* Make make make less noise

This commit is contained in:
Tim Angus 2007-07-15 12:08:11 +00:00
parent f988185439
commit 2d5495d34b
2 changed files with 72 additions and 47 deletions

107
Makefile
View file

@ -758,13 +758,20 @@ ifeq ($(USE_SVN),1)
BASE_CFLAGS += -DSVN_VERSION=\\\"$(SVN_VERSION)\\\"
endif
DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $<
DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_DED_CC=$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
DO_WINDRES=$(WINDRES) -i $< -o $@
DO_CC = @echo "CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
DO_SMP_CC = @echo "SMP_CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
DO_BOT_CC = @echo "BOT_CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $<
DO_SHLIB_CC = @echo "SHLIB_CC $<"; \
$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_AS = @echo "AS $<"; \
$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_DED_CC = @echo "DED_CC $<"; \
$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $<
DO_WINDRES = @echo "WINDRES $<"; \
$(WINDRES) -i $< -o $@
#############################################################################
# MAIN TARGETS
@ -775,13 +782,13 @@ default:build_release
debug: build_debug
release: build_release
build_debug: B=$(BD)
build_debug: makedirs tools
$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
build_debug: tools
$(MAKE) makedirs targets B=$(BD) \
CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS) $(DEPEND_CFLAGS)"
build_release: B=$(BR)
build_release: makedirs tools
$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
build_release: tools
$(MAKE) makedirs targets B=$(BR) \
CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS) $(DEPEND_CFLAGS)"
# Build both debug and release builds
all: build_debug build_release
@ -823,7 +830,8 @@ tools:
$(MAKE) -C $(TOOLSDIR)/asm install
endif
DO_Q3LCC=$(Q3LCC) -o $@ $<
DO_Q3LCC = @echo "Q3LCC $<"; \
$(Q3LCC) -o $@ $<
#############################################################################
# CLIENT/SERVER
@ -1052,10 +1060,13 @@ else
endif
$(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
@echo "LD $@"
@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \
$(LDFLAGS) $(LIBSDLMAIN)
$(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
@echo "LD $@"
@$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \
$(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN)
ifneq ($(strip $(LIBSDLMAIN)),)
@ -1171,7 +1182,8 @@ ifeq ($(HAVE_VM_COMPILED),true)
endif
$(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ)
$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
@echo "LD $@"
@$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
@ -1209,10 +1221,12 @@ Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o
Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
$(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
#############################################################################
## MISSIONPACK CGAME
@ -1250,10 +1264,12 @@ MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o
MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
$(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ)
$(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm
@ -1300,10 +1316,12 @@ Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o
Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
$(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
#############################################################################
## MISSIONPACK GAME
@ -1348,10 +1366,12 @@ MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o
MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm
$(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ)
$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
@echo "LD $@"
@$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ)
$(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm
@ -1408,10 +1428,12 @@ Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
@echo "LD $@"
@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ)
$(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm
#############################################################################
## MISSIONPACK UI
@ -1433,10 +1455,12 @@ MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o
MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
$(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ)
$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
@echo "LD $@"
@$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ)
$(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
@echo "Q3ASM $@"
@$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm
@ -1601,30 +1625,31 @@ ifneq ($(BUILD_GAME_SO),0)
endif
clean: clean-debug clean-release
$(MAKE) -C $(LOKISETUPDIR) clean
@$(MAKE) -C $(LOKISETUPDIR) clean
clean2:
if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
@echo "CLEAN $(B)"
@if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi
@rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \
$(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \
$(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ)
rm -f $(TARGETS)
@rm -f $(TARGETS)
clean-debug:
$(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
@$(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)"
clean-release:
$(MAKE) clean2 B=$(BR) CFLAGS="$(RELEASE_CFLAGS)"
@$(MAKE) clean2 B=$(BR) CFLAGS="$(RELEASE_CFLAGS)"
toolsclean:
$(MAKE) -C $(TOOLSDIR)/asm clean uninstall
$(MAKE) -C $(TOOLSDIR)/lcc clean uninstall
@$(MAKE) -C $(TOOLSDIR)/asm clean uninstall
@$(MAKE) -C $(TOOLSDIR)/lcc clean uninstall
distclean: clean toolsclean
rm -rf $(BUILD_DIR)
@rm -rf $(BUILD_DIR)
installer: build_release
$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR)
@$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR)
dist:
rm -rf ioquake3-$(SVN_VERSION)
@ -1639,10 +1664,10 @@ dist:
D_FILES=$(shell find . -name '*.d')
$(B)/baseq3/vm/vm.d: $(Q3GOBJ) $(Q3CGOBJ) $(Q3UIOBJ)
cat $(^:%.o=%.d) | sed -e 's/\.o/\.asm/g' > $@
@cat $(^:%.o=%.d) | sed -e 's/\.o/\.asm/g' > $@
$(B)/missionpack/vm/vm.d: $(MPGOBJ) $(MPCGOBJ) $(MPUIOBJ)
cat $(^:%.o=%.d) | sed -e 's/\.o/\.asm/g' > $@
@cat $(^:%.o=%.d) | sed -e 's/\.o/\.asm/g' > $@
qvmdeps: $(B)/baseq3/vm/vm.d $(B)/missionpack/vm/vm.d