- Apply parts of Ben Millwood's target bitfield patch (#3787)

- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
  (#4467)
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
This commit is contained in:
Thilo Schulz 2011-07-27 15:47:29 +00:00
parent 41ac8a232a
commit 2349148cf1
19 changed files with 403 additions and 241 deletions

View File

@ -952,8 +952,8 @@ void CL_FirstSnapshot( void ) {
clc.speexInitialized = qtrue;
clc.voipMuteAll = qfalse;
Cmd_AddCommand ("voip", CL_Voip_f);
Cvar_Set("cl_voipSendTarget", "all");
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = 0x7FFFFFFF;
Cvar_Set("cl_voipSendTarget", "spatial");
Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
}
#endif
}

View File

@ -1147,7 +1147,7 @@ redump:
case ZA_SOUND_MONO:
if (!cinTable[currentHandle].silent) {
ssize = RllDecodeMonoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
S_RawSamples( 0, ssize, 22050, 2, 1, (byte *)sbuf, 1.0f );
S_RawSamples(0, ssize, 22050, 2, 1, (byte *)sbuf, 1.0f, -1);
}
break;
case ZA_SOUND_STEREO:
@ -1157,7 +1157,7 @@ redump:
s_rawend[0] = s_soundtime;
}
ssize = RllDecodeStereoToStereo( framedata, sbuf, cinTable[currentHandle].RoQFrameSize, 0, (unsigned short)cinTable[currentHandle].roq_flags);
S_RawSamples( 0, ssize, 22050, 2, 2, (byte *)sbuf, 1.0f );
S_RawSamples(0, ssize, 22050, 2, 2, (byte *)sbuf, 1.0f, -1);
}
break;
case ROQ_QUAD_INFO:

View File

@ -799,83 +799,53 @@ void CL_WritePacket( void ) {
}
#ifdef USE_VOIP
if (clc.voipOutgoingDataSize > 0) { // only send if data.
// Move cl_voipSendTarget from a string to the bitmasks if needed.
if (cl_voipSendTarget->modified) {
char buffer[32];
const char *target = cl_voipSendTarget->string;
if (clc.voipOutgoingDataSize > 0)
{
if((clc.voipFlags & VOIP_SPATIAL) || Com_IsVoipTarget(clc.voipTargets, sizeof(clc.voipTargets), -1))
{
MSG_WriteByte (&buf, clc_voip);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
MSG_WriteData (&buf, clc.voipTargets, sizeof(clc.voipTargets));
MSG_WriteByte(&buf, clc.voipFlags);
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
if (Q_stricmp(target, "attacker") == 0) {
int player = VM_Call( cgvm, CG_LAST_ATTACKER );
Com_sprintf(buffer, sizeof (buffer), "%d", player);
target = buffer;
} else if (Q_stricmp(target, "crosshair") == 0) {
int player = VM_Call( cgvm, CG_CROSSHAIR_PLAYER );
Com_sprintf(buffer, sizeof (buffer), "%d", player);
target = buffer;
// If we're recording a demo, we have to fake a server packet with
// this VoIP data so it gets to disk; the server doesn't send it
// back to us, and we might as well eliminate concerns about dropped
// and misordered packets here.
if(clc.demorecording && !clc.demowaiting)
{
const int voipSize = clc.voipOutgoingDataSize;
msg_t fakemsg;
byte fakedata[MAX_MSGLEN];
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
MSG_WriteByte (&fakemsg, svc_EOF);
CL_WriteDemoMessage (&fakemsg, 0);
}
if ((*target == '\0') || (Q_stricmp(target, "all") == 0)) {
const int all = 0x7FFFFFFF;
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = all;
} else if (Q_stricmp(target, "none") == 0) {
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = 0;
} else {
const char *ptr = target;
clc.voipTarget1 = clc.voipTarget2 = clc.voipTarget3 = 0;
do {
if ((*ptr == ',') || (*ptr == '\0')) {
const int val = atoi(target);
target = ptr + 1;
if ((val >= 0) && (val < 31)) {
clc.voipTarget1 |= (1 << (val-0));
} else if ((val >= 31) && (val < 62)) {
clc.voipTarget2 |= (1 << (val-31));
} else if ((val >= 62) && (val < 93)) {
clc.voipTarget3 |= (1 << (val-62));
}
}
} while (*(ptr++));
}
cl_voipSendTarget->modified = qfalse;
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
}
MSG_WriteByte (&buf, clc_voip);
MSG_WriteByte (&buf, clc.voipOutgoingGeneration);
MSG_WriteLong (&buf, clc.voipOutgoingSequence);
MSG_WriteByte (&buf, clc.voipOutgoingDataFrames);
MSG_WriteLong (&buf, clc.voipTarget1);
MSG_WriteLong (&buf, clc.voipTarget2);
MSG_WriteLong (&buf, clc.voipTarget3);
MSG_WriteShort (&buf, clc.voipOutgoingDataSize);
MSG_WriteData (&buf, clc.voipOutgoingData, clc.voipOutgoingDataSize);
// If we're recording a demo, we have to fake a server packet with
// this VoIP data so it gets to disk; the server doesn't send it
// back to us, and we might as well eliminate concerns about dropped
// and misordered packets here.
if ( clc.demorecording && !clc.demowaiting ) {
const int voipSize = clc.voipOutgoingDataSize;
msg_t fakemsg;
byte fakedata[MAX_MSGLEN];
MSG_Init (&fakemsg, fakedata, sizeof (fakedata));
MSG_Bitstream (&fakemsg);
MSG_WriteLong (&fakemsg, clc.reliableAcknowledge);
MSG_WriteByte (&fakemsg, svc_voip);
MSG_WriteShort (&fakemsg, clc.clientNum);
MSG_WriteByte (&fakemsg, clc.voipOutgoingGeneration);
MSG_WriteLong (&fakemsg, clc.voipOutgoingSequence);
MSG_WriteByte (&fakemsg, clc.voipOutgoingDataFrames);
MSG_WriteShort (&fakemsg, clc.voipOutgoingDataSize );
MSG_WriteData (&fakemsg, clc.voipOutgoingData, voipSize);
MSG_WriteByte (&fakemsg, svc_EOF);
CL_WriteDemoMessage (&fakemsg, 0);
else
{
// We have data, but no targets. Silently discard all data
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
}
clc.voipOutgoingSequence += clc.voipOutgoingDataFrames;
clc.voipOutgoingDataSize = 0;
clc.voipOutgoingDataFrames = 0;
} else
}
#endif
if ( count >= 1 ) {

