mirror of
https://github.com/ioquake/ioq3.git
synced 2024-11-10 07:11:46 +00:00
Don't link to libGL at compile time
Get all OpenGL functions using SDL_GL_GetProcAddress(). This makes it easier to cross-arch compile on Linux and add support for OpenGL ES in the future. Users still have to supply their own libSDL2 for cross-arch compiling on Linux. But now the user does not have to re-install libgl1-mesa-dev package for i386 or amd64 on Debian when switching between compiling ioquake3 for x86 and x86_64.
This commit is contained in:
parent
51e9aa2df0
commit
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4 changed files with 163 additions and 348 deletions
12
Makefile
12
Makefile
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@ -381,7 +381,7 @@ ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu" "gnu")
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AUTOUPDATER_LIBS += -ldl
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CLIENT_LIBS=$(SDL_LIBS)
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RENDERER_LIBS = $(SDL_LIBS) -lGL
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RENDERER_LIBS = $(SDL_LIBS)
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ifeq ($(USE_OPENAL),1)
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ifneq ($(USE_OPENAL_DLOPEN),1)
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@ -613,7 +613,7 @@ ifdef MINGW
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CLIENT_LDFLAGS += -mwindows
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endif
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CLIENT_LIBS = -lgdi32 -lole32
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RENDERER_LIBS = -lgdi32 -lole32 -lopengl32 -static-libgcc
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RENDERER_LIBS = -lgdi32 -lole32 -static-libgcc
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ifeq ($(USE_FREETYPE),1)
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FREETYPE_CFLAGS = -Ifreetype2
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@ -699,7 +699,7 @@ ifeq ($(PLATFORM),freebsd)
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CLIENT_LIBS =
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CLIENT_LIBS += $(SDL_LIBS)
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RENDERER_LIBS = $(SDL_LIBS) -lGL
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RENDERER_LIBS = $(SDL_LIBS)
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# optional features/libraries
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ifeq ($(USE_OPENAL),1)
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@ -790,7 +790,7 @@ ifeq ($(PLATFORM),openbsd)
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CLIENT_LIBS =
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CLIENT_LIBS += $(SDL_LIBS)
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RENDERER_LIBS = $(SDL_LIBS) -lGL
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RENDERER_LIBS = $(SDL_LIBS)
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ifeq ($(USE_OPENAL),1)
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ifneq ($(USE_OPENAL_DLOPEN),1)
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@ -853,7 +853,7 @@ ifeq ($(PLATFORM),irix64)
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# FIXME: The X libraries probably aren't necessary?
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CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) \
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-lX11 -lXext -lm
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RENDERER_LIBS = $(SDL_LIBS) -lGL
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RENDERER_LIBS = $(SDL_LIBS)
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else # ifeq IRIX
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@ -909,7 +909,7 @@ ifeq ($(PLATFORM),sunos)
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BOTCFLAGS=-O0
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CLIENT_LIBS +=$(SDL_LIBS) -lX11 -lXext -liconv -lm
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RENDERER_LIBS = $(SDL_LIBS) -lGL
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RENDERER_LIBS = $(SDL_LIBS)
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else # ifeq sunos
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@ -42,342 +42,80 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
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//===========================================================================
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#define qglAccum glAccum
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#define qglAlphaFunc glAlphaFunc
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#define qglAreTexturesResident glAreTexturesResident
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#define qglArrayElement glArrayElement
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#define qglBegin glBegin
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#define qglBindTexture glBindTexture
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#define qglBitmap glBitmap
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#define qglBlendFunc glBlendFunc
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#define qglCallList glCallList
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#define qglCallLists glCallLists
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#define qglClear glClear
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#define qglClearAccum glClearAccum
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#define qglClearColor glClearColor
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#define qglClearDepth glClearDepth
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#define qglClearIndex glClearIndex
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#define qglClearStencil glClearStencil
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#define qglClipPlane glClipPlane
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#define qglColor3b glColor3b
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#define qglColor3bv glColor3bv
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#define qglColor3d glColor3d
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#define qglColor3dv glColor3dv
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#define qglColor3f glColor3f
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#define qglColor3fv glColor3fv
