mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889.
This commit is contained in:
parent
e7753f9acf
commit
2153fc4671
1 changed files with 3 additions and 3 deletions
|
@ -1186,7 +1186,7 @@ const void *RB_DrawSurfs( const void *data ) {
|
|||
FBO_Bind(tr.screenShadowFbo);
|
||||
|
||||
box[0] = (backEnd.refdef.x ) * tr.screenShadowFbo->width / (float)glConfig.vidWidth;
|
||||
box[1] = (backEnd.refdef.y ) * tr.screenShadowFbo->height / (float)glConfig.vidHeight;
|
||||
box[1] = (glConfig.vidHeight - ( backEnd.refdef.y + backEnd.refdef.height )) * tr.screenShadowFbo->height / (float)glConfig.vidHeight;
|
||||
box[2] = (backEnd.refdef.width ) * tr.screenShadowFbo->width / (float)glConfig.vidWidth;
|
||||
box[3] = (backEnd.refdef.height) * tr.screenShadowFbo->height / (float)glConfig.vidHeight;
|
||||
|
||||
|
@ -1194,9 +1194,9 @@ const void *RB_DrawSurfs( const void *data ) {
|
|||
qglScissor(box[0], box[1], box[2], box[3]);
|
||||
|
||||
box[0] = (backEnd.refdef.x ) / (float)glConfig.vidWidth;
|
||||
box[1] = (backEnd.refdef.y ) / (float)glConfig.vidHeight;
|
||||
box[1] = 1.0 - (backEnd.refdef.y + backEnd.refdef.height) / (float)glConfig.vidHeight;
|
||||
box[2] = (backEnd.refdef.x + backEnd.refdef.width ) / (float)glConfig.vidWidth;
|
||||
box[3] = (backEnd.refdef.y + backEnd.refdef.height) / (float)glConfig.vidHeight;
|
||||
box[3] = 1.0 - (backEnd.refdef.y ) / (float)glConfig.vidHeight;
|
||||
|
||||
texCoords[0][0] = box[0]; texCoords[0][1] = box[3];
|
||||
texCoords[1][0] = box[2]; texCoords[1][1] = box[3];
|
||||
|
|
Loading…
Reference in a new issue