View File

@ -291,6 +291,88 @@ void CL_VoipNewGeneration(void)
clc.voipOutgoingSequence = 0;
}
/*
===============
CL_VoipParseTargets
sets clc.voipTargets according to cl_voipSendTarget
Generally we don't want who's listening to change during a transmission,
so this is only called when the key is first pressed
===============
*/
void CL_VoipParseTargets(void)
{
const char *target = cl_voipSendTarget->string;
char *end;
int val;
Com_Memset(clc.voipTargets, 0, sizeof(clc.voipTargets));
clc.voipFlags &= ~VOIP_SPATIAL;
while(target)
{
while(*target == ',' || *target == ' ')
target++;
if(!*target)
break;
if(isdigit(*target))
{
val = strtol(target, &end, 10);
target = end;
}
else
{
if(!Q_stricmpn(target, "all", 3))
{
Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
return;
}
if(!Q_stricmpn(target, "spatial", 7))
{
clc.voipFlags |= VOIP_SPATIAL;
target += 7;
continue;
}
else
{
if(!Q_stricmpn(target, "attacker", 8))
{
val = VM_Call(cgvm, CG_LAST_ATTACKER);
target += 8;
}
else if(!Q_stricmpn(target, "crosshair", 9))
{
val = VM_Call(cgvm, CG_CROSSHAIR_PLAYER);
target += 9;
}
else
{
while(*target && *target != ',' && *target != ' ')
target++;
continue;
}
if(val < 0)
continue;
}
}
if(val < 0 || val >= MAX_CLIENTS)
{
Com_Printf(S_COLOR_YELLOW "WARNING: VoIP "
"target %d is not a valid client "
"number\n", val);
continue;
}
clc.voipTargets[val / 8] |= 1 << (val % 8);
}
}
/*
===============
CL_CaptureVoip
@ -342,8 +424,9 @@ void CL_CaptureVoip(void)
cl_voipSend->modified = qfalse;
if (dontCapture) {
cl_voipSend->integer = 0;
if(dontCapture)
{
Cvar_Set("cl_voipSend", "0");
return;
}
@ -362,11 +445,12 @@ void CL_CaptureVoip(void)
S_MasterGain(cl_voipGainDuringCapture->value);
S_StartCapture();
CL_VoipNewGeneration();
CL_VoipParseTargets();
}
if ((cl_voipSend->integer) || (finalFrame)) { // user wants to capture audio?
int samples = S_AvailableCaptureSamples();
const int mult = (finalFrame) ? 1 : 12; // 12 == 240ms of audio.
const int mult = (finalFrame) ? 1 : 4; // 4 == 80ms of audio.
// enough data buffered in audio hardware to process yet?
if (samples >= (clc.speexFrameSize * mult)) {
@ -378,8 +462,8 @@ void CL_CaptureVoip(void)
int wpos = 0;
int pos = 0;
if (samples > (clc.speexFrameSize * 12))
samples = (clc.speexFrameSize * 12);
if (samples > (clc.speexFrameSize * 4))
samples = (clc.speexFrameSize * 4);
// !!! FIXME: maybe separate recording from encoding, so voipPower
// !!! FIXME: updates faster than 4Hz?
@ -3420,7 +3504,7 @@ void CL_Init( void ) {
#ifdef USE_VOIP
cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "all", 0);
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "spatial", 0);
cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);

