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https://github.com/ioquake/ioq3.git
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SDL 2 scroll/caps/num lock keys send KEYUP event when key is released
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18e08125dd
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1d95ef210e
3 changed files with 2 additions and 25 deletions
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@ -438,9 +438,6 @@ Note that this cvar MUST be set as a command line parameter.
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ioquake3 clients have different keyboard behaviour compared to the original
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Quake3 clients.
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* "Caps Lock" and "Num Lock" can not be used as normal binds since they
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do not send a KEYUP event until the key is pressed again.
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* SDL > 1.2.9 does not support disabling dead key recognition. In order to
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send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
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sometimes the same character again) after the character to send it on
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@ -1207,7 +1207,7 @@ void CL_KeyDownEvent( int key, unsigned time )
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{
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keys[key].down = qtrue;
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keys[key].repeats++;
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if( keys[key].repeats == 1 && key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK )
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if( keys[key].repeats == 1 )
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anykeydown++;
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if( keys[K_ALT].down && key == K_ENTER )
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@ -1299,8 +1299,7 @@ void CL_KeyUpEvent( int key, unsigned time )
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{
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keys[key].repeats = 0;
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keys[key].down = qfalse;
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if (key != K_SCROLLOCK && key != K_KP_NUMLOCK && key != K_CAPSLOCK)
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anykeydown--;
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anykeydown--;
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if (anykeydown < 0) {
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anykeydown = 0;
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@ -1385,9 +1384,6 @@ void Key_ClearStates (void)
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anykeydown = 0;
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for ( i=0 ; i < MAX_KEYS ; i++ ) {
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if (i == K_SCROLLOCK || i == K_KP_NUMLOCK || i == K_CAPSLOCK)
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continue;
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if ( keys[i].down ) {
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CL_KeyEvent( i, qfalse, 0 );
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@ -908,20 +908,6 @@ void IN_Frame( void )
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}
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}
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/*
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===============
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IN_InitKeyLockStates
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===============
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*/
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void IN_InitKeyLockStates( void )
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{
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const unsigned char *keystate = SDL_GetKeyboardState(NULL);
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keys[K_SCROLLOCK].down = keystate[SDL_SCANCODE_SCROLLLOCK];
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keys[K_KP_NUMLOCK].down = keystate[SDL_SCANCODE_NUMLOCKCLEAR];
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keys[K_CAPSLOCK].down = keystate[SDL_SCANCODE_CAPSLOCK];
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}
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/*
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===============
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IN_Init
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@ -959,8 +945,6 @@ void IN_Init( void *windowData )
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Cvar_SetValue( "com_unfocused", !( appState & SDL_WINDOW_INPUT_FOCUS ) );
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Cvar_SetValue( "com_minimized", appState & SDL_WINDOW_MINIMIZED );
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IN_InitKeyLockStates( );
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IN_InitJoystick( );
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Com_DPrintf( "------------------------------------\n" );
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}
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