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Code cleanup patch by devhc
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parent
9f786f4def
commit
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8 changed files with 3 additions and 17 deletions
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@ -628,9 +628,6 @@ typedef struct {
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float v_dmg_pitch;
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float v_dmg_pitch;
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float v_dmg_roll;
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float v_dmg_roll;
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vec3_t kick_angles; // weapon kicks
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vec3_t kick_origin;
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// temp working variables for player view
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// temp working variables for player view
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float bobfracsin;
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float bobfracsin;
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int bobcycle;
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int bobcycle;
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@ -335,9 +335,6 @@ static void CG_OffsetFirstPersonView( void ) {
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return;
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return;
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}
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}
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// add angles based on weapon kick
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VectorAdd (angles, cg.kick_angles, angles);
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// add angles based on damage kick
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// add angles based on damage kick
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if ( cg.damageTime ) {
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if ( cg.damageTime ) {
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ratio = cg.time - cg.damageTime;
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ratio = cg.time - cg.damageTime;
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@ -422,10 +419,6 @@ static void CG_OffsetFirstPersonView( void ) {
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// add step offset
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// add step offset
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CG_StepOffset();
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CG_StepOffset();
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// add kick offset
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VectorAdd (origin, cg.kick_origin, origin);
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// pivot the eye based on a neck length
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// pivot the eye based on a neck length
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#if 0
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#if 0
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{
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{
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@ -60,7 +60,6 @@ extern pml_t pml;
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extern float pm_stopspeed;
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extern float pm_stopspeed;
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extern float pm_duckScale;
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extern float pm_duckScale;
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extern float pm_swimScale;
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extern float pm_swimScale;
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extern float pm_wadeScale;
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extern float pm_accelerate;
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extern float pm_accelerate;
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extern float pm_airaccelerate;
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extern float pm_airaccelerate;
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@ -34,7 +34,6 @@ pml_t pml;
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float pm_stopspeed = 100.0f;
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float pm_stopspeed = 100.0f;
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float pm_duckScale = 0.25f;
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float pm_duckScale = 0.25f;
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float pm_swimScale = 0.50f;
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float pm_swimScale = 0.50f;
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float pm_wadeScale = 0.70f;
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float pm_accelerate = 10.0f;
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float pm_accelerate = 10.0f;
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float pm_airaccelerate = 1.0f;
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float pm_airaccelerate = 1.0f;
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@ -1036,7 +1036,7 @@ typedef enum {
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void Sys_Init (void);
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void Sys_Init (void);
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// general development dll loading for virtual machine testing
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// general development dll loading for virtual machine testing
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void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(int, ...),
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void * QDECL Sys_LoadDll( const char *name, intptr_t (QDECL **entryPoint)(int, ...),
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intptr_t (QDECL *systemcalls)(intptr_t, ...) );
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intptr_t (QDECL *systemcalls)(intptr_t, ...) );
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void Sys_UnloadDll( void *dllHandle );
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void Sys_UnloadDll( void *dllHandle );
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@ -556,7 +556,7 @@ vm_t *VM_Create( const char *module, intptr_t (*systemCalls)(intptr_t *),
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if ( interpret == VMI_NATIVE ) {
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if ( interpret == VMI_NATIVE ) {
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// try to load as a system dll
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// try to load as a system dll
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Com_Printf( "Loading dll file %s.\n", vm->name );
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Com_Printf( "Loading dll file %s.\n", vm->name );
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vm->dllHandle = Sys_LoadDll( module, vm->fqpath , &vm->entryPoint, VM_DllSyscall );
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vm->dllHandle = Sys_LoadDll( module, &vm->entryPoint, VM_DllSyscall );
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if ( vm->dllHandle ) {
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if ( vm->dllHandle ) {
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return vm;
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return vm;
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}
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}
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@ -168,8 +168,6 @@ struct vm_s {
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int breakFunction; // increment breakCount on function entry to this
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int breakFunction; // increment breakCount on function entry to this
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int breakCount;
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int breakCount;
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char fqpath[MAX_QPATH+1] ;
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byte *jumpTableTargets;
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byte *jumpTableTargets;
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int numJumpTableTargets;
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int numJumpTableTargets;
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};
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};
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@ -414,7 +414,7 @@ Used to load a development dll instead of a virtual machine
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#2 look in fs_basepath
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#2 look in fs_basepath
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=================
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=================
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*/
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*/
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void *Sys_LoadDll( const char *name, char *fqpath ,
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void *Sys_LoadDll( const char *name,
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intptr_t (**entryPoint)(int, ...),
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intptr_t (**entryPoint)(int, ...),
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intptr_t (*systemcalls)(intptr_t, ...) )
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intptr_t (*systemcalls)(intptr_t, ...) )
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{
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{
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