View File

@ -663,6 +663,29 @@ qboolean CL_ShouldIgnoreVoipSender(int sender)
return qfalse;
}
/*
=====================
CL_PlayVoip
Play raw data
=====================
*/
static void CL_PlayVoip(int sender, int samplecnt, const byte *data, int flags)
{
if(flags & VOIP_DIRECT)
{
S_RawSamples(sender + 1, samplecnt, clc.speexSampleRate, 2, 1,
data, clc.voipGain[sender], -1);
}
if(flags & VOIP_SPATIAL)
{
S_RawSamples(sender + MAX_CLIENTS + 1, samplecnt, clc.speexSampleRate, 2, 1,
data, 1.0f, sender);
}
}
/*
=====================
CL_ParseVoip
@ -679,6 +702,7 @@ void CL_ParseVoip ( msg_t *msg ) {
const int sequence = MSG_ReadLong(msg);
const int frames = MSG_ReadByte(msg);
const int packetsize = MSG_ReadShort(msg);
const int flags = MSG_ReadBits(msg, VOIP_FLAGCNT);
char encoded[1024];
int seqdiff = sequence - clc.voipIncomingSequence[sender];
int written = 0;
@ -769,8 +793,8 @@ void CL_ParseVoip ( msg_t *msg ) {
if ((written + clc.speexFrameSize) * 2 > sizeof (decoded)) {
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
written * 2, written, i);
S_RawSamples(sender + 1, written, clc.speexSampleRate, 2, 1,
(const byte *) decoded, clc.voipGain[sender]);
CL_PlayVoip(sender, written, (const byte *) decoded, flags);
written = 0;
}
@ -793,10 +817,8 @@ void CL_ParseVoip ( msg_t *msg ) {
Com_DPrintf("VoIP: playback %d bytes, %d samples, %d frames\n",
written * 2, written, i);
if (written > 0) {
S_RawSamples(sender + 1, written, clc.speexSampleRate, 2, 1,
(const byte *) decoded, clc.voipGain[sender]);
}
if(written > 0)
CL_PlayVoip(sender, written, (const byte *) decoded, flags);
clc.voipIncomingSequence[sender] = sequence + frames;
}

View File

@ -250,9 +250,10 @@ typedef struct {
qboolean voipMuteAll;
// outgoing data...
int voipTarget1; // these three ints make up a bit mask of 92 bits.
int voipTarget2; // the bits say who a VoIP pack is addressed to:
int voipTarget3; // (1 << clientnum). See cl_voipSendTarget cvar.
// if voipTargets[i / 8] & (1 << (i % 8)),
// then we are sending to clientnum i.
uint8_t voipTargets[(MAX_CLIENTS + 7) / 8];
uint8_t voipFlags;
SpeexPreprocessState *speexPreprocessor;
SpeexBits speexEncoderBits;
void *speexEncoder;

View File

@ -916,7 +916,8 @@ S_Base_RawSamples
Music streaming
============
*/
void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_channels, const byte *data, float volume ) {
void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_channels, const byte *data, float volume, int entityNum)
{
int i;
int src, dst;
float scale;
@ -927,9 +928,16 @@ void S_Base_RawSamples( int stream, int samples, int rate, int width, int s_chan
return;
}
if(entityNum >= 0)
{
// FIXME: support spatialized raw streams, e.g. for VoIP
return;
}
if ( (stream < 0) || (stream >= MAX_RAW_STREAMS) ) {
return;
}
rawsamples = s_rawsamples[stream];
if(s_muted->integer)
@ -1395,8 +1403,8 @@ void S_UpdateBackgroundTrack( void ) {
if(r > 0)
{
// add to raw buffer
S_Base_RawSamples( 0, fileSamples, s_backgroundStream->info.rate,
s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, s_musicVolume->value );
S_Base_RawSamples(0, fileSamples, s_backgroundStream->info.rate,
s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, s_musicVolume->value, -1);
}
else
{

