Do use the SV_Game{Error,Print} functions (#4972)

This commit is contained in:
Thilo Schulz 2011-05-04 14:51:56 +00:00
parent bd2f6dbf05
commit 1062c1b87b

View file

@ -300,10 +300,10 @@ The module is making a system call
intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch( args[0] ) {
case G_PRINT:
Com_Printf( "%s", (const char*)VMA(1) );
SV_GamePrintf((const char*) VMA(1));
return 0;
case G_ERROR:
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
SV_GameError((const char*) VMA(1));
return 0;
case G_MILLISECONDS:
return Sys_Milliseconds();