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#define qglColor3i glColor3i
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#define qglColor3iv glColor3iv
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#define qglColor3s glColor3s
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#define qglColor3sv glColor3sv
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#define qglColor3ub glColor3ub
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#define qglColor3ubv glColor3ubv
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#define qglColor3ui glColor3ui
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#define qglColor3uiv glColor3uiv
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#define qglColor3us glColor3us
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#define qglColor3usv glColor3usv
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#define qglColor4b glColor4b
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#define qglColor4bv glColor4bv
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#define qglColor4d glColor4d
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#define qglColor4dv glColor4dv
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#define qglColor4f glColor4f
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#define qglColor4fv glColor4fv
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#define qglColor4i glColor4i
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#define qglColor4iv glColor4iv
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#define qglColor4s glColor4s
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#define qglColor4sv glColor4sv
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#define qglColor4ub glColor4ub
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#define qglColor4ubv glColor4ubv
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#define qglColor4ui glColor4ui
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#define qglColor4uiv glColor4uiv
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#define qglColor4us glColor4us
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#define qglColor4usv glColor4usv
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#define qglColorMask glColorMask
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#define qglColorMaterial glColorMaterial
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#define qglColorPointer glColorPointer
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#define qglCopyPixels glCopyPixels
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#define qglCopyTexImage1D glCopyTexImage1D
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#define qglCopyTexImage2D glCopyTexImage2D
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#define qglCopyTexSubImage1D glCopyTexSubImage1D
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#define qglCopyTexSubImage2D glCopyTexSubImage2D
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#define qglCullFace glCullFace
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#define qglDeleteLists glDeleteLists
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#define qglDeleteTextures glDeleteTextures
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#define qglDepthFunc glDepthFunc
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#define qglDepthMask glDepthMask
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#define qglDepthRange glDepthRange
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#define qglDisable glDisable
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#define qglDisableClientState glDisableClientState
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#define qglDrawArrays glDrawArrays
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#define qglDrawBuffer glDrawBuffer
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#define qglDrawElements glDrawElements
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#define qglDrawPixels glDrawPixels
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#define qglEdgeFlag glEdgeFlag
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#define qglEdgeFlagPointer glEdgeFlagPointer
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#define qglEdgeFlagv glEdgeFlagv
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#define qglEnable glEnable
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#define qglEnableClientState glEnableClientState
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#define qglEnd glEnd
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#define qglEndList glEndList
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#define qglEvalCoord1d glEvalCoord1d
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#define qglEvalCoord1dv glEvalCoord1dv
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#define qglEvalCoord1f glEvalCoord1f
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#define qglEvalCoord1fv glEvalCoord1fv
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#define qglEvalCoord2d glEvalCoord2d
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#define qglEvalCoord2dv glEvalCoord2dv
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#define qglEvalCoord2f glEvalCoord2f
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#define qglEvalCoord2fv glEvalCoord2fv
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#define qglEvalMesh1 glEvalMesh1
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#define qglEvalMesh2 glEvalMesh2
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#define qglEvalPoint1 glEvalPoint1
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#define qglEvalPoint2 glEvalPoint2
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#define qglFeedbackBuffer glFeedbackBuffer
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#define qglFinish glFinish
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#define qglFlush glFlush
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#define qglFogf glFogf
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#define qglFogfv glFogfv
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#define qglFogi glFogi
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#define qglFogiv glFogiv
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#define qglFrontFace glFrontFace
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#define qglFrustum glFrustum
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#define qglGenLists glGenLists
