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Do use the SV_Game{Error,Print} functions (#4972)
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1 changed files with 2 additions and 2 deletions
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@ -300,10 +300,10 @@ The module is making a system call
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intptr_t SV_GameSystemCalls( intptr_t *args ) {
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intptr_t SV_GameSystemCalls( intptr_t *args ) {
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switch( args[0] ) {
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switch( args[0] ) {
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case G_PRINT:
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case G_PRINT:
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Com_Printf( "%s", (const char*)VMA(1) );
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SV_GamePrintf((const char*) VMA(1));
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return 0;
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return 0;
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case G_ERROR:
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case G_ERROR:
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Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
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SV_GameError((const char*) VMA(1));
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return 0;
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return 0;
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case G_MILLISECONDS:
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case G_MILLISECONDS:
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return Sys_Milliseconds();
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return Sys_Milliseconds();
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