View File

@ -125,7 +125,7 @@ typedef struct
void (*StartLocalSound)( sfxHandle_t sfx, int channelNum );
void (*StartBackgroundTrack)( const char *intro, const char *loop );
void (*StopBackgroundTrack)( void );
void (*RawSamples)(int stream, int samples, int rate, int width, int channels, const byte *data, float volume);
void (*RawSamples)(int stream, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum);
void (*StopAllSounds)( void );
void (*ClearLoopingSounds)( qboolean killall );
void (*AddLoopingSound)( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx );
@ -186,7 +186,7 @@ extern vec3_t listener_up;
extern dma_t dma;
#define MAX_RAW_SAMPLES 16384
#define MAX_RAW_STREAMS 128
#define MAX_RAW_STREAMS (MAX_CLIENTS * 2 + 1)
extern portable_samplepair_t s_rawsamples[MAX_RAW_STREAMS][MAX_RAW_SAMPLES];
extern int s_rawend[MAX_RAW_STREAMS];

View File

@ -129,11 +129,10 @@ S_RawSamples
=================
*/
void S_RawSamples (int stream, int samples, int rate, int width, int channels,
const byte *data, float volume)
const byte *data, float volume, int entityNum)
{
if( si.RawSamples ) {
si.RawSamples( stream, samples, rate, width, channels, data, volume );
}
if(si.RawSamples)
si.RawSamples(stream, samples, rate, width, channels, data, volume, entityNum);
}
/*