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#define qglGenTextures glGenTextures
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#define qglGetBooleanv glGetBooleanv
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#define qglGetClipPlane glGetClipPlane
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#define qglGetDoublev glGetDoublev
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#define qglGetError glGetError
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#define qglGetFloatv glGetFloatv
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#define qglGetIntegerv glGetIntegerv
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#define qglGetLightfv glGetLightfv
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#define qglGetLightiv glGetLightiv
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#define qglGetMapdv glGetMapdv
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#define qglGetMapfv glGetMapfv
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#define qglGetMapiv glGetMapiv
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#define qglGetMaterialfv glGetMaterialfv
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#define qglGetMaterialiv glGetMaterialiv
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#define qglGetPixelMapfv glGetPixelMapfv
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#define qglGetPixelMapuiv glGetPixelMapuiv
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#define qglGetPixelMapusv glGetPixelMapusv
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#define qglGetPointerv glGetPointerv
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#define qglGetPolygonStipple glGetPolygonStipple
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#define qglGetString glGetString
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#define qglGetTexGendv glGetTexGendv
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#define qglGetTexGenfv glGetTexGenfv
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#define qglGetTexGeniv glGetTexGeniv
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#define qglGetTexImage glGetTexImage
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#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
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#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
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#define qglGetTexParameterfv glGetTexParameterfv
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#define qglGetTexParameteriv glGetTexParameteriv
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#define qglHint glHint
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#define qglIndexMask glIndexMask
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#define qglIndexPointer glIndexPointer
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#define qglIndexd glIndexd
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#define qglIndexdv glIndexdv
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#define qglIndexf glIndexf
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#define qglIndexfv glIndexfv
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#define qglIndexi glIndexi
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#define qglIndexiv glIndexiv
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#define qglIndexs glIndexs
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#define qglIndexsv glIndexsv
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#define qglIndexub glIndexub
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#define qglIndexubv glIndexubv
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#define qglInitNames glInitNames
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#define qglInterleavedArrays glInterleavedArrays
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#define qglIsEnabled glIsEnabled
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#define qglIsList glIsList
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#define qglIsTexture glIsTexture
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#define qglLightModelf glLightModelf
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#define qglLightModelfv glLightModelfv
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#define qglLightModeli glLightModeli
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#define qglLightModeliv glLightModeliv
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#define qglLightf glLightf
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#define qglLightfv glLightfv
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#define qglLighti glLighti
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#define qglLightiv glLightiv
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#define qglLineStipple glLineStipple
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#define qglLineWidth glLineWidth
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#define qglListBase glListBase
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#define qglLoadIdentity glLoadIdentity
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#define qglLoadMatrixd glLoadMatrixd
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#define qglLoadMatrixf glLoadMatrixf
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#define qglLoadName glLoadName
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#define qglLogicOp glLogicOp
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#define qglMap1d glMap1d
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#define qglMap1f glMap1f
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#define qglMap2d glMap2d
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#define qglMap2f glMap2f
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#define qglMapGrid1d glMapGrid1d
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#define qglMapGrid1f glMapGrid1f
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#define qglMapGrid2d glMapGrid2d
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#define qglMapGrid2f glMapGrid2f
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#define qglMaterialf glMaterialf
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#define qglMaterialfv glMaterialfv
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#define qglMateriali glMateriali
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#define qglMaterialiv glMaterialiv
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#define qglMatrixMode glMatrixMode
