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- Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer - Improve voip target parsing on top of Ben Millwood's patch - Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance) (#4467) - Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency - Protocol version incremented to 71
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19 changed files with 403 additions and 241 deletions
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@ -653,8 +653,8 @@ void SV_Init (void)
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sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
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sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
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#ifdef USE_VOIP
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sv_voip = Cvar_Get ("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
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Cvar_CheckRange( sv_voip, 0, 1, qtrue );
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sv_voip = Cvar_Get("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
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Cvar_CheckRange(sv_voip, 0, 1, qtrue);
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#endif
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Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
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Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
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