diff --git a/code/game/g_team.c b/code/game/g_team.c index e736a4a4..de81e52f 100644 --- a/code/game/g_team.c +++ b/code/game/g_team.c @@ -365,23 +365,6 @@ void Team_FragBonuses(gentity_t *targ, gentity_t *inflictor, gentity_t *attacker return; } - if (targ->client->pers.teamState.lasthurtcarrier && - level.time - targ->client->pers.teamState.lasthurtcarrier < CTF_CARRIER_DANGER_PROTECT_TIMEOUT) { - // attacker is on the same team as the skull carrier and - AddScore(attacker, targ->r.currentOrigin, CTF_CARRIER_DANGER_PROTECT_BONUS); - - attacker->client->pers.teamState.carrierdefense++; - targ->client->pers.teamState.lasthurtcarrier = 0; - - attacker->client->ps.persistant[PERS_DEFEND_COUNT]++; - // add the sprite over the player's head - attacker->client->ps.eFlags &= ~(EF_AWARD_IMPRESSIVE | EF_AWARD_EXCELLENT | EF_AWARD_GAUNTLET | EF_AWARD_ASSIST | EF_AWARD_DEFEND | EF_AWARD_CAP ); - attacker->client->ps.eFlags |= EF_AWARD_DEFEND; - attacker->client->rewardTime = level.time + REWARD_SPRITE_TIME; - - return; - } - // flag and flag carrier area defense bonuses // we have to find the flag and carrier entities