View File

@ -521,6 +521,7 @@ typedef struct src_s
qboolean isLocked; // This is locked (un-allocatable)
qboolean isLooping; // Is this a looping effect (attached to an entity)
qboolean isTracking; // Is this object tracking its owner
qboolean isStream; // Is this source a stream
float curGain; // gain employed if source is within maxdistance.
float scaleGain; // Last gain value for this source. 0 if muted.
@ -744,13 +745,8 @@ S_AL_SrcSetup
static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t priority,
int entity, int channel, qboolean local)
{
ALuint buffer;
src_t *curSource;
// Mark the SFX as used, and grab the raw AL buffer
S_AL_BufferUse(sfx);
buffer = S_AL_BufferGet(sfx);
// Set up src struct
curSource = &srcList[src];
@ -763,12 +759,19 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
curSource->isLocked = qfalse;
curSource->isLooping = qfalse;
curSource->isTracking = qfalse;
curSource->isStream = qfalse;
curSource->curGain = s_alGain->value * s_volume->value;
curSource->scaleGain = curSource->curGain;
curSource->local = local;
// Set up OpenAL source
qalSourcei(curSource->alSource, AL_BUFFER, buffer);
if(sfx >= 0)
{
// Mark the SFX as used, and grab the raw AL buffer
S_AL_BufferUse(sfx);
qalSourcei(curSource->alSource, AL_BUFFER, S_AL_BufferGet(sfx));
}
qalSourcef(curSource->alSource, AL_PITCH, 1.0f);
S_AL_Gain(curSource->alSource, curSource->curGain);
qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin);
@ -1320,7 +1323,7 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
VectorClear(sorigin);
qalSourcefv(curSource->alSource, AL_POSITION, sorigin);
qalSourcefv(curSource->alSource, AL_VELOCITY, sorigin);
qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin);
}
else
{
@ -1343,8 +1346,8 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
else
VectorClear(svelocity);
qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sorigin );
qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity );
qalSourcefv(curSource->alSource, AL_POSITION, (ALfloat *) sorigin);
qalSourcefv(curSource->alSource, AL_VELOCITY, (ALfloat *) svelocity);
}
}
@ -1557,14 +1560,17 @@ void S_AL_SrcUpdate( void )
continue;
}
// Check if it's done, and flag it
qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state);
if(state == AL_STOPPED)
if(!curSource->isStream)
{
curSource->isPlaying = qfalse;
S_AL_SrcKill(i);
continue;
}
// Check if it's done, and flag it
qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state);
if(state == AL_STOPPED)
{
curSource->isPlaying = qfalse;
S_AL_SrcKill(i);
continue;
}
}
// Query relativity of source, don't move if it's true
qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state);
@ -1614,32 +1620,57 @@ static ALuint streamSources[MAX_RAW_STREAMS];
S_AL_AllocateStreamChannel
=================
*/
static void S_AL_AllocateStreamChannel( int stream )
static void S_AL_AllocateStreamChannel(int stream, int entityNum)
{
srcHandle_t cursrc;
ALuint alsrc;
if ((stream < 0) || (stream >= MAX_RAW_STREAMS))
return;
// Allocate a streamSource at high priority
streamSourceHandles[stream] = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
if(streamSourceHandles[stream] == -1)
return;
if(entityNum >= 0)
{
// This is a stream that tracks an entity
// Allocate a streamSource at normal priority
cursrc = S_AL_SrcAlloc(SRCPRI_ENTITY, entityNum, 0);
if(cursrc < 0)
return;
// Lock the streamSource so nobody else can use it, and get the raw streamSource
S_AL_SrcLock(streamSourceHandles[stream]);
streamSources[stream] = S_AL_SrcGet(streamSourceHandles[stream]);
S_AL_SrcSetup(cursrc, -1, SRCPRI_ENTITY, entityNum, 0, qfalse);
alsrc = S_AL_SrcGet(cursrc);
srcList[cursrc].isTracking = qtrue;
srcList[cursrc].isStream = qtrue;
}
else
{
// Unspatialized stream source
// make sure that after unmuting the S_AL_Gain in S_Update() does not turn
// volume up prematurely for this source
srcList[streamSourceHandles[stream]].scaleGain = 0.0f;
// Allocate a streamSource at high priority
cursrc = S_AL_SrcAlloc(SRCPRI_STREAM, -2, 0);
if(cursrc < 0)
return;
// Set some streamSource parameters
qalSourcei (streamSources[stream], AL_BUFFER, 0 );
qalSourcei (streamSources[stream], AL_LOOPING, AL_FALSE );
qalSource3f(streamSources[stream], AL_POSITION, 0.0, 0.0, 0.0);
qalSource3f(streamSources[stream], AL_VELOCITY, 0.0, 0.0, 0.0);
qalSource3f(streamSources[stream], AL_DIRECTION, 0.0, 0.0, 0.0);
qalSourcef (streamSources[stream], AL_ROLLOFF_FACTOR, 0.0 );
qalSourcei (streamSources[stream], AL_SOURCE_RELATIVE, AL_TRUE );
alsrc = S_AL_SrcGet(cursrc);
// Lock the streamSource so nobody else can use it, and get the raw streamSource
S_AL_SrcLock(cursrc);
// make sure that after unmuting the S_AL_Gain in S_Update() does not turn
// volume up prematurely for this source
srcList[cursrc].scaleGain = 0.0f;
// Set some streamSource parameters
qalSourcei (alsrc, AL_BUFFER, 0 );
qalSourcei (alsrc, AL_LOOPING, AL_FALSE );
qalSource3f(alsrc, AL_POSITION, 0.0, 0.0, 0.0);
qalSource3f(alsrc, AL_VELOCITY, 0.0, 0.0, 0.0);
qalSource3f(alsrc, AL_DIRECTION, 0.0, 0.0, 0.0);
qalSourcef (alsrc, AL_ROLLOFF_FACTOR, 0.0 );
qalSourcei (alsrc, AL_SOURCE_RELATIVE, AL_TRUE );
}
streamSourceHandles[stream] = cursrc;
streamSources[stream] = alsrc;
}
/*
@ -1654,6 +1685,7 @@ static void S_AL_FreeStreamChannel( int stream )
// Release the output streamSource
S_AL_SrcUnlock(streamSourceHandles[stream]);
S_AL_SrcKill(streamSourceHandles[stream]);
streamSources[stream] = 0;
streamSourceHandles[stream] = -1;
}
@ -1664,7 +1696,7 @@ S_AL_RawSamples
=================
*/
static
void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels, const byte *data, float volume)
void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels, const byte *data, float volume, int entityNum)
{
ALuint buffer;
ALuint format;
@ -1677,7 +1709,7 @@ void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels,
// Create the streamSource if necessary
if(streamSourceHandles[stream] == -1)
{
S_AL_AllocateStreamChannel(stream);
S_AL_AllocateStreamChannel(stream, entityNum);
// Failed?
if(streamSourceHandles[stream] == -1)
@ -1694,8 +1726,11 @@ void S_AL_RawSamples(int stream, int samples, int rate, int width, int channels,
// Shove the data onto the streamSource
qalSourceQueueBuffers(streamSources[stream], 1, &buffer);
// Volume
S_AL_Gain (streamSources[stream], volume * s_volume->value * s_alGain->value);
if(entityNum < 0)
{
// Volume
S_AL_Gain (streamSources[stream], volume * s_volume->value * s_alGain->value);
}
}
/*
@ -2106,7 +2141,6 @@ S_AL_Respatialize
static
void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater )
{
float velocity[3] = {0.0f, 0.0f, 0.0f};
float orientation[6];
vec3_t sorigin;
@ -2124,7 +2158,7 @@ void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int
// Set OpenAL listener paramaters
qalListenerfv(AL_POSITION, (ALfloat *)sorigin);
qalListenerfv(AL_VELOCITY, velocity);
qalListenerfv(AL_VELOCITY, vec3_origin);
qalListenerfv(AL_ORIENTATION, orientation);
}

