mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
fix some "\n"-related stuff
add missing "\n"s to some Printf()-like calls (in Rend2) drop erroneous "\n"s from some Error()-like calls (in Rend2) drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
This commit is contained in:
parent
242dcf9cf8
commit
2d54a12615
5 changed files with 13 additions and 11 deletions
|
@ -701,7 +701,7 @@ static void dst_insn_append(struct func_info * const fp)
|
||||||
|
|
||||||
static void ErrJump(void)
|
static void ErrJump(void)
|
||||||
{
|
{
|
||||||
Com_Error(ERR_DROP, "program tried to execute code outside VM\n");
|
Com_Error(ERR_DROP, "program tried to execute code outside VM");
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -350,7 +350,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!size)
|
if (!size)
|
||||||
ri.Error(ERR_DROP, "Bad header for %s!\n", filename);
|
ri.Error(ERR_DROP, "Bad header for %s!", filename);
|
||||||
|
|
||||||
size -= 2;
|
size -= 2;
|
||||||
p += 2;
|
p += 2;
|
||||||
|
@ -368,10 +368,10 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
|
||||||
|
|
||||||
#if 0 // HDRFILE_RGBE
|
#if 0 // HDRFILE_RGBE
|
||||||
if (size != tr.lightmapSize * tr.lightmapSize * 4)
|
if (size != tr.lightmapSize * tr.lightmapSize * 4)
|
||||||
ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size);
|
ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
|
||||||
#else // HDRFILE_FLOAT
|
#else // HDRFILE_FLOAT
|
||||||
if (size != tr.lightmapSize * tr.lightmapSize * 12)
|
if (size != tr.lightmapSize * tr.lightmapSize * 12)
|
||||||
ri.Error(ERR_DROP, "Bad size for %s (%i)!\n", filename, size);
|
ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -2184,7 +2184,7 @@ static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
||||||
{
|
{
|
||||||
//ri.Printf(PRINT_ALL, "Found!\n");
|
//ri.Printf(PRINT_ALL, "Found!\n");
|
||||||
if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv)))
|
if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv)))
|
||||||
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
|
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2685,7 +2685,7 @@ void R_LoadLightGrid( lump_t *l ) {
|
||||||
|
|
||||||
if (size != sizeof(float) * 6 * numGridPoints)
|
if (size != sizeof(float) * 6 * numGridPoints)
|
||||||
{
|
{
|
||||||
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!\n", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
|
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
|
||||||
}
|
}
|
||||||
|
|
||||||
w->hdrLightGrid = ri.Hunk_Alloc(size, h_low);
|
w->hdrLightGrid = ri.Hunk_Alloc(size, h_low);
|
||||||
|
|
|
@ -107,7 +107,7 @@ FBO_t *FBO_Create(const char *name, int width, int height)
|
||||||
|
|
||||||
if(strlen(name) >= MAX_QPATH)
|
if(strlen(name) >= MAX_QPATH)
|
||||||
{
|
{
|
||||||
ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long\n", name);
|
ri.Error(ERR_DROP, "FBO_Create: \"%s\" is too long", name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(width <= 0 || width > glRefConfig.maxRenderbufferSize)
|
if(width <= 0 || width > glRefConfig.maxRenderbufferSize)
|
||||||
|
|
|
@ -431,7 +431,8 @@ static void GLSL_LinkProgram(GLhandleARB program)
|
||||||
if(!linked)
|
if(!linked)
|
||||||
{
|
{
|
||||||
GLSL_PrintInfoLog(program, qfalse);
|
GLSL_PrintInfoLog(program, qfalse);
|
||||||
ri.Error(ERR_DROP, "\nshaders failed to link");
|
ri.Printf(PRINT_ALL, "\n");
|
||||||
|
ri.Error(ERR_DROP, "shaders failed to link");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -445,7 +446,8 @@ static void GLSL_ValidateProgram(GLhandleARB program)
|
||||||
if(!validated)
|
if(!validated)
|
||||||
{
|
{
|
||||||
GLSL_PrintInfoLog(program, qfalse);
|
GLSL_PrintInfoLog(program, qfalse);
|
||||||
ri.Error(ERR_DROP, "\nshaders failed to validate");
|
ri.Printf(PRINT_ALL, "\n");
|
||||||
|
ri.Error(ERR_DROP, "shaders failed to validate");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -456,10 +456,10 @@ static void Autosprite2Deform( void ) {
|
||||||
vec3_t forward;
|
vec3_t forward;
|
||||||
|
|
||||||
if ( tess.numVertexes & 3 ) {
|
if ( tess.numVertexes & 3 ) {
|
||||||
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count", tess.shader->name );
|
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd vertex count\n", tess.shader->name );
|
||||||
}
|
}
|
||||||
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
|
if ( tess.numIndexes != ( tess.numVertexes >> 2 ) * 6 ) {
|
||||||
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count", tess.shader->name );
|
ri.Printf( PRINT_WARNING, "Autosprite2 shader %s had odd index count\n", tess.shader->name );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( backEnd.currentEntity != &tr.worldEntity ) {
|
if ( backEnd.currentEntity != &tr.worldEntity ) {
|
||||||
|
|
Loading…
Reference in a new issue