11 deletions
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@ -701,7 +701,7 @@ static void dst_insn_append(struct func_info * const fp)
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static void ErrJump(void)
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{
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Com_Error(ERR_DROP, "program tried to execute code outside VM\n");
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Com_Error(ERR_DROP, "program tried to execute code outside VM");
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exit(1);
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}
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@ -350,7 +350,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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}
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if (!size)
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ri.Error(ERR_DROP, "Bad header for %s!\n", filename);
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ri.Error(ERR_DROP, "Bad header for %s!", filename);
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size -= 2;
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p += 2;
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@ -368,10 +368,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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#if 0 // HDRFILE_RGBE
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if (size != tr.lightmapSize * tr.lightmapSize * 4)
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ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size);
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ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
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#else // HDRFILE_FLOAT
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if (size != tr.lightmapSize * tr.lightmapSize * 12)
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ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size);
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ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
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#endif
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}
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else
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@ -2184,7 +2184,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
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{
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//ri.Printf(PRINT_ALL, "Found!\n");
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if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv)))
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ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
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ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
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}
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}
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@ -2685,7 +2685,7 @@ void R_LoadLightGrid( lump_t *l ) {
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if (size != sizeof(float) * 6 * numGridPoints)
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{
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ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
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ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
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}
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w->hdrLightGrid = ri.Hunk_Alloc(size, h_low);
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@ -107,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height)
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if(strlen(name) >= MAX_QPATH)
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{
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ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long\n", name);
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ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long", name);
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}
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if(width <= 0 || width > glRefConfig.maxRenderbufferSize)
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@ -431,7 +431,8 @@ static void GLSL_LinkProgram(GLhandleARB program)
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if(!linked)
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{
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GLSL_PrintInfoLog(program, qfalse);
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ri.Error(ERR_DROP, "\nshaders failed to link");
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ri.Printf(PRINT_ALL, "\n");
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ri.Error(ERR_DROP, "shaders failed to link");
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}
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}
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@ -445,7 +446,8 @@ static void GLSL_ValidateProgram(GLhandleARB program)
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if(!validated)
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{
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GLSL_PrintInfoLog(program, qfalse);
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ri.Error(ERR_DROP, "\nshaders failed to validate");
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ri.Printf(PRINT_ALL, "\n");
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ri.Error(ERR_DROP, "shaders failed to validate");
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}
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}
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@ -456,10 +456,10 @@ static void Autosprite2Deform( void ) {
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vec3_t forward;
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if ( tess.numVertexes & 3 ) {
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
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}
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if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
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ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
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}
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if ( backEnd.currentEntity != &tr.worldEntity ) {
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