View File

@ -33,8 +33,8 @@ void S_StopBackgroundTrack( void );
// cinematics and voice-over-network will send raw samples
// 1.0 volume will be direct output of source samples
void S_RawSamples (int stream, int samples, int rate, int width, int channels,
const byte *data, float volume);
void S_RawSamples(int stream, int samples, int rate, int width, int channels,
const byte *data, float volume, int entityNum);
// stop all sounds and the background track
void S_StopAllSounds( void );

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@ -3585,3 +3585,33 @@ void Com_RandomBytes( byte *string, int len )
string[i] = (unsigned char)( rand() % 255 );
}
/*
==================
Com_IsVoipTarget
Returns non-zero if given clientNum is enabled in voipTargets, zero otherwise.
If clientNum is negative return if any bit is set.
==================
*/
qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientNum)
{
int index;
if(clientNum < 0)
{
for(index = 0; index < voipTargetsSize; index++)
{
if(voipTargets[index])
return qtrue;
}
return qfalse;
}
index = clientNum >> 3;
if(index < voipTargetsSize)
return (voipTargets[index] & (1 << (clientNum & 0x07)));
return qfalse;
}

View File

@ -928,6 +928,23 @@ typedef struct {
char string[MAX_CVAR_VALUE_STRING];
} vmCvar_t;
/*
==============================================================
VoIP
==============================================================
*/
// if you change the count of flags be sure to also change VOIP_FLAGNUM
#define VOIP_SPATIAL 0x01 // spatialized voip message
#define VOIP_DIRECT 0x02 // non-spatialized voip message
// number of flags voip knows. You will have to bump protocol version number if you
// change this.
#define VOIP_FLAGCNT 2
/*
==============================================================

View File

@ -252,7 +252,7 @@ PROTOCOL
==============================================================
*/
#define PROTOCOL_VERSION 70
#define PROTOCOL_VERSION 71
#define PROTOCOL_LEGACY_VERSION 68
// 1.31 - 67
@ -834,6 +834,8 @@ int Com_RealTime(qtime_t *qtime);
qboolean Com_SafeMode( void );
void Com_RunAndTimeServerPacket(netadr_t *evFrom, msg_t *buf);
qboolean Com_IsVoipTarget(uint8_t *voipTargets, int voipTargetsSize, int clientNum);
void Com_StartupVariable( const char *match );
// checks for and removes command line "+set var arg" constructs
// if match is NULL, all set commands will be executed, otherwise

View File

@ -43,6 +43,7 @@ typedef struct voipServerPacket_s
int frames;
int len;
int sender;
int flags;
byte data[1024];
} voipServerPacket_t;
#endif
@ -362,10 +363,6 @@ int SV_WriteDownloadToClient(client_t *cl , msg_t *msg);
int SV_SendDownloadMessages(void);
int SV_SendQueuedMessages(void);
#ifdef USE_VOIP
void SV_WriteVoipToClient( client_t *cl, msg_t *msg );
#endif
//
// sv_ccmds.c