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#define qglMultMatrixd glMultMatrixd
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#define qglMultMatrixf glMultMatrixf
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#define qglNewList glNewList
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#define qglNormal3b glNormal3b
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#define qglNormal3bv glNormal3bv
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#define qglNormal3d glNormal3d
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#define qglNormal3dv glNormal3dv
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#define qglNormal3f glNormal3f
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#define qglNormal3fv glNormal3fv
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#define qglNormal3i glNormal3i
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#define qglNormal3iv glNormal3iv
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#define qglNormal3s glNormal3s
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#define qglNormal3sv glNormal3sv
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#define qglNormalPointer glNormalPointer
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#define qglOrtho glOrtho
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#define qglPassThrough glPassThrough
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#define qglPixelMapfv glPixelMapfv
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#define qglPixelMapuiv glPixelMapuiv
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#define qglPixelMapusv glPixelMapusv
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#define qglPixelStoref glPixelStoref
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#define qglPixelStorei glPixelStorei
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#define qglPixelTransferf glPixelTransferf
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#define qglPixelTransferi glPixelTransferi
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#define qglPixelZoom glPixelZoom
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#define qglPointSize glPointSize
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#define qglPolygonMode glPolygonMode
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#define qglPolygonOffset glPolygonOffset
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#define qglPolygonStipple glPolygonStipple
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#define qglPopAttrib glPopAttrib
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#define qglPopClientAttrib glPopClientAttrib
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#define qglPopMatrix glPopMatrix
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#define qglPopName glPopName
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#define qglPrioritizeTextures glPrioritizeTextures
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#define qglPushAttrib glPushAttrib
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#define qglPushClientAttrib glPushClientAttrib
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#define qglPushMatrix glPushMatrix
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#define qglPushName glPushName
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#define qglRasterPos2d glRasterPos2d
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#define qglRasterPos2dv glRasterPos2dv
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#define qglRasterPos2f glRasterPos2f
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#define qglRasterPos2fv glRasterPos2fv
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#define qglRasterPos2i glRasterPos2i
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#define qglRasterPos2iv glRasterPos2iv
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#define qglRasterPos2s glRasterPos2s
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#define qglRasterPos2sv glRasterPos2sv
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#define qglRasterPos3d glRasterPos3d
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#define qglRasterPos3dv glRasterPos3dv
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#define qglRasterPos3f glRasterPos3f
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#define qglRasterPos3fv glRasterPos3fv
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#define qglRasterPos3i glRasterPos3i
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#define qglRasterPos3iv glRasterPos3iv
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#define qglRasterPos3s glRasterPos3s
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#define qglRasterPos3sv glRasterPos3sv
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#define qglRasterPos4d glRasterPos4d
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#define qglRasterPos4dv glRasterPos4dv
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#define qglRasterPos4f glRasterPos4f
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#define qglRasterPos4fv glRasterPos4fv
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#define qglRasterPos4i glRasterPos4i
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#define qglRasterPos4iv glRasterPos4iv
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#define qglRasterPos4s glRasterPos4s
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#define qglRasterPos4sv glRasterPos4sv
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#define qglReadBuffer glReadBuffer
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#define qglReadPixels glReadPixels
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#define qglRectd glRectd
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#define qglRectdv glRectdv
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#define qglRectf glRectf
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#define qglRectfv glRectfv
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#define qglRecti glRecti
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#define qglRectiv glRectiv
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#define qglRects glRects
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#define qglRectsv glRectsv
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#define qglRenderMode glRenderMode
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#define qglRotated glRotated
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#define qglRotatef glRotatef
