Code cleanup patch by devhc

This commit is contained in:
Thilo Schulz 2011-02-08 18:19:31 +00:00
parent 9f786f4def
commit 2b52867b74
8 changed files with 3 additions and 17 deletions

View file

@ -628,9 +628,6 @@ typedef struct {
float v_dmg_pitch; float v_dmg_pitch;
float v_dmg_roll; float v_dmg_roll;
vec3_t kick_angles; // weapon kicks
vec3_t kick_origin;
// temp working variables for player view // temp working variables for player view
float bobfracsin; float bobfracsin;
int bobcycle; int bobcycle;

View file

@ -335,9 +335,6 @@ static void CG_OffsetFirstPersonView( void ) {
return; return;
} }
// add angles based on weapon kick
VectorAdd (angles, cg.kick_angles, angles);
// add angles based on damage kick // add angles based on damage kick
if ( cg.damageTime ) { if ( cg.damageTime ) {
ratio = cg.time - cg.damageTime; ratio = cg.time - cg.damageTime;
@ -422,10 +419,6 @@ static void CG_OffsetFirstPersonView( void ) {
// add step offset // add step offset
CG_StepOffset(); CG_StepOffset();
// add kick offset
VectorAdd (origin, cg.kick_origin, origin);
// pivot the eye based on a neck length // pivot the eye based on a neck length
#if 0 #if 0
{ {

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@ -60,7 +60,6 @@ extern pml_t pml;
extern float pm_stopspeed; extern float pm_stopspeed;
extern float pm_duckScale; extern float pm_duckScale;
extern float pm_swimScale; extern float pm_swimScale;
extern float pm_wadeScale;
extern float pm_accelerate; extern float pm_accelerate;
extern float pm_airaccelerate; extern float pm_airaccelerate;

View file

@ -34,7 +34,6 @@ pml_t pml;
float pm_stopspeed = 100.0f; float pm_stopspeed = 100.0f;
float pm_duckScale = 0.25f; float pm_duckScale = 0.25f;
float pm_swimScale = 0.50f; float pm_swimScale = 0.50f;
float pm_wadeScale = 0.70f;
float pm_accelerate = 10.0f; float pm_accelerate = 10.0f;
float pm_airaccelerate = 1.0f; float pm_airaccelerate = 1.0f;

View file

@ -1036,7 +1036,7 @@ typedef enum {
void Sys_Init (void); void Sys_Init (void);
// general development dll loading for virtual machine testing // general development dll loading for virtual machine testing
void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...), void * QDECL Sys_LoadDll( const char *name, intptr_t (QDECL **entryPoint)(int, ...),
intptr_t (QDECL *systemcalls)(intptr_t, ...) ); intptr_t (QDECL *systemcalls)(intptr_t, ...) );
void Sys_UnloadDll( void *dllHandle ); void Sys_UnloadDll( void *dllHandle );

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@ -556,7 +556,7 @@ vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
if ( interpret == VMI_NATIVE ) { if ( interpret == VMI_NATIVE ) {
// try to load as a system dll // try to load as a system dll
Com_Printf( "Loading dll file %s.\n", vm->name ); Com_Printf( "Loading dll file %s.\n", vm->name );
vm->dllHandle = Sys_LoadDll( module, vm->fqpath , &vm->entryPoint, VM_DllSyscall ); vm->dllHandle = Sys_LoadDll( module, &vm->entryPoint, VM_DllSyscall );
if ( vm->dllHandle ) { if ( vm->dllHandle ) {
return vm; return vm;
} }

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@ -168,8 +168,6 @@ struct vm_s {
int breakFunction; // increment breakCount on function entry to this int breakFunction; // increment breakCount on function entry to this
int breakCount; int breakCount;
char fqpath[MAX_QPATH+1] ;
byte *jumpTableTargets; byte *jumpTableTargets;
int numJumpTableTargets; int numJumpTableTargets;
}; };

View file

@ -414,7 +414,7 @@ Used to load a development dll instead of a virtual machine
#2 look in fs_basepath #2 look in fs_basepath
================= =================
*/ */
void *Sys_LoadDll( const char *name, char *fqpath , void *Sys_LoadDll( const char *name,
intptr_t (**entryPoint)(int, ...), intptr_t (**entryPoint)(int, ...),
intptr_t (*systemcalls)(intptr_t, ...) ) intptr_t (*systemcalls)(intptr_t, ...) )
{ {