View File

@ -1176,56 +1176,6 @@ int SV_SendDownloadMessages(void)
return numDLs;
}
#ifdef USE_VOIP
/*
==================
SV_WriteVoipToClient
Check to see if there is any VoIP queued for a client, and send if there is.
==================
*/
void SV_WriteVoipToClient( client_t *cl, msg_t *msg )
{
if(*cl->downloadName)
{
cl->queuedVoipPackets = 0;
return; // no VoIP allowed if download is going, to save bandwidth.
}
if(cl->queuedVoipPackets)
{
int totalbytes = 0;
int i;
voipServerPacket_t *packet;
// Write as many VoIP packets as we reasonably can...
for(i = cl->queuedVoipIndex; i < cl->queuedVoipPackets; i++)
{
packet = cl->voipPacket[i % ARRAY_LEN(cl->voipPacket)];
totalbytes += packet->len;
if (totalbytes > (msg->maxsize - msg->cursize) / 2)
break;
MSG_WriteByte(msg, svc_voip);
MSG_WriteShort(msg, packet->sender);
MSG_WriteByte(msg, (byte) packet->generation);
MSG_WriteLong(msg, packet->sequence);
MSG_WriteByte(msg, packet->frames);
MSG_WriteShort(msg, packet->len);
MSG_WriteData(msg, packet->data, packet->len);
Z_Free(packet);
}
cl->queuedVoipPackets -= i;
cl->queuedVoipIndex += i;
cl->queuedVoipIndex %= ARRAY_LEN(cl->voipPacket);
}
}
#endif
/*
=================
SV_Disconnect_f
@ -1800,8 +1750,15 @@ static void SV_UserMove( client_t *cl, msg_t *msg, qboolean delta ) {
#ifdef USE_VOIP
static
qboolean SV_ShouldIgnoreVoipSender(const client_t *cl)
/*
==================
SV_ShouldIgnoreVoipSender
Blocking of voip packets based on source client
==================
*/
static qboolean SV_ShouldIgnoreVoipSender(const client_t *cl)
{
if (!sv_voip->integer)
return qtrue; // VoIP disabled on this server.
@ -1814,33 +1771,25 @@ qboolean SV_ShouldIgnoreVoipSender(const client_t *cl)
}
static
void SV_UserVoip( client_t *cl, msg_t *msg ) {
const int sender = (int) (cl - svs.clients);
const int generation = MSG_ReadByte(msg);
const int sequence = MSG_ReadLong(msg);
const int frames = MSG_ReadByte(msg);
const int recip1 = MSG_ReadLong(msg);
const int recip2 = MSG_ReadLong(msg);
const int recip3 = MSG_ReadLong(msg);
const int packetsize = MSG_ReadShort(msg);
void SV_UserVoip(client_t *cl, msg_t *msg)
{
int sender, generation, sequence, frames, packetsize;
uint8_t recips[(MAX_CLIENTS + 7) / 8];
int flags;
byte encoded[sizeof(cl->voipPacket[0]->data)];
client_t *client = NULL;
voipServerPacket_t *packet = NULL;
int i;
if (generation < 0)
return; // short/invalid packet, bail.
else if (sequence < 0)
return; // short/invalid packet, bail.
else if (frames < 0)
return; // short/invalid packet, bail.
else if (recip1 < 0)
return; // short/invalid packet, bail.
else if (recip2 < 0)
return; // short/invalid packet, bail.
else if (recip3 < 0)
return; // short/invalid packet, bail.
else if (packetsize < 0)
sender = cl - svs.clients;
generation = MSG_ReadByte(msg);
sequence = MSG_ReadLong(msg);
frames = MSG_ReadByte(msg);
MSG_ReadData(msg, recips, sizeof(recips));
flags = MSG_ReadByte(msg);
packetsize = MSG_ReadShort(msg);
if (msg->readcount > msg->cursize)
return; // short/invalid packet, bail.
if (packetsize > sizeof (encoded)) { // overlarge packet?
@ -1865,10 +1814,6 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
// !!! FIXME: reject if not speex narrowband codec.
// !!! FIXME: decide if this is bogus data?
// (the three recip* values are 31 bits each (ignores sign bit so we can
// get a -1 error from MSG_ReadLong() ... ), allowing for 93 clients.)
assert( sv_maxclients->integer < 93 );
// decide who needs this VoIP packet sent to them...
for (i = 0, client = svs.clients; i < sv_maxclients->integer ; i++, client++) {
if (client->state != CS_ACTIVE)
@ -1876,18 +1821,20 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
else if (i == sender)
continue; // don't send voice packet back to original author.
else if (!client->hasVoip)
continue; // no VoIP support, or support disabled.
continue; // no VoIP support, or unsupported protocol
else if (client->muteAllVoip)
continue; // client is ignoring everyone.
else if (client->ignoreVoipFromClient[sender])
continue; // client is ignoring this talker.
else if (*cl->downloadName) // !!! FIXME: possible to DoS?
continue; // no VoIP allowed if downloading, to save bandwidth.
else if ( ((i >= 0) && (i < 31)) && ((recip1 & (1 << (i-0))) == 0) )
continue; // not addressed to this player.
else if ( ((i >= 31) && (i < 62)) && ((recip2 & (1 << (i-31))) == 0) )
continue; // not addressed to this player.
else if ( ((i >= 62) && (i < 93)) && ((recip3 & (1 << (i-62))) == 0) )
if(Com_IsVoipTarget(recips, sizeof(recips), i))
flags |= VOIP_DIRECT;
else
flags &= ~VOIP_DIRECT;
if (!(flags & (VOIP_SPATIAL | VOIP_DIRECT)))
continue; // not addressed to this player.
// Transmit this packet to the client.
@ -1902,6 +1849,7 @@ void SV_UserVoip( client_t *cl, msg_t *msg ) {
packet->len = packetsize;
packet->generation = generation;
packet->sequence = sequence;
packet->flags = flags;
memcpy(packet->data, encoded, packetsize);
client->voipPacket[(client->queuedVoipIndex + client->queuedVoipPackets) % ARRAY_LEN(client->voipPacket)] = packet;