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#define qglScaled glScaled
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#define qglScalef glScalef
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#define qglScissor glScissor
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#define qglSelectBuffer glSelectBuffer
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#define qglShadeModel glShadeModel
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#define qglStencilFunc glStencilFunc
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#define qglStencilMask glStencilMask
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#define qglStencilOp glStencilOp
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#define qglTexCoord1d glTexCoord1d
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#define qglTexCoord1dv glTexCoord1dv
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#define qglTexCoord1f glTexCoord1f
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#define qglTexCoord1fv glTexCoord1fv
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#define qglTexCoord1i glTexCoord1i
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#define qglTexCoord1iv glTexCoord1iv
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#define qglTexCoord1s glTexCoord1s
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#define qglTexCoord1sv glTexCoord1sv
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#define qglTexCoord2d glTexCoord2d
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#define qglTexCoord2dv glTexCoord2dv
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#define qglTexCoord2f glTexCoord2f
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#define qglTexCoord2fv glTexCoord2fv
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#define qglTexCoord2i glTexCoord2i
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#define qglTexCoord2iv glTexCoord2iv
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#define qglTexCoord2s glTexCoord2s
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#define qglTexCoord2sv glTexCoord2sv
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#define qglTexCoord3d glTexCoord3d
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#define qglTexCoord3dv glTexCoord3dv
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#define qglTexCoord3f glTexCoord3f
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#define qglTexCoord3fv glTexCoord3fv
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#define qglTexCoord3i glTexCoord3i
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#define qglTexCoord3iv glTexCoord3iv
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#define qglTexCoord3s glTexCoord3s
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#define qglTexCoord3sv glTexCoord3sv
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#define qglTexCoord4d glTexCoord4d
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#define qglTexCoord4dv glTexCoord4dv
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#define qglTexCoord4f glTexCoord4f
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#define qglTexCoord4fv glTexCoord4fv
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#define qglTexCoord4i glTexCoord4i
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#define qglTexCoord4iv glTexCoord4iv
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#define qglTexCoord4s glTexCoord4s
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#define qglTexCoord4sv glTexCoord4sv
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#define qglTexCoordPointer glTexCoordPointer
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#define qglTexEnvf glTexEnvf
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#define qglTexEnvfv glTexEnvfv
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#define qglTexEnvi glTexEnvi
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#define qglTexEnviv glTexEnviv
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#define qglTexGend glTexGend
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#define qglTexGendv glTexGendv
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#define qglTexGenf glTexGenf
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#define qglTexGenfv glTexGenfv
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#define qglTexGeni glTexGeni
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#define qglTexGeniv glTexGeniv
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#define qglTexImage1D glTexImage1D
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#define qglTexImage2D glTexImage2D
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#define qglTexParameterf glTexParameterf
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#define qglTexParameterfv glTexParameterfv
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#define qglTexParameteri glTexParameteri
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#define qglTexParameteriv glTexParameteriv
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#define qglTexSubImage1D glTexSubImage1D
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#define qglTexSubImage2D glTexSubImage2D
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#define qglTranslated glTranslated
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#define qglTranslatef glTranslatef
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#define qglVertex2d glVertex2d
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#define qglVertex2dv glVertex2dv
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#define qglVertex2f glVertex2f
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#define qglVertex2fv glVertex2fv
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#define qglVertex2i glVertex2i
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#define qglVertex2iv glVertex2iv
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#define qglVertex2s glVertex2s
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#define qglVertex2sv glVertex2sv
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#define qglVertex3d glVertex3d
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#define qglVertex3dv glVertex3dv
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#define qglVertex3f glVertex3f
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#define qglVertex3fv glVertex3fv
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#define qglVertex3i glVertex3i