View File

@ -653,8 +653,8 @@ void SV_Init (void)
sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
#ifdef USE_VOIP
sv_voip = Cvar_Get ("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
Cvar_CheckRange( sv_voip, 0, 1, qtrue );
sv_voip = Cvar_Get("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
Cvar_CheckRange(sv_voip, 0, 1, qtrue);
#endif
Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

View File

@ -521,6 +521,53 @@ static void SV_BuildClientSnapshot( client_t *client ) {
}
}
#ifdef USE_VOIP
/*
==================
SV_WriteVoipToClient
Check to see if there is any VoIP queued for a client, and send if there is.
==================
*/
static void SV_WriteVoipToClient(client_t *cl, msg_t *msg)
{
int totalbytes = 0;
int i;
voipServerPacket_t *packet;
if(cl->queuedVoipPackets)
{
// Write as many VoIP packets as we reasonably can...
for(i = 0; i < cl->queuedVoipPackets; i++)
{
packet = cl->voipPacket[(i + cl->queuedVoipIndex) % ARRAY_LEN(cl->voipPacket)];
if(!*cl->downloadName)
{
totalbytes += packet->len;
if (totalbytes > (msg->maxsize - msg->cursize) / 2)
break;
MSG_WriteByte(msg, svc_voip);
MSG_WriteShort(msg, packet->sender);
MSG_WriteByte(msg, (byte) packet->generation);
MSG_WriteLong(msg, packet->sequence);
MSG_WriteByte(msg, packet->frames);
MSG_WriteShort(msg, packet->len);
MSG_WriteBits(msg, packet->flags, VOIP_FLAGCNT);
MSG_WriteData(msg, packet->data, packet->len);
}
Z_Free(packet);
}
cl->queuedVoipPackets -= i;
cl->queuedVoipIndex += i;
cl->queuedVoipIndex %= ARRAY_LEN(cl->voipPacket);
}
}
#endif
/*
=======================
SV_SendMessageToClient
@ -610,11 +657,11 @@ void SV_SendClientMessages(void)
if(*c->downloadName)
continue; // Client is downloading, don't send snapshots
if(c->netchan.unsentFragments || c->netchan_start_queue)
{
c->rateDelayed = qtrue;
if(c->netchan.unsentFragments || c->netchan_start_queue)
{
c->rateDelayed = qtrue;
continue; // Drop this snapshot if the packet queue is still full or delta compression will break
}
}
if(!(c->netchan.remoteAddress.type == NA_LOOPBACK ||
(sv_lanForceRate->integer && Sys_IsLANAddress(c->netchan.remoteAddress))))

View File

@ -49,9 +49,12 @@ s_alCapture: set to "1" (the default) to have the audio layer open an OpenAL
cl_voipSendTarget: a string: "all" to broadcast to everyone, "none" to send
to no one, "attacker" to send to the last person that hit
you, "crosshair" to send to the people currently in your
crosshair, or a comma-separated list of client numbers, like
"0,7,2,23" ... an empty string is treated like "all". This
is reset to "all" when connecting to a new server.
crosshair, "spatial" to talk to all people in hearing
range or a comma-separated list of client numbers, like
"0,7,2,23" ... an empty string is treated like "spatial".
You can also use a mixed string like
"0, spatial, 2, crosshair".
This is reset to "spatial" when connecting to a new server.
Presumably mods will manage this cvar, not people, but
keybind could be useful for the general cases. To send to
just your team, or the opposing team, or a buddy list, you