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#define qglVertex3iv glVertex3iv
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#define qglVertex3s glVertex3s
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#define qglVertex3sv glVertex3sv
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#define qglVertex4d glVertex4d
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#define qglVertex4dv glVertex4dv
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#define qglVertex4f glVertex4f
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#define qglVertex4fv glVertex4fv
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#define qglVertex4i glVertex4i
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#define qglVertex4iv glVertex4iv
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#define qglVertex4s glVertex4s
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#define qglVertex4sv glVertex4sv
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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||||
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
|
||||
// get missing functions from code/SDL2/include/SDL_opengl.h
|
||||
|
||||
// OpenGL 1.0
|
||||
#define QGL_1_0_PROCS \
|
||||
GLE(void, AlphaFunc, GLenum func, GLclampf ref) \
|
||||
GLE(void, Begin, GLenum mode) \
|
||||
GLE(void, BlendFunc, GLenum sfactor, GLenum dfactor) \
|
||||
GLE(void, ClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) \
|
||||
GLE(void, ClearDepth, GLclampd depth) \
|
||||
GLE(void, Clear, GLbitfield mask) \
|
||||
GLE(void, ClearStencil, GLint s) \
|
||||
GLE(void, ClipPlane, GLenum plane, const GLdouble *equation) \
|
||||
GLE(void, Color3f, GLfloat red, GLfloat green, GLfloat blue) \
|
||||
GLE(void, Color4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) \
|
||||
GLE(void, Color4ubv, const GLubyte *v) \
|
||||
GLE(void, ColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) \
|
||||
GLE(void, CullFace, GLenum mode) \
|
||||
GLE(void, DepthFunc, GLenum func) \
|
||||
GLE(void, DepthMask, GLboolean flag) \
|
||||
GLE(void, DepthRange, GLclampd near_val, GLclampd far_val) \
|
||||
GLE(void, Disable, GLenum cap) \
|
||||
GLE(void, DrawBuffer, GLenum mode) \
|
||||
GLE(void, Enable, GLenum cap) \
|
||||
GLE(void, End, void) \
|
||||
GLE(void, Finish, void) \
|
||||
GLE(void, Flush, void) \
|
||||
GLE(void, Frustum, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
|
||||
GLE(void, GetBooleanv, GLenum pname, GLboolean *params) \
|
||||
GLE(GLenum, GetError, void) \
|
||||
GLE(void, GetIntegerv, GLenum pname, GLint *params) \
|
||||
GLE(const GLubyte *, GetString, GLenum name) \
|
||||
GLE(void, LineWidth, GLfloat width) \
|
||||
GLE(void, LoadIdentity, void) \
|
||||
GLE(void, LoadMatrixf, const GLfloat *m) \
|
||||
GLE(void, MatrixMode, GLenum mode) \
|
||||
GLE(void, Ortho, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) \
|
||||
GLE(void, PolygonMode, GLenum face, GLenum mode) \
|
||||
GLE(void, PolygonOffset, GLfloat factor, GLfloat units) \
|
||||
GLE(void, PopMatrix, void) \
|
||||
GLE(void, PushMatrix, void) \
|
||||
GLE(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) \
|
||||
GLE(void, Scissor, GLint x, GLint y, GLsizei width, GLsizei height) \
|
||||
GLE(void, ShadeModel, GLenum mode) \
|
||||
GLE(void, StencilFunc, GLenum func, GLint ref, GLuint mask) \
|
||||
GLE(void, StencilMask, GLuint mask) \
|
||||
GLE(void, StencilOp, GLenum fail, GLenum zfail, GLenum zpass) \
|
||||
GLE(void, TexCoord2f, GLfloat s, GLfloat t) \
|
||||
GLE(void, TexCoord2fv, const GLfloat *v) \
|
||||
GLE(void, TexEnvf, GLenum target, GLenum pname, GLfloat param) \
|
||||
GLE(void, TexImage2D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
|
||||
GLE(void, TexParameterf, GLenum target, GLenum pname, GLfloat param) \
|
||||
GLE(void, TexParameteri, GLenum target, GLenum pname, GLint param) \
|
||||
GLE(void, Translatef, GLfloat x, GLfloat y, GLfloat z) \
|
||||
GLE(void, Vertex2f, GLfloat x, GLfloat y) \
|
||||
GLE(void, Vertex3f, GLfloat x, GLfloat y, GLfloat z) \
|
||||
GLE(void, Vertex3fv, const GLfloat *v) \
|
||||
GLE(void, Viewport, GLint x, GLint y, GLsizei width, GLsizei height) \
|
||||
|
||||
// OpenGL 1.1
|
||||
#define QGL_1_1_PROCS \
|
||||
GLE(void, GenTextures, GLsizei n, GLuint *textures ) \
|
||||
GLE(void, DeleteTextures, GLsizei n, const GLuint *textures) \
|
||||
GLE(void, BindTexture, GLenum target, GLuint texture) \
|
||||
GLE(void, EnableClientState, GLenum cap) \
|
||||
GLE(void, DisableClientState, GLenum cap) \
|
||||
GLE(void, ArrayElement, GLint i) \
|
||||
GLE(void, DrawArrays, GLenum mode, GLint first, GLsizei count) \
|
||||
GLE(void, DrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) \
|
||||
GLE(void, TexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
|
||||
GLE(void, CopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) \
|
||||
GLE(void, VertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
|
||||
GLE(void, ColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
|
||||
GLE(void, TexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) \
|
||||
|
||||
// OpenGL 1.3, was GL_ARB_texture_compression
|
||||
#define QGL_1_3_PROCS \
|
||||
|
@ -556,6 +294,8 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
|
|||
GLE(GLvoid, NamedFramebufferRenderbufferEXT, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
|
||||
|
||||
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
|
||||
QGL_1_0_PROCS;
|
||||
QGL_1_1_PROCS;
|
||||
QGL_1_3_PROCS;
|
||||
QGL_1_5_PROCS;
|
||||
QGL_2_0_PROCS;
|
||||
|
|
|
@ -1036,7 +1036,7 @@ void GfxInfo_f( void )
|
|||
GLint numExtensions;
|
||||
int i;
|
||||
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
qglGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
for (i = 0; i < numExtensions; i++)
|
||||
{
|
||||
ri.Printf(PRINT_ALL, "%s ", qglGetStringi(GL_EXTENSIONS, i));
|
||||
|
|
|
@ -60,6 +60,11 @@ void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
|
|||
void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
|
||||
void (APIENTRYP qglUnlockArraysEXT) (void);
|
||||
|
||||
#define GLE(ret, name, ...) name##proc * qgl##name;
|
||||
QGL_1_0_PROCS;
|
||||
QGL_1_1_PROCS;
|
||||
#undef GLE
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Shutdown
|
||||
|
@ -210,6 +215,50 @@ static void GLimp_DetectAvailableModes(void)
|
|||
SDL_free( modes );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_GetProcAddresses
|
||||
|
||||
Get addresses for OpenGL functions.
|
||||
===============
|
||||
*/
|
||||
static qboolean GLimp_GetProcAddresses( void ) {
|
||||
qboolean success = qtrue;
|
||||
|
||||
#ifdef __SDL_NOGETPROCADDR__
|
||||
#define GLE( ret, name, ... ) qgl##name = gl#name;
|
||||
#else
|
||||
#define GLE( ret, name, ... ) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name); \
|
||||
if ( qgl##name == NULL ) { \
|
||||
ri.Printf( PRINT_ALL, "ERROR: Missing OpenGL function %s\n", "gl" #name ); \
|
||||
success = qfalse; \
|
||||
}
|
||||
#endif
|
||||
|
||||
QGL_1_0_PROCS;
|
||||
QGL_1_1_PROCS;
|
||||
|
||||
#undef GLE
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_ClearProcAddresses
|
||||
|
||||
Clear addresses for OpenGL functions.
|
||||
===============
|
||||
*/
|
||||
static void GLimp_ClearProcAddresses( void ) {
|
||||
#define GLE( ret, name, ... ) qgl##name = NULL;
|
||||
|
||||
QGL_1_0_PROCS;
|
||||
QGL_1_1_PROCS;
|
||||
|
||||
#undef GLE
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SetMode
|
||||
|
@ -309,6 +358,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
|
|||
// Destroy existing state if it exists
|
||||
if( SDL_glContext != NULL )
|
||||
{
|
||||
GLimp_ClearProcAddresses();
|
||||
SDL_GL_DeleteContext( SDL_glContext );
|
||||
SDL_glContext = NULL;
|
||||
}
|
||||
|
@ -503,11 +553,22 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
|
|||
|
||||
ri.Printf(PRINT_ALL, "SDL_GL_CreateContext succeeded.\n");
|
||||
|
||||
renderer = (const char *)qglGetString(GL_RENDERER);
|
||||
if (renderer && (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
|
||||
if ( GLimp_GetProcAddresses() )
|
||||
{
|
||||
renderer = (const char *)qglGetString(GL_RENDERER);
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed for OpenGL 3.2 core context\n" );
|
||||
renderer = NULL;
|
||||
}
|
||||
|
||||
if (!renderer || (strstr(renderer, "Software Renderer") || strstr(renderer, "Software Rasterizer")))
|
||||
{
|
||||
if ( renderer )
|
||||
ri.Printf(PRINT_ALL, "GL_RENDERER is %s, rejecting context\n", renderer);
|
||||
|
||||
GLimp_ClearProcAddresses();
|
||||
SDL_GL_DeleteContext(SDL_glContext);
|
||||
SDL_glContext = NULL;
|
||||
|
||||
|
@ -522,12 +583,26 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, qbool
|
|||
SDL_glContext = NULL;
|
||||
}
|
||||
|
||||
if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
|
||||
if ( !SDL_glContext )
|
||||
{
|
||||
if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( !GLimp_GetProcAddresses() )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "GLimp_GetProcAddresses() failed\n" );
|
||||
GLimp_ClearProcAddresses();
|
||||
SDL_GL_DeleteContext( SDL_glContext );
|
||||
SDL_glContext = NULL;
|
||||
SDL_DestroyWindow( SDL_window );
|
||||
SDL_window = NULL;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
qglClearColor( 0, 0, 0, 1 );
|
||||
qglClear( GL_COLOR_BUFFER_BIT );
|
||||
SDL_GL_SwapWindow( SDL_window );
|
||||
|
|
Loading…
Reference in a new issue